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Sequences
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| Open | Rspnd | Open Rebid | Rspnd Rebid | Comments |
2 ![]() | 11-15 HCP. Six or more clubs, OR Five clubs, a four-card major, and less than four diamonds. With six clubs, you may have four diamonds. Open 2 diamonds will be lost.
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2 ![]() | 2 ![]() | Artificial and invitational. It does not promise a four-card major. Most game and slam investigations start with 2 .
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2 ![]() | 2 ![]() | 2 ![]() 2 ![]() | Four cards and 11-13 HCP. | |
| 2NT | 11-13 HCP, six or more clubs, and a hand suited for notrump. This implies a weaker club suit than 3 .
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3 ![]() | Same as 2 NT, except that partner declares notrump. This suggests stronger clubs or a short suit. | |||
3 ![]() | 14-15 HCP and six or more clubs. | |||
| 3NT | Same as 3 with a different notrump declarer.
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3 ![]() 3 ![]() | Four cards and 14-15 HCP. | |||
2 ![]() | 2 ![]() | Bid | Bid | Responder's second bid:
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2 ![]() | 2 ![]() 2 ![]() | Natural and nonforcing. 6-10 (11) HCP. Opener's options range from pass to jump to game. Responder's suit can range from 7-20 suit points. Opener rebids:
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| 2NT | Natural and invitational. | |||
3 ![]() | About 6-9 (10) suit points in support of clubs. | |||
3 ![]() | Natural and nonforcing. About 6-10 HCP. Probably a seven-card or longer suit. Opener is expected to pass or raise. They should bid. | |||
3 ![]() 3 ![]() | Forcing and a six-card or longer suit. A doubleton is adequate trump support. You can be interested in slam. A bid between 4 and four-of-the-agreed-suit is a cue-bid in support of the suit.
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| 3NT 4 ![]() 4 ![]() | To play. | |||
4 ![]() | An invitational raise. | |||
The negative double and the cue-bid replace the 2
bid. The
negative double can be done on as few as 7 points. Therefore,
rebids do not necessarily clarify opener's count. Thus over an
overcall, responder's bids of 3
or less are nonforcing and
higher non-game bids in a new suit are forcing. If responder
passes, opener does not reopen unless he wants to.
Over a double, the changes are:
bid. Redouble is
invitational to game or better.
is natural and nonforcing.
A J 10 x x
x x
J x x x
x x
K J x x x x
A x
K x x
x x
2 Pass ?
These are attempts at minimum and maximum 2
responses.
They are within the
10 of being a different response. To pass
the first hand when vulnerable is acceptable.
x
K x x x
Q x
A Q J 10 x x
2 Pass 2 Pass ?
Raise hearts (to 3
or 4
).
2 Pass 2 Pass ?
With a strong club suit, rebid 3
over 2
. With only the
A-Q-x-x-x-x of clubs, I would pass 2
.
K x x x
Q x x
A Q x x x x
2 2 ![]()
?
Don't pass 2
. 2NT or 3
are reasonable bids. 2NT is not
an attempt to get to game, but just looking for a better spot.
A x x x x x
A x
K J x
x x
2 Pass ?
Bid 3
. We want partner to raise if he has two spades. If
he is short in spades we will take our chances at 3NT.
K Q J 10 x x
A x x
x x
Q x
K Q J 10 x x
K Q x
J x
x x
2 Pass ?
Bid 4
. When the chances of slam are low and you know where
to play, place the contract.
A K Q J x x
A x x
x x
Q x
2 Pass ?
Bid 3
. With a strong six-card major, it is the exceptional
hand that you do not bid the suit immediately. As there are
chances for slam, force with 3
.
A x x
K J x x
Q x x x
x x
2 Pass ?
A 2
response invites game, and so the natural count for a
2
response is 11 notrump points. It is difficult to construct a
10 HCP hand that you should pass over 2
. Without a club fit,
2
may find a better contract.
J x x x
A x
Q x x x
K x x
2 Pass ?
With a club fit, the 10-point hand is worth 11 points at
notrump. Bid 2
, and then 2NT (or 3
) over 2
.
A K x
x x x x
x
A Q J x x
2 Pass 2 Pass ?
With 14 HCP and a four-card major, jump in the major.
Q x x
K x
x x
A K Q x x x
2 Pass 2 Pass ?
With 14 HCP, force to game with 3
or 3NT. Bid 3NT. Two of
three side suits should be led to you rather than through you.
A x
A x x
A x
Q x x x x x
2 Pass 2 Pass ?
Bid 3
, as partner probably should declare at 3NT. If
partner has J-10-x in the led suit, you should have declared.
Usually 3
implies a strong club suit and 3NT a weak club suit.
These are contradictory examples.
x
K x x
K Q x
K Q x x x x
2 Pass 2 Pass ?
2NT or 3
are the choices with 11-13 HCP. Most would bid 3
,
but the lead should come to you in two out of the three suits.
This could be enough for a 2NT bid.
x x
x x x
A
A K Q x x x x
2 Pass 2 Pass ?
With eight tricks bid 3
.
x
x x x
K Q J x x x x
K x
2 Pass ?
Bid 3
. The requirements for 3
over 2
are similar to
those for 3
over 1
. A seven-card or longer suit is expected,
and opener should accept 3
even (especially) if he is void.
K Q J x x x
K x x x
A x
x
2 Pass ?
Bid 2
to search for a 4-4 heart fit. After 2
, the
nonforcing rebids are 2NT and 3
. Therefore you can rebid spades
in search of the best game. A direct jump to 3
would show this
spade suit, but would miss a heart fit.
A Q x x x
K x x
x x
A x x
2 Pass ?
Bid 2
and then spades. This is the typical spade suit for
this auction.
A x
A x x
Q x x x
x x x x
2 Pass ?
Choices are:
,
, or
over 2
and then 2NT or 3
over two-of-a-major.
x
A x x
K Q J x x x
Q x x
2 Pass ?
Bid 2
. 2
response does not promise a four-card major.
Over 2
bid 3NT (or more delicately if you wish).
A K x x
K x x
K x
A x x x
2 Pass ?
With a big hand in support of clubs, start with 2
and then
bid 4
.
2 Pass 2 3 ![]()
Pass Pass ?
However, if 4
is competitive, it is nonforcing.
J x x x
x x
A x x x x
Q x
2 2 ?
A negative double is acceptable. In a competitive auction, the
meaning of bids are mostly unchanged. The negative double
replaces 2
on small hands, and extends to weaker hands. The
negative double or cue-bid replaces 2
on big hands. The
negative double can be made on as few as 7 points. The overcall
provides a chance to find a spade fit.
x x
A Q x x x x
K x x
Q x
2 2 ?
3
forces game. To stop at 3
, negative double and then bid
3
.
x x
A Q 10 x x
K Q x x
x x
2 2 ?
The theory of negative doubles as played over one-level
openings is that you may pass and partner is expected to reopen.
Thus, if the bidding is 1
-2
, a pass is automatic. We have not
been insistent on reopening in a 2
auction. Thus, the
alternative of bidding 2NT or 3NT with this hand should be
considered. The problem with always reopening is that if
responder does not have a penalty double, you will be too high
when opener and responder have nondescript hands.
x x
x x x
A Q x x x x
x x
2 Dbl ?
Bid 2
. This should be a losing battle when the opponents
have half the deck and the major suits. You want a diamond lead,
and sometimes partner can raise and you will break the opponents.
With the seven-card diamond suit of an earlier example, either bid
3
directly, or walk the hand starting with 2
.
x
A x
A K x x
Q x x
x x
A K Q x x
K Q x x x x
A x x
2 2 ![]()
2 4 ![]()
4NT 5 ![]()
5NT 7 ![]()
Most big hands start with a 2
response. After opener's 2
rebid, responder's forcing bids are 2
, 3
, and 4
. Responder
sets trumps and shows strength with a 4
bid. Opener has a
mountainous hand in terms of his earlier bidding. He has six
clubs, not five, and his points are useful. He asks for aces and
then confirms four aces with a 5NT. 5NT is hardly for kings responder has collected most of the information on the earlier
bidding. Though 7NT is par on this deal, responder chooses 7
,
because opener might the spade king rather than the heart king.
x x
K Q x x
x x
A Q x x x
2 Pass 2 Dbl ?
Make your natural 2
bid.
2 Pass 2 2 ![]()
?
Double to say 2
was your bid.
2 Pass 2 2 ![]()
?
Your decision. My inclination is to bid 3
. I hope partner
can handle a bid one level higher than he expected when he bid
2
. An overcall of 2
and higher can cause difficulty. Note
that when RHO interferes, opener's and responder's rebids are
natural.
K x x x
Q x x x
A Q x x x
2 Pass 2 Pass 2 Pass Bid Pass ?
Make a minimum bid in hearts. 4=4=0=5 hands are a problem. I would
bid only 2
even if the hand was a maximum. Another choice is to open 1
and pretend you have a 4=4=1=4 hand.
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