Last Chapter
Good Ideas, Toys, and Bad Ideas
These items are characterized by low frequency. All the good
conventions have already been invented. The poorer a new idea the
quicker the world accepts it. And then the bad idea slowly
disappears into the sunset.
Some of these ideas I think are terrible. Some I play with no
evidence of their validity. Some I play because I have verified
with computer studies that they are good. Some I think are right,
but don't play because I think there are hidden problems.
My list of good ideas: Stayman, major-suit transfers,
Blackwood, negative doubles, unusual notrump, unusual versus
unusual, support doubles and redoubles, new-minor forcing, immediate
cue-bid as top and bottom, 2NT = Do the right thing, limit raises,
splinters, long-suit (help-suit) game tries, source-of-tricks
bidding, cue-bidding, 1NT forcing over a major, two-over-one forcing
to game, Kokish, Grand-Slam Force, Lightner doubles, and Law of Total Tricks.
I am close to putting the following in the okay list:
responsive doubles, inverted minors, and Granovetter's switch in
time theories.
Read nothing into the order of the following list. They simply
are a set of topics we might choose to talk about. My list of good
ideas, toys and bad ideas includes:
- Roman Key-Card Blackwood. I think this is right, but we
don't use it because there are cases where we don't know what trumps
are. This convention gets much bad press from its misuse. The real
problem is that people launch RKCB as soon as possible, and this is
wrong. Cue-bid through the 4-level before 4NT is any form of
Blackwood.
- Continuation rules after RKCB.
- After our 1NT (2NT) opening, everything other than Stayman and
major suit transfers could be considered toys. The toys include:
Minor-Suit Stayman; four-suit transfers; suits up-the-line at the
three-level; 3
and 3
as invitational, preemptive, or bad-good
minors; 3
and 3
as bad-good majors; Texas and the geographically
challenged South African Texas; Smolen; and Gerber.
- Both-minors forcing (BMF) which is a variation on new-minor
forcing. The pluses are you can play an invitational 2
, and
responder can continue with both an invitational 3
and a forcing
3
.
- 3-level and 4-level responses to 1
. One of our big club pairs
use: 3
through 3
= 0 to 3 high (no king) and a seven-card suit;
and 4
and 4
as (South African) transfers showing a 7-8 card
suit, and 3-6 high-card points.
- Bergen raises and 1-2-3 stop. (Inane.) (The defense: Double of an artificial bid is lead directing.)
- Fast arrival after two-over-one. (Inane.)
- The meaning of jumps to the 3-level over 1
or 1
(mini-splinters, flower bids, preemptive, or strong).
- Bidding 2
after a 1
1NT start with only two clubs and the
accompanying system that follows. This allows you to find or reject
heart fits, and also to stop at 2
with notrump invites and spade
invites. Stopping at 2
is the big plus.
- The meaning of double in "expert defenses" against unusual
notrump and Michaels is wrong. The correct meaning is: "You have some values but don't know what to do this turn, and you won't know what to do next turn. Stay involved partner."
- Jacoby 2NT. Two-over-one works and does not lock you into
opener's suit.
- Drury. Necessary if you open light in third and fourth seat.
- Namyats and 3NT = minor-suit preempt.
- System on over interference, or after your notrump overcall.
And by the way you open 2NT, next hand bids 3
what do partner's
bids mean?
- Good-bad 2NT. (2NT = do the right thing is better.)
- Lebensohl. (Will go onto the proven list when the world realizes that the correct rebid is doubler's longer minor.)
- 3
over 1
= 5-10 points and clubs.
- 1
1NT - 2
showing 4=4=1=4 in our system.
- 1
1
2
= three spades and unwillingness to bid 1NT in
our system.
- Rebidding 1NT with a singleton. A computer study convinced me
this is wrong.
- Skipping diamonds to bid a four-card major in standard.
- Smith echo versus notrump.
- All rigid lead and signaling systems.
- All the rules that stop you from jumping to the 2-level with a
strong hand over partner's one-bid.
- The "two-over-one except ... " system.
- Preemptive jump overcalls. If they work for you then they are
not a bad idea.
- All continuation systems after an inverted minor.
- A bidding structure that incorporates both long-suit and short-suit game tries. The senorita asserts that these are equivalent.
- Forcing notrump with three-card support and sub-minimum hands.
- Michaels.
- Double - Zero Pass - One.
- Exclusion Key-Card Blackwood = a jump into a side suit that is
higher than game in the agreed trump suit. The jump can set trumps.
The jumper is probably unlimited. Here is an example from our study
of 2
openings:
A J x x |  | K Q T x x x
|
| A J x x x x
|
x x |
|
A K Q x x x x | x
|
| |
2  | | 2
|
3  | | 5
|
| 5NT | | 6
|
7 (7 ) | | Pass(7 )
|
- Last Train.
- Joe Kivel's responses to a strong jump shift = raise one level
for each honor (ace, king, or queen) in the suit.
- Preemptive jump shift responses.