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04-28-2006 11:17:51

Chapter 2

April 20 Post Mortem

The play deals investigated negative doubles were very good from my point of view, as they presented problems that John and I should resolve.  This is why I push for "after play" discussions.  I understand the play deals were frustrating to the class.

We did not discuss what to do when opener has nothing more to say.

  K Q x
  x x x
  A J x x
  K J x
 
1 2 DblPass
? 

The serious problems came with six-card (or longer) suits in responder hand, and I was lucky that there were six examples in 16 deals.  The expected number is probably one or two.

Strategies:

Negative free bids are what I use when responder is a passed hand, or our Precision-like 2 opening is overcalled.

  x
  J 9 x
  Q x x
  A K T 9 x x
 
1 2 ?

The one case where responder had a six-card minor.

  x x x
  Q x x x x x
  x
  A T x
 
1 1 ?

Double had the virtue of showing count.  Opener could push on to a making 5 or 5 .

There were two deals where responder, in my judgment, had a game force.

  Q 9 x x x x  x x
  Q T x  A J x x x x
  A  K T x x
  A K x  x
 
1 2 Dbl

Negative double got partnership lost in spades.

  A Q T x x x  K x x
  x x  A J x x x
  Q x  x
  Q x x  A K x x
 
1 2 ?

All approaches work as long as opener and responder are on the same page.

I wrote code to generate "negative double" play deals.  Help me make the code better.

Opening Overcall Min count Max count # # # #
1 1
1
1
1 1
1
2
1 1
2
2
1 2
2
2

We could do the table twice more to account for single and double jump overcalls.
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