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I prepared Defense Against Preempts for a discussion group on this subject. The group would talk about it and tell their rules. We would next play hands, and might decide the requirements for competing are set either too low or too high for either point count, suit length, or suit quality. We would repeat the process subsequent weeks.
A starting set of rules when neither is a passed hand:
and 2
use better minor lebensohl with a weak
hands, unless clubs should be trumps. Over 2
, 2NT is to play.
has a wide range with a strong preference for clubs.
Tonight's bid 'em up's use the same formula as last week's deals. We will start by handling them as a group rather than as pairs. I note we could swap the East-West hands to double our misery.
Hand 1:
J T x x
A K x x
x
x x
A K J x x
x x x x
A K x
x x x
2 Dble Pass 2 ![]()
Pass 3 Pass 4 ![]()
But
2 Dble 3 3 ![]()
Pass 4
Hand 3
K Q x
A K
A T 9 x x
K J 9
2 ?
20 points is too much for 2NT. One jumped to 3NT. I vote for double followed by a minimum notrump bid as this hand has tolerance for spades.
Hand 4:
x x
K T 9 x x
x x
K Q J x
2 Pass Pass Dble Pass ?
I sat in as the 2
bidder and knew the deal. An opportunity for
the education of Evan was missed. (Partner was 4=1=4=4 and probably should redouble.) 2NT is not acceptable as that is better minor
lebensohl.
Hand 6:
x x
A
Q x
x x x x x
A J T
K Q x x
A Q J x x x
J 9 x
2 3 3 ?
With 11 suit points at clubs, a simple raise was not enough.
Hand 9
J x x x
A K x
A Q x x
J x
A x x
Q 9 x x
x x
A x x x
2 Pass Pass Dble Pass ?
Our guy passed. 3
is a second choice. 2NT is not an option.
Hand 10:
Q x x
A K x x
A J 8 x x x
K
x
Q J x x
K 9 x
J T x x
2 2 Pass 3NT
I would also overcall 2
as our gal did. Advancer expects an
opening bid. We don't always deliver. Swap East-West, and I
think the 14-point hand would pass and then jump to 3NT.
Hand 16:
A Q T x x
x x x x
x x
x x
K x x x x
A
x
A Q J x x x
2 Pass 2 ?
Our gal doubled, and that made getting to 4
easy. That's my
vote. I would accept 3
.
Here is a table to fill. Assume typical suits rather than extreme suits. If you will do something different with extreme suits, check that box. Here are a typical and two extreme 6-4 hands.
A Q x x x x
A K Q J x x
x x x x x x
K J x x
x x x x
A K Q J
K x
K x
K x
x
x
x
| Problem | Typical | Extreme |
| Your rebid with 4522. | . | . |
| 1NT is doubled. Your bid. | . | . |
2 overcall. | . | . |
2 overcall. | . | . |
| 6 spades and 4 hearts. | . | . |
| 6 major and 4 minor. | . | . |
Opener shows 5-4 in majors. You have 2 spades and 3
hearts. Pass or bid 2 . | . | . |
| Opener shows 5-4. You have 4 hearts and all points in minors. Points for raise. | . | . |
| Opener shows 5-4. You have 4 hearts and all points in majors. Points for raise. | . | . |
Length for 2 over 2 . | . | . |
Length for 2 over 2 . | . | . |
You have 5 clubs. Points to raise to 3 . | . | . |
Question: If partner knows how to adjust for trump length, i.e. he knows the proper suit count adjustment, does he have to tell us how many trumps he has?
Answer: No.
Question: That is contrary to conventional wisdom. How do you prove your point?
Answer: An invitational raise shows 9-10 suit points, and I would accept with:
A K 8 3 2
K 8
K J 9
7 6 4
1 Invite ?
The Senorita and Gib analyzed this hand several ways using (at least) 1008 responder hands for all experiments. The remaining 39 cards were dealt. If responder had three or more spades, 9-10 suit points, and two- or more cards in each side suit, the deal was accepted. Gib calculated the double-dummy result.
The results depend on the number of trumps held by responder, with more trumps being slightly worse !!! The difference between three and four trumps is significant to a statistician. Five trumps should be significant to all. Responder hands with five or more trumps were not used except to demonstrate this point.
Deals That Make Game Responder Opener adjusted count
Number of ![]()
Side suits Game% 3-4 Any length 50% All 3 or 4 trump limit raises. 16 3 No shorts 55% Three is better than four is better than five. 4 No shorts 51% 5 + No shorts 40% 3-4 Short ![]()
80% Rules increase opener's count by 2. 18 3-4 Short ![]()
23% Decrease count by 1. 15 3-4 Short ![]()
29% Decrease count by 2. 14
The bottom part of the table assumes responder codes his short suit as mini-splinter response.
Question: I have five trumps and only single raised or jump raised. The opposition bidding forces me to bid game to play the hand. Cohen-Bergen say bid game.
Answer: Okay, do it. You don't have to go minus until they make you.
Question: If I bid it slow, shouldn't they double.
Answer: Yes. Until this happens I am going walk hands.
Question: You object to raises that show the number of trumps. Is there a better way?
Answer: Use mini-splinters. The previous table shows you want to bid game when partner is short in clubs. Help-suit game tries are another application of the same theme.
Question: Clarify help suit.
Answer:
1 2 ![]()
?
The bid of a new suit implies you are short in one of the other suits. Partner revalues assuming another suit is short.
If you bid 3
, and partner still has the 5 suit points for a
raise, he jumps to game. If counting points in spades, clubs and
one other suit gets to 5, he bids that suit. Otherwise, he bids
3
. To review, an ace in the short suit is worth three, and a
king one.
If you bid 3
, you do the above for diamonds, hearts, and
spades.
Question: What do I do with a 5-4-2-2 pattern?
Answer: A 5-4-2-2 pattern is not a help-suit hand. Bid 3
to
invite game, as points in all four suits are worthwhile.
Question: What do I bid with a 5-4-1-3 pattern? 5-5-1-2?
Answer: Bid 3
in both cases. You could fine tune things and
bid 3
with 5-5-2-1.
Question: I have heard of methods that mixes short-suit game tries and help-suit game tries.
Answer: I taught the Senorita both methods. Final contract is the same until opener has 6511 pattern. That is almost a pattern you would clunk into game.
We learn partner is short in a specific suit in several ways.
There are times when we know partner is short in one of two possible suits. These ideas can be used in "what if" evaluations for each of the suits.
Big Club Chapter 2 gives shorts known rules for revaluing when partner has a singleton or void in a suit. To repeat:
I test these rules for revaluing opposite a singleton or void. The rules are not perfect. I attribute this to
A K 6 5 3
8 2
K Q 8
9 4 3
Responder shows short clubs. Point gain is two. 46% games. You would normally pass, and because 46% is less than 50%, you still should at matchpoints. Accept at IMPs!
Partner mini-splinters in hearts on the next two hands. My
reaction is: I don't care what the count rules are, or what Gib
says to do. I am going to bid 4
. If you stop at three at
matchpoints on either of deals and four makes, that is a zero.
A K 6 3 2
A K 8 7
7 2
3 2
Partner announces short hearts. A solid 17 points reduces to 16 points. 46% games. Senorita-Gib say do not bid game. I looked at some of these deals. The lack of honor cards in clubs and diamonds is punishing, and there are communication problems between the two hands.
A K Q 7 2
K Q J 6
J 8
9 7
Short hearts. Started with 18 at spades. The J-x is zero high cards. Reduced to 15 points. 43% games. The rules are right.
1 1 ![]()
?
If we agreed that a minimum response was 7 notrump, then the second column applies. (You can respond with 6, but I am playing you for 7.) If your minimum response is less, stop reading.
| Level | Suit Count | Methods |
| 2-level | 12-15 | Raise |
| 3-level | 16-17 | 3 or a mini-splinter between 3 and
3 . 0, 1, or 2 mini-splinter suits.
|
| 4-level | 18-19 | 4 or splinter between 3 and 4 .
|
Robinson states 18-19 for the jump raise. What does he do with
16-17? Many disappear in a 15-17 notrump, but opener may have a
short suit. If you 20-up and no short suit, then you opened with
2NT (2
).
I expect responder to raise opener's major. Law advocates say do not allow them to play there. Given competition, what are your rules.
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