|
+HELP
Index of Anwethia helpfiles 15 Mar 08
+accept +birthday +beginner +census +desc
+dtw +events +finger +finger-setup +follow
+glance +ic +info +info-setup +knock
+life +lwho +meetme +pop +ooc
+ticket +time +roll +roster +shout
+show +staff +staff/all +ticket +view
+view-setup +warn +watch +where +who
+3who
PLACES places-config places-options Backgrounds
OOC Credits bboard mutter
To get help on any of the listed topics, type '+help <topic>'
-----------------------------------------------------------------------------
& +follow
------------------------------------------------------------------------------
+follow
Syntax
+follow/on - Allows followers
+follow/off - Does not allow followers and turns off follow.
+follow <player1> - IF Player1 and Player2 are in the same room, and
if Player1 is +follow/on and if no one else is
following Player1, enables Player2 to follow.
NOTES:
+follow expires automatically in 10 minutes
-----------------------------------------------------------------------------
& +census
------------------------------------------------------------------------------
+census
SYNTAX:
+census Provides a list of players who have logged in during the
last 30 days
-----------------------------------------------------------------------------
& +ticket
------------------------------------------------------------------------------
+ticket
SYNTAX:
+ticket <sub>=<detail> Opens a date stampted ticket. <sub> is
the subject. <detail> is the details of the
subject. Staff cannot make a blanlet commitment
on when the ticket will be fully answered.
We do intend on replying to tickets in a
timely manner.
-----------------------------------------------------------------------------
& +pop
------------------------------------------------------------------------------
+pop
SYNTAX:
+pop Returns the player population per timezone. This is updated
daily.
-----------------------------------------------------------------------------
& +life
------------------------------------------------------------------------------
+life
SYNTAX:
+life <name> Returns when the character started and other
information.
-----------------------------------------------------------------------------
& +meetme
------------------------------------------------------------------------------
+meetme
In Anwethia the majority of the rooms are deliberately set not-jump-ok to
preserve a sense of realism, nevertheless, it is useful for roleplay to be
able to invite people to where you are, and move them quickly 'onstage'.
Unlike jump_ok, no one will ever arrive without at least one party in the
room knowing in advance.
SYNTAX:
+meetme <player2>
+Mjoin Playername To go where they are
+Msummon Playername To bring them to you
+Mdecline Playername Declines the meetme.
The meetme will expires in 60 seconds.
-----------------------------------------------------------------------------
& +roster
------------------------------------------------------------------------------
+roster
SYNTAX:
+roster Returns the current roster list of available characters
+roster/family <name> Returns the family of the character
+ticket <topic>=<content> Use +ticket if you want a roster character.
Staff will contact you as soon as possible to
discuss
Note: We have taken a different approach to roster characters, in that the
roster characters are not 'precreated completely'. They have name,position,
sex, age and family. The first person to take a roster character develops
the background and description. If the character is ever re-rostered the
background and description will stay with the character.
All rostered characters remain the property of Anwethia.
-----------------------------------------------------------------------------
& +request
------------------------------------------------------------------------------
+request
SYNTAX: +request <blah blah>
Lets a player send a request to staff for any purpose, the request will be
'stamped' with the characters name and time sent. Staff will get back
to you as quickly as possible.
-----------------------------------------------------------------------------
& backgrounds
------------------------------------------------------------------------------
Commands for Setting your Background:
SYNTAX: +bg <#> - Read a background section.
+bglist - List out sections that have been created
+bgadd <#>=<text> - Add to a background section.
+bgrem <#>=<text> - Removes text from a background section.
+bgrep <#>=<old>/<new> - Replaces text in a background section.
+bgclear <#> - Clears a background section.
The '<#>' sign in the BG help stands for the number of the section you are
working on. The BG commands allows for multiple sections so that your
background can be broken up into reasonably sized pieces of text.
Note: You must start with +bgadd 1=<text>.
Suggest do +bgadd 1=blah blah in a editor and than paste that into
your client.
-----------------------------------------------------------------------------
& +beginner
------------------------------------------------------------------------------
+beginner
A few of the most commonly used commands.
"<message> You say <message>.
Say <message> See above.
ooc <message> Makes an OOC statement or pose.
page <person>=<message> Pages <person> with <message>.
look Shows you the room you are standing in.
look <object or person> Shows the desc for that object or person.
pose <message> You pose <message> EX: pose grins.->John Doe
grins.
:<message> See 'pose" above
WHO Shows a list of who is connected to the MUSH.
+WHO Shows the same list as WHO with added information.
+WHERE Shows a listing of where the people are.
+staff Shows connected Staff.
+staff/all Shows the staff roster.
Mail-Sending (See Help Mail-Sending)
@mail/quick <player-list>/<subject> = <message>
Mail-Reading (See Help Mail-Reading)
@mail <msg #>
@mail/read <msg-list>
Comsys Commands
addcom <alias>=<channel> - Example: addcom pub=Public - See Help ADDCOM
delcom <alias> - Example: delcom pub - See Help DELCOM
-----------------------------------------------------------------------------
& CREDITS
------------------------------------------------------------------------------
Credits
SGP is a broad, cross platform coding effort with numerous contributors.
Current contributors of code and assistance in testing, writing helpfiles,
and pithy comments are as follows:
Audumla@Everywhere --A little bit of everything, +staff and +staff/all,
+beginner, +version, and installer files.
BEM@Granite --Much of the base code including +who, joining
and summon commands, debugging.
Miateila@Granite --+finger and LOTS of pithy commentary
Hilikiradi@Sandbox --Debugging, Penn platform tests, +cnotes,
+lwho, PLACES upgrades, and installer files.
Brazil@Everywhere --MUX 2.0 issues
Talek, Javelin, Raevnos, David,
Vexon@M*U*S*H --Penn Issues
Ashen-Shugar --RhostMUSH Issues, +motd
Lilith@Sandbox --Debugging, @register
Hunger@Pacifica --Debugging, Aesthetics
Jeff@TSC --+version, @crontab
------------------------------------------------------------------------------
& +finger
------------------------------------------------------------------------------
+finger
SYNTAX:
+finger/full <name>
+finger <name>
These commands shows you various bits of information about and will also
accept "me" as an argument. +finger returns less than +finger/full
See Also '+finger-setup' for configuration options.
-----------------------------------------------------------------------------
& +finger-setup
------------------------------------------------------------------------------
Finger Setup
Attributes read by this command:
FULLNAME: Your character's full name. - REQUIRED -
AGE: Your IC age - See +help +birthday
EMAIL: Your email address (optional)
POSITION: Your Position
SHORT-DESC: A short description of yourself
PLAN: Any plans your character may have
RP-PREFS: Role Play preferences
Background: What you want easily known about your character
THEMESONG: Your Theme Song
QUOTE: A typical quote from your character
Homepage: Your homepage, if any.
Note: Anything you want to put in.
Example: &fullname me=Blah Blah Blah (see news names)
&background me=Blah Blah
-----------------------------------------------------------------------------
& +glance
------------------------------------------------------------------------------
+glance
SYNTAX: +glance
Displays displays the &SHORT-DESC attributes of objects and connected
players in your present location. Idle times of players are shown.
&SHORT-DESC information is truncated to 50 characters.
-----------------------------------------------------------------------------
& +ic
------------------------------------------------------------------------------
+ic
SYNTAX: +ic
Lets a player return to their last ic location after using +ooc
-----------------------------------------------------------------------------
& +info
------------------------------------------------------------------------------
+info
SYNTAX: +info Show you the info that you have set on yourself.
+info <player> Shows you info set on other characters.
+info allows you to set information on yourself that would be useful to
other players without them having them page you for it. This is an
/excellent/ way to tell other players about your character that /could/
affect the way that they might interact with you, yet would not be
appropriate to place in your @desc.
See Also: +info-setup
-----------------------------------------------------------------------------
& +info-setup
------------------------------------------------------------------------------
+info setup
To set info on yourself, set it as an attribute &INFO-<category>.
The category used below are for example, you can use whatever category you
want.
&info-general me=A seamstress by trade.
&info-clan me=<Clan Name> of <Major Clan>
&info-family me=Spouse is <name>, siblings are <name>, <name>.
&info-magic me=This character is a water mage.
-----------------------------------------------------------------------------
& +knock
------------------------------------------------------------------------------
+knock
SYNTAX: +knock <exit name or alias>
This command will allow you to 'knock' on any door in the MUSH. The players
on the other side of the door will get an emit telling them that someone is
knocking on the door.
NOTE: Using this command on the street grid on exits like South <S> is very
silly and people will think that you are dumb if you do.
-----------------------------------------------------------------------------
& mutter
------------------------------------------------------------------------------
mutter
SYNTAX: mutter <target>=<string>
mutter/tt <target>=<string>
mutter/place <place number>=<string>
The first form of this command behaves identically to "whisper", except
that the other players in the room will see that you have said something.
A regular message, or part of a pose enclosed in "quotes", will have some
of its words or groups of words replaced by "..." If you enclose a phrase
with <angle brackets>, it will not be replaced. Poses without "quotes"
will simply show that you have muttered something. <target> can be any
player in the same room as you.
The second form of this command behaves like the first, except that instead
of the entire room hearing the mutter, only people at a place will do so.
If you are at a place, those at your place will hear the mutter;if you are
not, and the target is, those at that place will hear the mutter. If
neither of you are at a place, an error message will be generated.
The final version of this command allows everyone at a place to hear the
message in full, while the rest of the room hears the mutter.
This code was written by Deirdre@AmberMUSH.
See Also: 'mutter2'
-----------------------------------------------------------------------------
& mutter2
------------------------------------------------------------------------------
mutter examples:
mutter Finndo=Can you loan me thirty Pence? I'm broke!
Meg mutters to Finndo, "Can... loan... thirty... broke!"
mutter Bleys=:frowns. "What a <cheapskate> he is!" She shrugs.
Meg frowns. She mutters to Bleys, "What... cheapskate..." She shrugs.
mutter/place 1=:chuckles. "Thank you very much."
Meg chuckles. She mutters to the long, mahogany bar, "Thank you..."
mutter/tt Deirdre=Where did you hide those Trumps?
At the bar, Meg mutters to Deirdre, "Where... Trumps?"
-----------------------------------------------------------------------------
& OOC
------------------------------------------------------------------------------
Out of Character speech:
SYNTAX: ooc <message>
' <message>
Allows a player to speak or pose OOCly or out of character.
-----------------------------------------------------------------------------
& places
------------------------------------------------------------------------------
PLACES
SYNTAX: Mv from <#> to <#> Moves a vacancy from one place to
another.
Join <place name> Puts you at <place name>
Join at #<num> Puts you at place #<num>.
Join with <name> Puts you at the place with <name>.
Depart Removes you from your place.
sit <place name> Alias for Join.
Depart Removes you from your place.
Places Lists who's present at all places.
Place <num> Lists who's present at place <num>.
Plook Lists in column format everyone around
the room.
Plook <num> Lists name of <num> and virtual desc.
tt <message> (Tete a tete) Relays a message to all
those at your place.
This command takes the usual say/pose
tokens, and TT |<message> will emit.
ttooc <message> (Tete a tete) Relays an OOC message
Update <#>/<Option>=<text> See '+help places-options'
PLACES are virtual places to sit, stand or occupy. You remain in the same
room, but join a group of people within that room who may or may not be
having a quiet conversation only with others placed with them.
For installation help, type '+help places-config'.
-----------------------------------------------------------------------------
& places-config
------------------------------------------------------------------------------
PLACES configuration:
SYNTAX: Configure <num> places
Unconfigure places
Notes: A null fixed message means vacancies can be moved freely to and from
the place. This does not make sense for things like couches and rugs. Set
it to something like "That makes no sense." if you are using such a place.
(O)Join and (O)depart messages take like this: %%N. All Join and Depart
messages are appended with the place name.
Functions: WHICHPLACE(<loc num>,<dbnum>) gives the number of a place where
<dbnum> is.
ATPLACE(<loc num>,<place num>) gives you a list of things at a
place.
PLACEINFO(<loc num>,<place num>,<option>) gives the value of
<option> at place.
-----------------------------------------------------------------------------
& places-options
------------------------------------------------------------------------------
PLACES configuration:
SYNTAX: Update <Place #>/<Option>=<Configuration Text>
Option Description <Option> Default Configuration Text
------------------ -------- --------------------------
Place Name NAME Table x
Maximum # of places MAXPLACES Random
Current # of places CURPLACES Random (1 >= # >= MAXPLACES)
Fixed fail message FIXED <NULL>
Full fail message FULL That table has no more room.
Join message JOIN You sit down at <place>.
Ojoin message OJOIN sits down at <place>.
Depart message DEPART You stand and leave <place>.
Odepart message ODEPART stands and leaves <place>.
Say prefix PREFIX At your table
Description DESCRIBE A table with 4 legs and some chairs
-----------------------------------------------------------------------------
& +selfboot
------------------------------------------------------------------------------
+selfboot
SYNTAX: +selfboot
This command allows you to boot 'ghost' connections that are usually caused
by dropped connections to your ISP.
-----------------------------------------------------------------------------
& +shout
------------------------------------------------------------------------------
+shout
SYNTAX: +shout <message>
This command will allow you to shout a message so that is is heard in
adjacent rooms. Codewise, it propagates a given message through all non-
audible exits leading from the room of the enactor.
NOTE: People in adjacent rooms will not know who is shouting, but will be
told that 'A man', 'A woman', or 'Someone" is shouting.
Overuse of this command can be very annoying to others.
If you want to 'sound proof' an exit, to prevent a shout from being heard
through a particular exit, add &NO_SHOUT <exit name>=1.
-----------------------------------------------------------------------------
& +staff
------------------------------------------------------------------------------
+staff
SYNTAX: +staff
This command shows all connected staff who are not set DARK, along with
their alias, staff position, duty status, and how long they have been idle.
-----------------------------------------------------------------------------
& +staff/all
------------------------------------------------------------------------------
+staff/all
SYNTAX: +staff/all
This command shows all staff along with their alias, staff position, and if
they are connected or not. For offline or DARK staff, it displays when they
were last connected.
-----------------------------------------------------------------------------
& +view
------------------------------------------------------------------------------
SYNTAX: +view List all objects in the room with views set.
+view here Lists all viewable items in the room.
+view <object> Lists all views on a particular object.
+view <object>/<view> Reads a view.
Setting viewable objects using this code allows for greater detail to be
coded into a room without requiring huge, spammy descriptions. +view may
also be set on characters. Hint: Rooms in Anwethia use +view.
Be sure to add "+view items" to your @descs so people know to look at them.
See Also: '+help +view-setup'
-----------------------------------------------------------------------------
& +view-setup
------------------------------------------------------------------------------
Setting views:
Set an attribute on the object thus:
&view-<name of view> <object>=<text>
An example: &view-painting here=You see a painting hanging on the walls,
that seems to be done in an Impressionist tone...
To erase a view, simply leave the <text> area blank.
You may also set messages to be displayed to other players when a view is
looked at. This is just like setting a view, but the attribute is called
&oview.
An example. &oview-painting here=takes a look at the painting hanging on
the wall.
Mary and Fred are in a room and Mary does a "+view here/painting"
Fred would see 'Mary takes a look at the painting hanging on the wall.'
-----------------------------------------------------------------------------
& +warn
------------------------------------------------------------------------------
+warn
SYNTAX: +warn <player>
Issues an anonymous OOC warning of impending danger to the named player.
This is only a generic warning -- players are encouraged to page or @pemit
more specific messages, but this will suffice in a pinch. Do not use this
command flippantly. Give players ample time to make up their minds.
The command DOES display a message to staff when used.
-----------------------------------------------------------------------------
& +3who
------------------------------------------------------------------------------
+3who
SYNTAX: +3who
Displays +who in a 3 column format.
-----------------------------------------------------------------------------
& +lwho
------------------------------------------------------------------------------
+lwho
SYNTAX: +lwho
This commands information as that displayed by +who, but only shows the
players in the same room.
-----------------------------------------------------------------------------
& +who
------------------------------------------------------------------------------
+who
SYNTAX: +who
+who <string>
This command displays Player, Gender, Alias, Idletime, Location, dbref of
location if findable and set JUMP_OK, and if the player is also staff.
The second version of this command accepts an argument and allow you to see
only connected players who match the argument given, such as looking for all
players whose names start with an 'm'.
The staff version of this code shows DARK staff, location, and dbref of
locations.
------------------------------------------------------------------------------
& +where
------------------------------------------------------------------------------
+where
SYNTAX: +where
Shows the location of all findable players on the mush. It sorts the list
by location and does not show DARK, UNFINDABLE, or those in UNFINDABLE
locations.
-----------------------------------------------------------------------------
& bboard
==============================================================================
Commands for Myrddin's Bulletin Board 4.0.6
------------------------------------------------------------------------------
Myrddin's BBS is a global, multi-threaded board with a rich set of
features. To see help on a particular topic, type '+help <topic>'
(Example: +help bbread).
TOPIC DESCRIPTION
~~~~~ ~~~~~~~~~~~
bbread Reading bulletin board messages.
bbpost Posting bulletin board messages.
bbmisc Other commands (removing messages, unsubscribing
groups, resubscribing to groups, etc)
bbtimeout Expanded help on the topic of message timeouts.
==============================================================================
& bbread
==============================================================================
Commands for Myrddin's Bulletin Board 4.0.6
------------------------------------------------------------------------------
+bbread Scans joined bulletin board groups.
+bbread <#> Scans messages in group <#>.
+bbread <#>/<list> Reads message(s). <list> can be a single
number, multiple numbers, or a range
of numbers (ie. 1-6), or any combo.
+bbread <#>/u Reads all unread messages in group <#>.
+bbcatchup <#> Marks all messages in group <#> as read.
You can use multiple group #'s/names
or may use the word 'all' to catchup
on all messages on all boards.
+bbscan Totals unread postings (if any) in each joined group. You
can place this command in your @aconnect, and it's
recommended you do so.
Note: You can use the boards name (or abbreviation) in place of it's number.
------------------------------------------------------------------------------
See also: +help bbpost, +help bbmisc
==============================================================================
& bbpost
==============================================================================
Commands for Myrddin's Bulletin Board 4.0.6
------------------------------------------------------------------------------
+bbpost <#>/<title> This starts a post to group <#>.
+bbwrite <text> This adds text to an already started post.
+bb <text> Same as +bbwrite.
+bbedit <area>=<old>/<new> Edits your post in progress. Valid areas
are: text, title
+bbproof Displays your current post in progress.
+bbtoss Discards your current post in progress.
+bbpost This will post your current post in
progress.
+bbpost <#>/<subject>=<body> Posts a message to group <#>. This is a
quick way of posting a message with
one command.
+bbedit <#>/<#>=<old>/<new> Edits one of your posted messages.
Note: You can use the boards name (or abbreviation) in place of it's number.
------------------------------------------------------------------------------
See also: +help bbread, +help bbmisc
==============================================================================
& bbmisc
==============================================================================
Commands for Myrddin's Bulletin Board 4.0.6
------------------------------------------------------------------------------
+bbremove <#>/<list> Removes a message by you. <list> can be a
single number, a group of numbers, or a
range (10-14).
+bbmove <#>/<#> to <#> Moves one of your messages to a new group.
+bbleave <#> Unsubscribe from group <#>.
+bbjoin <#> Joins a group you've previously 'left'.
+bblist Listing of all groups available to you
along with their timeout values.
+bbsearch <#>/<name> Shows you a list of <name>'s postings on
group <#>.
+bbtimeout <#>/<#>=<days> Changes timeout for a message to <days>.
+bbnotify <#>=<on|off> Turn post notification for group <#> on
or off.
For a '.sig', set an attribute on you called BB_SIG, and place your
signature in that.
Note: You can use the board's name (or abbreviation) in place of its number.
------------------------------------------------------------------------------
& +desc
==============================================================================
Mult-Description System
------------------------------------------------------------------------------
+desc/list - List the names of all your descriptions.
+desc/view <desc-name> - Look at a particular description.
+desc/get <desc-list> - Change your @desc to the named one.
+desc/store <desc-name>=<text> - Create a new description from scratch.
+desc/kill <desc-name> - Erase an old description.
+desc/save <desc-name> - Copies your @desc for later retrieval.
+desc/edit <desc>=<old>/<new> - Edits a saved description.
This set of commands will allow you to use the global multi-description
system. These commands let you store any number of descriptions
and to retrieve them as needed. Your current description is the one loaded
into @desc on your character and is the one that rest of the world sees.
Please see: +desc2
==============================================================================
& +desc2
==============================================================================
Mult-Description System
------------------------------------------------------------------------------
Some helpful tips: '+desc/store' is used to author a new description. It does
not save or modify your current @desc but creates a brand new saved
description. Use '+desc/save' to save your current @desc so that you can
retrieve it later. This is also handy for porting descriptions from other
multi-descers as you can load them into your @desc and then use '+desc/save'.
You can chain together sets of descriptions, making a complex multi-descer.
For instance, describe your character's facial features (but no clothes yet),
calling it BASIC. Then, create a second description containing only your
character's clothes, calling it something like CLOTHES. Then, you can use
'+desc/get BASIC CLOTHES', and it will install both descriptions, with BASIC
coming first and CLOTHES coming next.
Please contact staff if you have any questions.
==============================================================================
& +dtw
==============================================================================
+dtw
------------------------------------------------------------------------------
+dtw
SYNTAX: +dtw
+dtw returns information about the time of day, month, season, year,
tides, weather.
==============================================================================
& +ooc
==============================================================================
+ooc
------------------------------------------------------------------------------
+ooc
SYNTAX: +ooc
+ooc moves (by teleporting) a registered character to the OOC Waiting Room
To return to the last ic location type +ic
==============================================================================
& +watch
==============================================================================
+Watch
------------------------------------------------------------------------------
Syntax:
+watch -- shows you who is connected that you are watching.
+watch/on <default>- turns on the watch code after it has been turned off.
+watch/off -- turns off the Watch without removing your list.
+watch/who -- displays everyone on your watch list and connect status.
+watch/hide -- hides you from the +watch.
+watch/unhide -- allows others to watch your logins and disconnects.
+watch/per <name> -- permits <name> to see you while hiding.
+watch/rem <name> -- removes <name> from seeing you while hiding.
+watch/add <name> -- adds <name> to your watch list.
+watch/del <name> -- removes <name> from your watch list.
+watch/page <message> -- sends <message> as a page to those on your watch list.
+watch/all on -- allows you to watch all logins and disconnects.
+watch/all off -- prevents you from watching all logins and disconnects.
You may also set the format by which you see logins and disconnects.
To do this, set &WATCHFMT me=\%n has \%0.
Other useful commands you might add could be \[time()\], \%# or whatever.
Also, you may set an AWATCH attribute on yourself that will be triggered
when someone logs in.
Credit: +watch was coded by Alton/Cedric@Tir Rauhd and Watchman@Haven.
It may be copied freely.
==============================================================================
& +events
------------------------------------------------------------------------------
+events
+events Scenes and events can be listed using the +events command so everyone will
be reminded of them.
Syntax:
+events - List upcoming events
+events/all - Lists all events.
+events <#> - Views details for a particular event.
+events/delete <#> - Deletes an event. Only the submitter can do this.
+events/submit <title>=<date-time>/<detailed description> - Adds a new event.
NOTE: The date/time must be in the form: Day Month Date Year @ Time
Example: Sun Jun 02 2007 @ 7pm EST
It is strongly suggested that you list the timezone to avoid confusion.
------------------------------------------------------------------------------
& +accept
------------------------------------------------------------------------------
+accept
SYNTAX: +accept
This command sets an acceptance attribute on the player to show that they
have read and accepted the terms of our Acceptable Use Policy.
Acceptance of our Acceptable Use Policy is mandatory.
-----------------------------------------------------------------------------
& +roll
------------------------------------------------------------------------------
+roll
SYNTAX:
+roll XdY Rolls X (numberof die) Y (number of sides of die sided die
and returns the result. All in the room see the roll.
+roll/priv XdY player1 player2 player3....
will make the XdY dice roll and then send the results only to
the players in the list. (and to person who did the rolling).
Credits: Coded by Salamander
-----------------------------------------------------------------------------
& +time
------------------------------------------------------------------------------
+time
SYNTAX:
+time Tells you the server time, Coordinated Universal Time,your time and
the IC time. Note you must use +timezone/set for this feature to
function. When you +finger <player> their last on will be given in
your time.
+time <player> Tells you what time it is right now for <player>. <player>
must have his or her timezone set for this to work properly.
+timezones Provides a list of all the timezones supported by +timezone/set.
+timezone/set * Use to set the number of the +timezones you're in.
Example:
+timezone/set 4 will set you to Eastern Standard
(or Daylight) Time.
Credits: Coded by Salamander
-----------------------------------------------------------------------------
& +Birthday
------------------------------------------------------------------------------
+birthday
Syntax:
+birthday <day> <month> <year> +birthday will set your character's
birthday! Then when you use +finger,
it will show your character's age.
You -must- enter it in this format and you -must- use the month's
three-letter abbreviation (January = Jan, etc), otherwise you will
get a 'Huh?' error message. You also must enter a valid IC day.
EXAMPLES:
+birthday 123 Panther Pencil ... NO
+birthday 56 Jun 120909 ... NO
+birthday 17 May 3464 ... YES
Credits: Coded by Salamander
-----------------------------------------------------------------------------
& +show
------------------------------------------------------------------------------
+show
Syntax:
+show <name> You can see other people's desc without being in the same
room as them unless they are +show/off
+show/off Makes your description private, cannot be seen using +show.
+show/on Enables the remote +show
Credits: Coded by Salamander
--------------------------------------------------------------
|