Grote Places of Interest
A note about addresses:
Starport: As required in Imperial Type A ports a number of computerized map kiosks are spread through the public areas. Inside the ports working areas compartments are numbered by area, type, floor and room. Those not familiar with port nomenclature can soon become lost.
Corr One: Address's run from the port to the commons 10 km away from 1 P/S to 10000 P/S based on the distance from the port to the main entrance. Port/Starboard is determined facing Commons from the Starport locks.
Commons: Address's are by Radius and level. Clan Addakkumak is is R360L1. The lock to Corr One is R180L1.
NewTown: Address is by street (A to H) from east to west and by building north to south (100 to 500).
Oldtown: The larger and older buildings have names. Others are referenced to these. "The yellow foam and metal shack with the pressure door, south of the Driggiirr Building. Don't go near the one to the southeast."
 

    Newport (Grote) Newport or Grote as it is commonly known as consists of the Starport proper, Old Town, New Town, the Commons, Corr One which connects them all, and several Clan Habitats including the Addakkumak and Menzies Clans. A free trolley, seating 25, runs the 10 kilometers from the port along Corr One and around the rim of the Commons. It passes through double sets of huge revolving six chambered air locks at the XT line and again at the Commons. There are two stops in the Port, every 100 meters along Corr One, before entering each airlock and at several places along the rim of The Commons.
    Chandlers, agents, shippers, brokers and merchants line the sides of Corr One outside the port, near the two revolving air locks to Old Towne and the four to New Towne and outside the Commons. Away from these centers of activity the storefronts are mostly darkened and locked.
    New Towne has its own trolley system to navigate its kilometers of wide boulevards bordered by greensward and builings rising to six to ten stories. Old Town is serviced by a number of jitneys both battery and human powered.
    SPA patrols the inside of the locks to the Port. Addakkumak hired guards patrol the locks to Old Town, Corr One and the Commons.

Newport Down A Class A Starport in every respect except capacity. With only thirty proper pads ranging in capacity from five kdtons to 600 dtons, most ships will be parked on a lava plain inside the port caldera. A handful of the larger berths are pressurized, mostly within the Shipyard. Most cargo awaiting transshipment is also stored on the field in a guarded area. The other facilities are either in the calderas rim or beneath its floor. 
Fairly Honest Dan's Machine-gun Shop 
3500P Corr one
Dan offers most CPR automatic weapons produced in the Spinward Marches. 
Signage and a hulking Security 'bot near the front door discourage pilfering or outright theft
Sentas 
Oldtown
Near First Lock
Senta is a large imposing women of foul temper. If your party is not drinking enough she'll throw it out to make room for harder drinkers. 
Five bartenders, fifteen waitress's and four cooks help her run the 24/7 operation. 
Astroburger 
The familiar cometburger beckons.
Located every few km along Corr One and the rim of the Commons. It is well represented in New Town but only the one next to Senta's survives in Old Town.
TAS Hostel 
The Commons 
4 Stars 
R90L2
The Grand ballroom of the Newport TAS Hostel is the site of many social gatherings of what passes for Grotian high society outside the Clans.
The Jumpspace Lounge 
The Commons 
R121L3
A popular hangout for young Grotians and offworlders. Musical acts from around Glisten subsector are booked into the lounge.
Maxines Factors 
7244S Corr One
Maxines Factors ships speculative cargo throughout the Spinward Marches as well as providing brokerage services to visiting ships. Four brokers attend to the needs of traders. Broker and Trader skill to level 3 are available.
Harcourt Field 
The Commons
Visitors to the Commons cannot miss Harcourt Field, it dominates the south end of the Commons. The 15,000 seat stadium plays several games a day with the Ducal and Premier leagues
Four Dees 
Oldtown 
Harriman Bldg.
Four Dees is a full fledged casino and brothel in the Harriman Insurance building in Old town. The facility has an integral restaurant and night club with 24 hour entertainment. The owners have set the capacity in the casino at 400, the restaraunt at 200 and the nightclub at 300, up to a hundred 'pros' at a time may be plying their trade. Attempts by the owners to get the building referred to as the 4D building have failed.
Wheelock and Ericsson
100P Corr One
Wheelock and Ericsson maintain offices throughout Glisten and District 268 subsectors and beyond. Broker and Trader skill to level 5 are available
Jansens Starship Weaponry
Oldtown
The large plascrete and hull armor heap next to the Data exchange
Urich Jansen was a Imperial prisoner facing death when he was allowed to serve on a dangerous mission for a chance at freedom. Surviving the four year mission and amassing a small fortune in the process, Urich created missile launch pallets and settled on Grote to manufacture them for a select clientle. Six engineers help him build the devices. A number of active defenses guard the complex.
The Small Bistro
Newtown
105 D St. 
Serving a variety of beverages from around the sector and beyond as well as exotic and familiar foods all made to the highest standards and impeccably served. Open at 16 daily the ten tables are reserved months in advance till 03. A twenty seat bar also remains packed nightly. A small dance floor and live music attract younger local Clansmen. The security station next door and free beverages and snacks for duty security keep trouble away. TriD sets shows the Maroons whenever they play and runs old games in between. Only certain Gravball championships will interupt this programming.
    Scattered across the surface of Grote are the habitats of the rest of the Clans and all manner of commercial operations operated by the Clans. Most will have a landing pad accommodating at least small craft. Defenses vary by Clan and are known to be heavy around the Clan Stussi habitat.
The industrial caverns north of New Port are largely shut down and partially stripped of equipment.

Newport Up is minimalist.  The twelve berths will only handle ships up to 600 dtons, although they are pressurized. Ships can pick up cargo, get fuel, and meet their other needs at the UpPort, but waits are longer.  Some businesses and clans operate orbital warehouses and transfer docks.  Shuttle service to vessels in orbit is available, but once again the wait can be long.


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