| Personal combat Ranges | Scale |
| Close
0-1m Short 1-5m Medium 5-50m Long 50-250m Very Long 250-500m Distant 500m-5km Very Distant 5km-50km Regional 50km-500km Continental 500km-5000km Planetary 5000km-50,000km Far Orbit 50,000km-0.5Mkm |
Time: 1
Turn= 6sec/1 min/10 min Space: 1 scale division = 1.5m/ 150m/ 1.5 km |
| Type | Close | Short | Med. | Long | V. Long | Dist. | V. Dist. | Regional |
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| Weapon enhancements* | |||||||||
| Scope(Optical or electronic) |
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| Gyrostabilized |
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*When weapon enhancements are added to a weapon, use the enhanced difficulty profile.Fire Controlled (Crew served or vehicle mounted) Difficulty Profile
Tech Close Short Med. Long V. Long Dist. V. Dist. Regional Cont. 6 - R R D D F I - - 7 - R R D D F I - - 8 - R R R D D I - - 9 - R R R R D F I - 10 - S R R R D F I - 11 - S R R R D F I - 12 - S S R R D F F I 13 - S S R R D D F I 14 - S S S R R D F I 15 - S S S R R D F I 16 - S S S S R D F I Personal Slug Throwers
* * Treat weapon as gyro-stabilized.
Type Ammo Notes Rounds Pen/Atten Damage Max Range Autofire Targets Dangerspace Signature Recoil Difficulty Revolver(5mm) - 6 0/- 3 Medium - - Med Med/R Handgun Revolver(7mm) - 6 1/2 3 Long - - Med Med/R Handgun Revolver(9mm) - 6 2/2 3 Long - - Med Med/R Handgun MagnumRevolver(9mm) - 6 3/2 3 Long - - Med Med/R Handgun SnubPistol(10mm) HE 6 1/- 4 Medium - 1.5 Med Low/R Handgun - HEAP 6 6/- 4 Medium - 1.5 Med Low/R Handgun - tranq 6 1/- 1 Medium - 1.5 Med Low/R Handgun - gas 6 - 1 Medium - 1.5 Med Low/R Handgun AutoSnubPistol(10mm) HE 20 1/- 4 Medium - 1.5 Med Low/R Handgun - HEAP 10 6/- 4 Medium - 1.5 Med Low/R Handgun - tranq 10 1/- 1 Medium - 1.5 Med Low/R Handgun - gas 10 - 1 Medium - 1.5 Med Low/R Handgun BodyPistol - 6 0/- 3 Medium - - Med Med/R Handgun Autopistol(7mm) - 15 1/2 3 Medium - - Med Med/R Handgun Autopistol(9mm) - 15 2/2 3 Long - - Med Med/R Handgun GaussPistol(4mm) - 15 4/2 4 Long - - Low Low/R Handgun - tranq 15 2/- 1 Long - - Low Low/R Handgun Carbine(7mm) - 10 2/2 3 VLong - - Med Med/R Rifle Rifle(7mm) - 10 3/2 3 VLong - - Med Med/R Rifle Rifle(9mm) - 10 5/2 3 VLong - - Med Med/R Rifle - tranq 10 1/- 1 VLong - - Med Med/R Rifle HuntingRifle(13mm) - 5 4/2 4 Long - - Hi Hi Rifle - tranq 5 3/- 2 Long - - Hi Hi Rifle Autorifle(7mm) - 20 3/2 3 VLong 2 - Med Med/R Rifle GaussRifle(4mm) - 40 7/4 3 Distant 3 - Low Low/R Rifle - tranq 40 2/- 1 Distant 3 - Low Low/R Rifle Shotgun pellets 10 1/1 4 Medium - 1.5 Hi Med Rifle - tranq 10 1/- 1 Medium - 1.5 Hi Med Rifle - gas 10 - 1 Medium 3 - Hi Med Rifle Autoshotgun pellets 20 1/1 4 Medium - 1.5 Hi Med Rifle - tranq 10 1/- 1 Medium - 1.5 Hi Med Rifle - gas 10 - 1 Medium 3 - Hi Med Rifle SMG(9mm) - 30 3/1 3 Long 3 - Med Med/R Handgun AssaultRifle(5mm) - 30 3/2 3 VLong - - Med Med Rifle AssaultRifle(7mm) - 30 3/2 3 VLong - - Med Med Rifle AcceleratorRifle(6mm) - 15 3/- 3 Medium - - Low Med/R Rifle AdvCombatRifle(7mm) - 20 3/3 3 VLong - - Med Med Rifle** - DS 20 4/3 3 VLong - 1.5 Med Med Rifle** - tranq 20 2/- 1 VLong - - Med Med Rifle** AdvCombatRifle(9mm) - 20 4/3 3 VLong - - Med Med Rifle** - DS 20 6/3 3 VLong - 1.5 Med Med Rifle** - HE 20 3/3 4 VLong - 1.5 Med Med Rifle** - tranq 20 3/- 1 VLong - - Med Med Rifle** AssaultRocketLauncher HE 20 5/4 5 VLong 2 3 Hi Low Rifle** - HEAP 20 10/4 4 VLong 2 1.5 Hi Low Rifle** - KEAP 20 8/4 4 VLong 2 1.5 Hi Low Rifle** LightAssaultGun HE 5 3/- 4 VLong - 1.5 Med Hi Rifle - KEAP 5 8/3 4 VLong - 1.5 Med Hi Rifle - flech 5 2/3 2 Long - 45 Med Hi Rifle - tranq 5 2/- 1 Long - 45 Med Hi Rifle Laser Carbine-8
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50
7/2
3
Distant
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Med
Low
Rifle
Laser Pistol-9
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50
4/2
3
V. Long
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Med
Low
Handgun
Laser Rifle-9
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100
9/2
3
Distant
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Med
Low
Rifle
Laser Pistol-13
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20
6/2
3
Distant
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Low
Low
Handgun
Laser Carbine-13
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200
12/2
3
Distant
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Low
Low
Rifle
Laser Rifle-13
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200
20/2
3
Distant
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Low
Low
Rifle
Ammo Notes shows types available. HE: high explosive. HEAP: high explosive, armor piercing. KEAP: kinetic energy, armor piercing.
DS: discarding sabot. Flech: exploding round with antipersonnel pellets.
Autofire Targets is the number of targets (adjacent to the primary) that may be hit with full auto fire. Danger Space (if any) is in meters.
Signature is the light and noise produced by the weapon. Low: hard to spot. Med: fairly easy to spot, especially in darkness. Hi: always easy to spot. Recoil is the severity of the recoil: Low: can fire in a zero-G environment without causing disorientation. Med: causes disorientation in a zero-g environment. Hi: cannot move during turn if firing. /R indicates rapid fire is possible.
Return to index © 2002-2008, Alan Spik, The brother of a genius! Insert amusing phrase.
Traveller is a registered trademark of Far Future Enterprises.Taken from MT Referees manual, Players Manual, TTA