Computers and Software


A computer has spaces for programs based on its factor
 
Model
Programs Active
Programs Storage
Model
Programs Active
Programs Storage
0
3
5
8
35
52
0/fib [G]
3
5
8/fib [T]
35
52
0/bis [H]
4
6
9
40
60
1
5
8
9/fib [U]
40
60
1/fib [J]
5
8
A
55
82
1/bis [K]
6
9
A/fib [V]
55
82
2
6
9
B
115
172
2/fib [L]
6
9
B/fib [W]
115
172
2/bis [M]
7
11
C
158
237
3
7
11
C/fib [Y]
158
237
3/fib [N]
7
11
D
219
328
4
9
14
D/fib [AA]
219
328
4/fib [P]
9
14
E
289
433
5
10
15
E/fib [AB]
289
433
5/fib [Q]
10
15
F
549
774
6
14
21
F/fib [AC]
549
774
6/fib [R]
14
21
     
7
22
33
     
7/fib  [S]
22
33
     

 

Software

Routine
Space    Mcrimp    Program title and effects                             Skills
1                0.2       Maneuver; Allows use of Maneuver Dive          1, Pilot-1
1                0.2       Jump-1; Allows use of Jump 1                          1, Nav-1
2                0.3       Jump-2; Allows use of Jump 2                          2, Nav-2
3                0.4       Jump-3; Allows use of Jump 3                          2, Nav-3
4                0.6       Jump-4; Allows use of Jump 4                          3, Nav-4
5                0.8       Jump-5; Allows use of Jump 5                          4, Nav-5
6                 1         Jump-6; Allows use of Jump 6                          4, Nav-6
1                0.4       Navigation; Controls use of Jump Drive            3, Nav-3
1                 2         Generate; <>                                                   3, Nav-4
1                 1         Antihijack; Runs ships internal defense              1, Tactics-1
1                0.5       Ground Defense; Runs ships external defense    1, Tactics-1
1                0.3       Library; Contains local information*                  1, ^
1                0.5       Nav. Database; By Subsector**                       1, ^
5                 5         Mil Nav. Database; By Subsector***               1, ^
1                0.3       Communications Watch; See below                  1, Commo-2
1                1          Encryption; Encrypts communications                1, (higher math)
1                0.5       Sensor Watch; See below                                 1, Sensor Ops-2
1                0.8       Engineering Watch; See below                          1, Engineering-2
1                0.6       Damage Control; See below                             1, Naval Architect-2
<> Produces flight plans for Jump and Normal space maneuvers.
* Imperial and Sector wide versions available. Other Empires have similar programs
** Contains Navigational Data for plotting normal space and jump routes to long term jump points(J1-J6)
*** As above but highly detailed for military operations, couriers, etc...
^ Requires database of surveys, reports, etc.

Communications Watch; Monitors and may automatically respond to hails. Contains information on channels for all  Imperial systems. Able to randomly sample channels and lock onto communictions.

Damage Control; Monitors ships systems. Isolates areas not meeting  parameters. Operates auto fire fighting selectively to areas not meeting parameters

Engineering Watch; Monitors ships systems. Notifies crew of impending failures.

Sensor Watch; Monitors ships sensor. P-EMS, Densinometer and Neutrino sensor are always on (Where available). Active sensors available on command ( Where available)
 

Offensive

Space  Mcrimp    Program title and effects                             Skills
1              2           Predict 1;+1 on to hit roll                                1, Nav-1
2              4           Predict 2;+2 on to hit roll                                1, Nav-2
1              6           Predict 3;+2 on to hit roll                                2, Nav-2
3              8           Predict 4;+3 on to hit roll                                2, Nav-3
2              10         Predict 5;+3 on to hit roll                                3, Nav-3
1              1           Gunner Interact;Adds gunner expertise            1, Gunnery-2
1              1           Target;Required to fire weapons                     1, Nav-2
1              0.5        Select 1;Target selection at -2 to hit *               2, Gunnery-2
2              1           Select 2;Target selection at -1 to hit  *              2, Gunnery-3
4              3           Select 3;Target selection at no penalty  *           2, Gunnery-4
1              1           Multi target 2;Engagement of two targets         2, Gunnery-2
2              2           Multi target 3;Engagement of three targets       2, Gunnery-3
3              3           Multi target 4;Engagement of four targets        3, Gunnery-4
5              5           Multi target 5;Engagement of five targets         4, Gunnery-5
6              10         Multi target 6;Engagement of six targets          5, Gunnery-6
6              30         Multi target n;@                                             6, Gunnery-6
1              2           Launch;Allows launch of missiles and sand      1, Gunnery-2
3              4           Double fire;Allows firing beam weapons 2x     2, Engineering-3
3              4           Configurable turrets 1; **                               3, Gunnery-3, Engineering-1
2              8           Configurable turrets 2; **                               3, Gunnery-3, Engineering-2
1              12         Configurable turrets 3; **                               4, Gunnery-4, Engineering-4
3              10         Squadron turrets; #                                         3, Gunnery-3, Engineering-3
@ Allows engagement of as many targets as 2x the computers factor.
*Within 50,000 km with detailed sensor mapping.
**Allows on the fly battery configuration. Requires associated hardware.
#Allows vessels operating in close formation to fire similar weapons as a battery. Requires Configurable turrets 1+ and associated hardware.

Defensive

Space       Mcrimp      Program title and effects                                       Skills
1                  1              Maneuver/Evade 1;Allows 1/4 of pilot skill                1, Pilot-1
2                  2              Maneuver/Evade 2;Allows 1/2 of pilot skill                1, Pilot-2
3                  3              Maneuver/Evade 3;Allows 3/4 of pilot skill                2, Pilot-3
4                  5              Maneuver/Evade 4; Allows pilot skill                         3, Pilot-4
2                  8              Maneuver/Evade 5; Allows pilot skill                         3, Pilot-5
4                  12            Maneuver/Evade 6; -5                                              4, Pilot-6
4                  6              Auto Evade; -2                                                         2, Pilot-4
1                  1              Return fire; Automatic response if attacked                2, Gunnery-3
2                  1              Anti-missile; Allows beam anti-missile fire                  3, Gunnery-3
3                  4              ECM; May explode incoming missiles*                      4, Electronics-3
5                  7              ECM2; May explode incoming missiles*                    5, Electronics-5

*Missiles roll against the sand penetration table for ECM: F2 sand, ECM 2: F4 sand. If attacker is below the defenders TL -2 to penetrate. If  above defenders TL +2.

  

Return to index
© 2001, Alan Spik, The brother of a genius! And a Webmaster, or is it masterwebber?
Traveller is a registered trademark of Far Future Enterprises.