A computer has spaces for programs based on its factor
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Software
Routine
Space Mcrimp Program title and effects Skills
1 0.2 Maneuver; Allows use of Maneuver Dive 1, Pilot-1
1 0.2 Jump-1; Allows use of Jump 1 1, Nav-1
2 0.3 Jump-2; Allows use of Jump 2 2, Nav-2
3 0.4 Jump-3; Allows use of Jump 3 2, Nav-3
4 0.6 Jump-4; Allows use of Jump 4 3, Nav-4
5 0.8 Jump-5; Allows use of Jump 5 4, Nav-5
6 1 Jump-6; Allows use of Jump 6 4, Nav-6
1 0.4 Navigation; Controls use of Jump Drive 3, Nav-3
1 2 Generate; <> 3, Nav-4
1 1 Antihijack; Runs ships internal defense 1, Tactics-1
1 0.5 Ground Defense; Runs ships external defense 1, Tactics-1
1 0.3 Library; Contains local information* 1, ^
1 0.5 Nav. Database; By Subsector** 1, ^
5 5 Mil Nav. Database; By Subsector*** 1, ^
1 0.3 Communications Watch; See below 1, Commo-2
1 1 Encryption; Encrypts communications 1, (higher math)
1 0.5 Sensor Watch; See below 1, Sensor Ops-2
1 0.8 Engineering Watch; See below 1, Engineering-2
1 0.6 Damage Control; See below 1, Naval Architect-2
<> Produces flight plans for Jump and Normal space maneuvers.
* Imperial and Sector wide versions available. Other Empires have similar programs
** Contains Navigational Data for plotting normal space and jump routes to long term jump points(J1-J6)
*** As above but highly detailed for military operations, couriers, etc...
^ Requires database of surveys, reports, etc.Communications Watch; Monitors and may automatically respond to hails. Contains information on channels for all Imperial systems. Able to randomly sample channels and lock onto communictions.
Damage Control; Monitors ships systems. Isolates areas not meeting parameters. Operates auto fire fighting selectively to areas not meeting parameters
Engineering Watch; Monitors ships systems. Notifies crew of impending failures.
Sensor Watch; Monitors ships sensor. P-EMS, Densinometer and Neutrino sensor are always on (Where available). Active sensors available on command ( Where available)
Offensive
Space Mcrimp Program title and effects Skills
1 2 Predict 1;+1 on to hit roll 1, Nav-1
2 4 Predict 2;+2 on to hit roll 1, Nav-2
1 6 Predict 3;+2 on to hit roll 2, Nav-2
3 8 Predict 4;+3 on to hit roll 2, Nav-3
2 10 Predict 5;+3 on to hit roll 3, Nav-3
1 1 Gunner Interact;Adds gunner expertise 1, Gunnery-2
1 1 Target;Required to fire weapons 1, Nav-2
1 0.5 Select 1;Target selection at -2 to hit * 2, Gunnery-2
2 1 Select 2;Target selection at -1 to hit * 2, Gunnery-3
4 3 Select 3;Target selection at no penalty * 2, Gunnery-4
1 1 Multi target 2;Engagement of two targets 2, Gunnery-2
2 2 Multi target 3;Engagement of three targets 2, Gunnery-3
3 3 Multi target 4;Engagement of four targets 3, Gunnery-4
5 5 Multi target 5;Engagement of five targets 4, Gunnery-5
6 10 Multi target 6;Engagement of six targets 5, Gunnery-6
6 30 Multi target n;@ 6, Gunnery-6
1 2 Launch;Allows launch of missiles and sand 1, Gunnery-2
3 4 Double fire;Allows firing beam weapons 2x 2, Engineering-3
3 4 Configurable turrets 1; ** 3, Gunnery-3, Engineering-1
2 8 Configurable turrets 2; ** 3, Gunnery-3, Engineering-2
1 12 Configurable turrets 3; ** 4, Gunnery-4, Engineering-4
3 10 Squadron turrets; # 3, Gunnery-3, Engineering-3
@ Allows engagement of as many targets as 2x the computers factor.
*Within 50,000 km with detailed sensor mapping.
**Allows on the fly battery configuration. Requires associated hardware.
#Allows vessels operating in close formation to fire similar weapons as a battery. Requires Configurable turrets 1+ and associated hardware.Defensive
Space Mcrimp Program title and effects Skills
1 1 Maneuver/Evade 1;Allows 1/4 of pilot skill 1, Pilot-1
2 2 Maneuver/Evade 2;Allows 1/2 of pilot skill 1, Pilot-2
3 3 Maneuver/Evade 3;Allows 3/4 of pilot skill 2, Pilot-3
4 5 Maneuver/Evade 4; Allows pilot skill 3, Pilot-4
2 8 Maneuver/Evade 5; Allows pilot skill 3, Pilot-5
4 12 Maneuver/Evade 6; -5 4, Pilot-6
4 6 Auto Evade; -2 2, Pilot-4
1 1 Return fire; Automatic response if attacked 2, Gunnery-3
2 1 Anti-missile; Allows beam anti-missile fire 3, Gunnery-3
3 4 ECM; May explode incoming missiles* 4, Electronics-3
5 7 ECM2; May explode incoming missiles* 5, Electronics-5
*Missiles roll against the sand penetration table for ECM: F2 sand, ECM 2: F4 sand. If attacker is below the defenders TL -2 to penetrate. If above defenders TL +2.
Return to index
© 2001, Alan Spik, The
brother
of a genius! And a Webmaster, or is it masterwebber?
Traveller is a registered trademark of Far Future Enterprises.