When it comes time for the PC's to sell their ship to pay fines consult this page

To determine the condition of the ship roll 1 d6
Condition Divisor Random roll d6
1 6 (Good)
1.2 3-5 (Fair)
2 1-2 (Poor)

    A ship in good condition has all systems working properly although there may be some damage points to the various systems. A ship in fair condition will have 1-3 minor problems. A ship in poor condition will have 1-3 minor problems and 1-2 major problems.
To determine the age of the ship roll 2d6-1.
If 1 is rolled, ships age is (2d)-2 years.
On 2-10 ships age is 2d6 *10 years.
 If a 11 is rolled  the ship is 100+(3d-2*10) years old.
Ships Age Base % of Discount Price
0-5 90
6-10 80
11-15 70
16-30 60
31-60 50
61-100 40
100-200 20
200+ 10
    Black/Gray market trading in ships will reduce the sale price for the PC. Roll 1D6-3*10% and apply as a positive or negative price mod when dealing in shadow markets.
    The PC's capture a ship and want to know what its worth. The GM determines it is a 1 kton Desmii class merchant with a base discount price of MCr 280.848. The GM rolls a 4 on 1d to determine the ship is in Fair condition. Rolling a 12  on 2d, he rerolls on 2d for 8*10= 80 years.
    The base price for the ship is (280.848*0.4)/1.2= MCr 93.616. Since the PCs don't have title they have to sell it at a discount.
Rolling a 1 gives a final price of 93.616*.6=56.17MCr


© 2003, Alan Spik, The brother of a genius! Thats better than a poke in the eye!
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