ADVANCED RICHTHOFEN'S WAR
Combining Si-Move, Maneuvers and Excitement to Improve RICHTHOFEN'S WAR
by David A. Bottger
from The General, 17, #5, pp 8-11
SIMULTANEOUS MOVEMENT
Each turn consists of three phases: (1) Joint Movement Plotting Phase: (2) Joint Movement Execution Phase: (3) Joint Combat Phase.

Figure 3
Loop Chart
| Maximum Climb | MP Cost | End Position |
| up to 50m | 2 | start hex |
| 100m | 4 | 1 hex behind start hex |
| 150m | 6 | 2 hexes behind start hex |
| 200m | 8 | 3 hexer behind start hex |
| 250m | 10 | 4 hexes behind start hex |
| 300m | 12 | 5 hexes behind start hex |


TAILING
An aircraft may "tail" an enemy aircraft if the tailing aircraft: (1) is within four hexes of the aircraft to be tailed, including altitude differences: (2) is wholly or partially within the 60 degree arc extending from the hexside to which the tail of the tailed aircraft points; and (3) has the tailed aircraft in the field of fire of its forward-firing guns (see figure 4).| Maneuver Schedule | Index |
| A and B | 1 |
| C | 2 |
| D and E | 3 |
| Maneuverability | Range in Hexes | ||||
| Index | 1 | 2 | 3 | 4 | |
| -2 | 20 | 30 | 40 | 50 | |
| -1 | 30 | 40 | 50 | 60 | |
| 0 | 40 | 50 | 60 | 70 | |
| +1 | 50 | 60 | 70 | 80 | |
| +2 | 60 | 70 | 80 | 90 | |
COMBAT
FIELD OF FIRE--The field of fire for forward-firing guns consists of the hexes in the 60 degree arc extending from the hexside to which the aircraft points, to a range of 7 hexes. An aircraft wholly or partially within this arc may be fired at (Exception: Optional RW rule VIII). Figure 6 illustrates the field of fire.| Altitude Difference | Hex Distance | |||||||
| 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | |
| 0 | -- | 1 | 2 | 3 | 4 | 5 | 6 | 7 |
| 50 | 1 | 1 | 2 | 3 | 4 | 5 | 6 | 7 |
| 100 | 2 | 2 | 3 | 4 | 4 | 5 | 6 | 7 |
| 150 | 3 | 3 | 4 | 4 | 5 | 6 | 7 | -- |
| 200 | 4 | 4 | 4 | 5 | 6 | 6 | 7 | -- |
| 250 | 5 | 5 | 5 | 6 | 6 | 7 | -- | -- |
| Situation | DRM |
| Side attack | -1 |
| Tail attack | +1 |
Critical Hit Tables
| Roll | Front | Rear | Side |
| 2 | Pilot killed, aircraft shot down. | Pilot seriously wounded, no forward firing, turns limited to 1 hexside per turn, no special maneuvers | Controls jammed in direction last MP spent, roll 1 or 2 to unjam. |
| 3 | Fuel line severed; immediate glide, no ff guns. | Engine on fire; must sideslip 4 turns and roll 1 to put out, or aircraft destroyed | Engine damaged; max. speed reduced 1 MP |
| 4 | Prop hit, immediate glide at | Elevator cables hit, no climb, | Wing hit, max. climb, dive -100m min. speed +1 MP max. dive 100m per turn |
| 5 | Engine damaged; max. speed reduced 2 MP | FF guns hit; no further fire | Aileron hit; turns limited to 2 hexsides per hex |
| 6 | Aileron hit; turns limited to 2 hexsides per hex | Tail skid hit, +1 on landing roll | Elevator hit, max. climb, dive -50m per turn |
| 7 | Landing gear hit; + 1 on landing roll | Observer wounded; rear guns use TDT column D | Struts shattered; max. climb, dive reduced 1/2 |
| 8 | Wing hit, max. dive -100m | Observer killed | Aileron cables fouled, turns limited to 1 hexside per turn |
| 9 | Engine damaged; max. speed reduced 4 MP | Tail hit; max. climb -100m, dive -200m | Observer wounded; rear guns use column D |
| 10 | Oil leak, roll each turn, engine seizes on 1,2 forcing glide | Engine damaged; max. speed reduced 2 MP | Aileron cables hit, no special maneuvers, +1 MP every turn hex |
| 11 | Pilot seriously wounded (see above) | Gas tank hit; glide on roll of 1 first turn, 1, 2 second, etc. | Controls jammed; fly straight until 1 or 2 rolled |
| 12 | Pilot killed, aircraft shot down | Pilot killed, aircraft shot down | Pilot slightly wounded (see above) |
| MG Type | Roll to Unjam |
| Wing-mounted Lewis | 1-2 |
| Fixed forward-firing | 1-3 |
| Rear firing | 1-4 |
LANDING
After each mission a die is rolled for each surviving aircraft to determine whether it lands safely at its home airfield, using the table in figure 9:| Die Roll | Result |
| 1-6 | Successful landing |
| 7 | Add 2 damage factors, crew survives |
| 8 | Add 4 damage factors, crew survives |
| 9-13 | Aircraft destroyed, crew killed |
| DRM | Reason |
| +4 | Pilot seriously wounded |
| +2 | Pilot slightly wounded |
| +1 | Critical hit on landing gear |
| +1 | Critical hit on tail skid |
| +1 | Aircraft has over 50% accumulated damage |
| -1 | Ace pilot |
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