AVALONCON 1997 TOURNEY OPTIONS


Initial Builds.
1) Players get 5 prep points to spend.
2) During the initial chariot build phase, a roll of six for team speed or endurance may be re-rolled at the cost of one driver hit for each. Additional sixes rolled for the same attribute may be re-rolled for free.
3) ADDITIONAL CAPABILITIES

COUNTER WT DRIVER ARMOR WHEEL ARMOR HORSE ARMOR LONG WHIP
none yes none yes none yes none yes none yes
0 1/2 0 1/2 0 1/2 0 1 0 1/2

COUNTERWEIGHT: Chariot enters corner using safe lane speed of next corner lane to the right (e. g., chariot may enter 20 lane at speed of 24 without rolling for corner strain and without paying the endurance cost for straining in a corner). Maximum safe speed in the 28 lane is unlimited.

DRIVER ARMOR:
Subtract 3 from lash factor for all whip from attacks against driver. Subtract 3 from Hit total when hit by dagger. When rolling for dragged driver hits, divide die roll by 2 and round fractions DOWN instead of UP.

WHEEL ARMOR: Subtract 3 from dice roll when opponent rolls for wheel damage. When dice roll is modified to less than zero, no damage occurs.

HORSE ARMOR: Subtract 3 from dice roll when opponent rolls for horse damage versus your No. 1 or No. 4 horse. Horse Armor does not help against lash attacks.

LONG WHIP: Use Long Whip Lash Attack Table. Purchaser of Long Whip receives Standard Whip and a Dagger with Long Whip. The Dagger can be thrown only when the owner is stopped. If an opponent’s chariot or horses are adjacent at any time to the stopped horses of chariot, the Dagger can be thrown. TO THROW DAGGER: roll dice and include CDM as in normal attack. If defender rolls equal or higher - Dagger misses. If Dagger hits, roll one die for driver hits versus target. The Standard Whip may be used if the Long Whip is lost.


LONG WHIP

                    Lash Factor
Dice Roll -4 -3 -2 -1 0 +1 +2 +3 +4 +5 +6 +7 +8 +9 +10
2 C S C W V V V V V J C B M W SS
3 W C C V B B M C C C J M S W SS
4 B M V M M B S W S B M J W W M2
5 M V M C W W S S W M W W J M2 W
6 V W B M S W W W W W S W W J W
7 B B W B B S B M S S W S M2 W J
8 V M B W C M W B M W M2 W W SS W
9 M V M S W C C S B M2 W M2 SS M2 W
10 B B V B M M M W W W S SS W W M2
11 W B S V M B M M2 M2 S B M2 S W SS
12 S S S M V C M2 C M2 SS SS W M2 S SS

Long Whip Attacks From Adjacent Use Standard Driver Lash Attack Table

W, B, S and M Same as on standard driver lash attack table)

SS = Double Sideslip. Chariot immediately moves two lanes to the outside and may not use any straining for the balance of this turn (see J below) and the next game turn. This is not a normal lane change. There is no movement cost for this event, but a chariot which must double sideslip cannot willingly change lanes to the inside for the duration of that turn. Note that a defender in lanes 1,2,7 or 8 would be forced into the wall and flip.

J = Jostled. Driver is jostled. Reduce driver's current modifier by three (3). Chariot is unable to use any straining including voluntary straining and cornering over the safe maximum speed (such as would be caused by making an inside corner lane change) for the balance of this turn and all following game turns in which its Current Driver Modifier is negative. Thus, all MFs gained during the present movement phase as a result of voluntary straining would be negated except for those necessary to reach the corner square at which the "J" result occurred. Endurance costs for any lost MFs must still be paid.

M2 = Double Movement Loss. The defender rolls two (2) dice, and reduces his team maximum speed by that amount for his next movement phase.

C = Cower. Defender cannot voluntarily attack on his next movement phase.

V = Vendetta. The defender's CDM is increased immediately by two (+2) until he finishes his next move.

CRITICAL HITS
Long Whip From Rear

Dice Roll: Results
2 Defender entangled by whip and pulled out of car (see Dragged Drivers,
16). Attacker loses his whip.
3 Severe Wound -Reduce Driver Modifier by one.
4 Arm Wound - Defender must halve all future voluntary strain die rolls (fractions
rounded up) and the resulting endurance costs for the duration of the race.
5 Eye Wound - Vision obscured. Defender may not evade (9.31) future
attacks from the side of the chariot on which he was just lashed. Defender may
brake normally, and evade attacks from the opposite side of the chariot
normally.
6 Defender taken by surprise. Repeat original lash attack with one less lash
factor. The attacker need not pay an extra movement factor for this additional
attack.
7 Jostled - Whip coils around defender's neck. He frees himself but is jostled.
Attacker keeps whip.
8 Defender taken by surprise. See #6 above.
9 Eye Wound - See #5 above.
10 Deep Wound - Take one more hit vs. driver.
11 Severe Wound - See #3 above.
12 Defender entangled by whip and pulled out of car - See #2 above.

Long Whip From Adjacent

Dice Roll: Results
2 Defender entangled by whip and pulled out of car (see Dragged Drivers,16).
Attacker loses his whip.
3 Severe Wound-Reduce Driver Modifier by one.
4 Arm Wound - Defender must halve all future voluntary strain die rolls (fractions
rounded up) and the resulting endurance costs for the duration of the race.
5 Eye Wound - Vision obscured. Defender may not evade (9.31) future
attacks from the side of the chariot on which he was just lashed. Defender may
brake normally, and evade attacks from the opposite side of the chariot
normally.
6 Defender taken by surprise. Repeat original lash attack with one less lash
factor. The attacker need not pay an extra movement factor for this additional
attack.
7 Deep Wound - Take one more hit vs. driver.
8 Stunned - Defender must accept all whip attacks for the rest of this turn. Attacks
against horses or chariot may be escaped.
9 Eye Wound - See #5 above.
10 Jostled - Whip coils around defender's neck. He frees himself but is jostled.
Attacker keeps whip.
11 Severe Wound - See #3 above.
12 Defender entangled by whip. Both players roll two dice and add their current
number of unmarked driver hit boxes. Driver with the highest total pulls his
opponent from his car (see Dragged Drivers). Regardless of outcome,
attacker loses his whip.

Updated 22 Jan 08.

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