Moon Variants
from Flipping Out
by Alan R. Moon
in THE GENERAL, 17, #5, pp 6-7.
SPECIFICATION TABLE
(Cost is the number of Preparation Points in parentheses)| Horse One | 1(0) | 2(1) | 3(2) | 4(3) | 5(4) | 6(5) | 7(6) | 8(7) |
| Horse Two | 1(0) | 2(1) | 3(2) | 4(3) | 5(4) | 6(5) | 7(6) | 8(7) |
| Horse Three | 1(0) | 2(1) | 3(2) | 4(3) | 5(4) | 6(5) | 7(6) | 8(7) |
| Horse Four | 1(0) | 2(1) | 3(2) | 4(3) | 5(4) | 6(5) | 7(6) | 8(7) |
| Driver Modifier | 0(0) | 1(5) | 2(10) | 3(15) | ||||
| Driver Hits | 2(0) | 4(1) | 6(2) | 8(3) | 10(4) | 12(5) | ||
| Regular Whip | (2) | |||||||
| Long Whip | (4) | |||||||
| Left Wheel Car Hits | 2(0) | 4(1) | 6(2) | 8(3) | 10(4) | |||
| Right Wheel Car Hits | 2(0) | 4(1) | 6(2) | 8(3) | 10(4) | |||
| Endurance | 20(0) | 25(1) | 30(2) | 35(3) | 40(4) | 45(5) | 50(6) | |
| 55(7) | 60(8) | 65(9) | 70(10) | 75(11) | 80(12) | |||
| Left Wheel Scythe Blades | (4) | Left Wheel Long Scythe Blades | (6) | |||||
| Right Wheel Scythe Blades | (4) | Right Wheel Long Scythe Blades | (6) | |||||
| Both Wheel Scythe Blades | (7) | Both Wheel Long Scythe Blades | (11) | |||||
DUST ATTACK TABLE
| Dice Roll | Result |
| 2 | Defender falls out of his chariot and becomes a dragged driver, except that he is behind his car and team, not just the team. The team and car are treated as a runaway team. |
| 3-5 | Defender swerves into the attacker. Treat as if both cars are damages in a ram attack. |
| 6-8 | Eye Wound. Same as 5 on the Critical Hit Table with the following additional result: the defender must move straight for the next two movement turns except to avoid other chariots in which case he must change lanes to the outside if possible. |
| 9-10 | Defender swerves away from attacker. Sideslip two lanes. |
| 11 | Defender is blinded and must take driver hits. In addition, the current team speed is reduced by half and cannot be changed. Each turn thereafter he must roll one die, and cannot regain control and full usage of his team speed until he rolls a 5 or a 6. |
| 12 | A gust of wind blows the dust back into the attackers eyes. Treat as an eye wound as in 6-8 above against the attacker. |
KNIFE ATTACK TABLE
| Dice Roll | Result |
| 2 | Defender killed. Treat the body and team as a dragged driver and a runaway team as in 2 on the Dust Attack Table. |
| 3-6 | Major Wound. Defender suffers a number of hits equal the the roll of one die. |
| 7-9 | Minor Wound. Defender suffers one driver hit. |
| 10 | Minor horse hit. Nearest horse suffers one hit. |
| 11 | Major horse hit. Nearest horse suffers a number of hits equal the the roll of one die. |
| 12 | Horse killed. Nearest horse killed. |
SPEAR ATTACK TABLE
| Dice Roll | Result |
| 2-6 | Major Wound, same as 3-4 on Knife |
| 7-9 | Minor Wound, same as 7-9 on Knife |
| 10-12 | Defender killed. same as 2 on Knife |
CRITICAL HORSE HIT TABLE
| Dice Roll | Result |
| 2-8 | No additional effect |
| 9 | One more hit |
| 10 | Two more hits |
| 11 | Three more hits |
| 12 | Horse killed |
WEATHER TABLE
| Dice Roll | Initial Result | Subsequent checks |
| 1 | Rain* | Clear |
| 2 | Clear** | Rain |
| 3-6 | Clear | Rain |
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