GLORY POINTS
from The General, 19, #3, p 11.

Victory points show how players compare in the same game, but they can be translated into Glory Points that show how well they do in an absolute sense. To find each character's Glory Points, calculate his victory points (including bonuses) normally and add the points shown below for the game being played. If a player controls more than one character, he averages their Glory Points scores to find his own "Glory" score. Thanks to Mike Malone of Washington for starting me towards this system; I just wish I had thought of it before the game came out. This rule is optional but highly recommended.

ShowdownAdd
16v -4
1v, 6v, 23 -3
6, 9, 10, 11, 12, 14, 15, 16, 17, 20, 20v, 21 -2
4, 8 -1
21v, 26, 26v +1
2, 7, 13, 25, 25v +2

Add no points in showdowns 1, 3, 5, 18, 19, 22 and 24, and variants 7 and 19.

1. Glory scores are interpreted below. Players who score below zero "lose", players who score above zero are "successful" and the player with the biggest plus score is the winner. To win, a player's glory score must be above zero. If no one has a score above zero then nobody wins. Players in different games can compare glory scores meaningfully.

GLORY
Score Meaning: Effect on character:
+ 10 Fabulous Penny-book hero
+8 Excellent Legendary
+6 Very Good Famous
+4 Good Feared
+2 Average Respected
0 Fair Tolerated
-2 Poor Scorned
-4 Bad Sneered at
-6 Very Bad Shunned
-8 Terrible Run out of town
-10 Abominable Moves back East

2. In role-playing, each player gets Success Points equal to the glory scores of all of his characters (both westerners and nonwesterners). He also gets Success as explained in rules 51.3 and 51.4, and his westerners earn Success Points normally from their goals.

Updated 14 Jan 08.

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