The Gunsmiths Shop
(From the General Vol. 19. No. 3)
| Hexes to New Target | Aim markers lost for each hex the Aim moves |
| 10+ hexes | lose 1 AIM marker per hex |
| 4-9 hexes | lose 2 AIM markers per hex |
| 1-3 hexes | lose 3 AIM markers per hex |
| 0 hexes | cannot transfer into hex. |
| Guns Impact | Effect on Shooter |
| >A or B (and all Shotguns) | lose all AIM markers, draw 1 Delay Card. |
| C | lose all AIM markers |
| D | lose one AIM marker |
| E | keep all AIM markers |
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