Revealing Actions
from The General, 19, # 3, p 11)
Being later in the order of play gives a player an advantage, particularly in hand-to-hand combat. The optional rules below remove this advantage by changing the order of play each turn. When using either of these rules, use the order of play listed in the showdowns only for set up. These rules can change the balance of the showdowns, which were designed around the order of play in the rulebook.
1. The order of play moves one character to the left each turn, so the listed first character plays first on turn one, second on turn two, and so on. This rule is easy and fast to use, but it allows the players to predict next turns order of play.
2. At the start of each turn (before revealing actions), each player draws a result card. The one who draws the highest ID number is the first player that turn, the player to his left is second player and so on. The players should number seven chits, giving each player the chit showing his current position in the order of play. Under this rule the order of play is not predictable, but keeping track of the order can be confusing and slow play.
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