Treachery Cards from SPICE HARVEST
Harvester: Doubles the spice blow. Play just after a spice blow comes up. Place double the amount of spice in the territory.
Hunter-Seeker: Used as a projectile weapon.
Shield: Used as a shield.
Thumper: Play instead of turning up the next spice card. Acts as if a worm is revealed.
Ya! Ya! Yawm!: Worthless.
Treachery Cards from THE DUEL
Cone of Silence: Prevents any player(s) within its scope from buying cards, threatening Kanly or making an alliance. It may be played at any time upon any named player(s) and stays in effect until the end of the turn. You may direct it against as many of your opponents (not allies)as you desire.
Elacca Drug: Used as a poison weapon.
Kull Wahad: Worthless.
Residual Poison: Played face down in front of the characters shield. That player must pay you a bribe of 1-4 spice (you name the amount) on every turn it remains there. If the player fails to pay, then you reveal the residual poison card and that player loses any one leader of your choice (except a main leader). You collect the leaders value in spice from the box. The leader may not be the players main character. You may also bluff playing residual poison by playing a worthless card. If you are found to be bluffing about residual poison before you can remove the card, then you must pay the offended player 3 times the amount of the bribe you are demanding. (if you do not have enough spice, you owe that amount and must pay it when you get it.) You may retract the residual poison or bluff card during any of your moves whereupon it is discarded unseen in all cases.
Snooper: Used as a poison defense.
Treachery Cards from Grand DUNE

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