OH, DANNY BOY
An Ireland Add-on Map for BRITANNIA
By Jim Lawler
from THE GENERAL, 30, #2, pp 12 & 55.

AREAS OF EXPANDED PLAY (The Map)
There will now be five new areas of play in the game: The Isle of Man and four areas in Ireland. The four new areas of Ireland represent the Irish Kingdoms of Ulster (hiland), Meath (clear), Kilkenny (hiland) and Connaught (marsh). The fifth new area, the Isle of Man (hiland), was important for much of the period due to its strategic location.

MOVEMENT

These new areas can be reached by boats or by crossing at the new straits that connect certain areas of England and Ireland. If a crossing is made without boats, no other movement can be made that turn (as per the straits rule in the standard game).

Armies that have boats and appear in the Irish Sea or the Atlantic Ocean may now raid or invade either Ireland or England.

[EXCEPTION: You may move from Ulster to the Isle of Man without boats, but you cannot continue to Cumbria. You could travel from Ulster to Cumbria if you had boats.]

STACKING
Ireland has the same stacking limitations as England, but the tally is kept separate from Britain' s.

SCORING
All five areas count 1/2 points each after turns 4, 7, 10, 13 and 16. If one nationality (not one color) controls all four areas in Ireland on one of these turns, an additional victory point will be awarded to that nation.

If Brian Boru is in the game (see below), the Nation who owns him gets an additional victory point if they control all four provinces in Ireland at the end of its turn. One victory point is awarded for killing Brian, but only by the Dubliners, Norsemen or Danes.

The Isle of Man is considered to be part of England and gets to vote for Bretwalda and King.

POPULATlON OF THE NEW LANDS
While there were are a number of possible ways I could have chosen to people these new areas, below is the one I feel best combines historical accuracy while giving each color one of the new areas. The Irish, as you can see, are now part of the initial set-up.
     Isle of Man: Belgae
     Ulster: Caledonian
     Meath: Pict
     Connaught: Scot
     Kilkenny: Irish

In an effort to compensate the Blue Player, add:

     One Pict on Turn 4
     One Angle on Turn 7
     One Angle on Turn 8
The Blue player may bring these extra counters in during his Increase Population Phase.

NEW LEADER (Brian Boru)
Brian Boru was a great Irish leader who united his people and overthrew the Vikings in a series of wars that ended in his death in 1015. He possessed the rare combination of military and political skill to temporarily unify Ireland. The following rules apply to his use in the game:

• Add Brian Boru at the start of Turn 14. Brian only appears if there is one Celtic nation (the Irish, Scots, Welsh, Caledonians, Belgae, Brigantes, or Picts) that controls more Irish provinces than any other player. Brian may never lead one of the German or Viking Nations.

Example: The Irish control Kilkenny, the Scots control Meath and Ulster, and the Dubliners control Connaught. The Scot would get Brian. If the Dubliners had controlled Kilkenny as well as Connaught, Brian would lead the Scots. If the Irish controlled Kilkenny and Connaught and the Scots controlled Meath and Ulster, Brian would not appear as there is no dominate Celtic Nation.

• Brian Boru may never leave Ireland.

ADDITIONAL PLAYING COUNTERS
Add the following tokens to the present counter mix so there will not be a shortage of playing counters because of the additional playing area. Add the following:

2 Irish 2 Welsh 1 Norseman 2 Scots 1 Pict
2 Caledonians 1 Belgae 2 Angles 2 Dubliners 1 Norwegian


Updated 19 Jan 08.

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