Chris Jericho

STARTING HANDSIZE:  7

SUPERSTAR   VALUE:  3

SUPERSTAR ABILITY:  Once during your turn, you may discard a card from your hand to force your opponent to discard a card from his hand.


FOILS & UNIQUE CARDS

WALLS OF JERICHO
Trademark Finisher
You may play the card titled Maintain Hold after this card.
F: 30  D: 20  SV: 3
(Foil: Premiere/Survivor Series)   Unique   MRP
AYATOLLAH OF ROCK 'N' ROLL-A
Action
Look at your opponent's hand. For the rest of this turn, your opponent's reversals revealed from his Arsenal while applying damage cannot reverse your maneuvers.
F: 12  D: 0
(Foil: Premiere/Survivor Series)   Unique   MRP
DON'T YOU NEVER... EEEEVER!
Reversal: Special
Reverse any Strike, Grapple or Submission maneuver. End your opponent's turn.
If played from your hand, opponent must discard 2 cards and all your maneuvers next turn are +2D.

F: 2  D: 0
(Foil: Starter Deck)   Unique

LIONSAULT
High Risk
Can only be played after a 4D or greater maneuver.
When successfully played, opponent must discard 1 card.

F: 6  D: 12  SV: 2
(Foil: Starter Deck)   Unique

Y2J
Action
Draw up to 5 Cards or force opponent to discard up to 5 cards.
F: 5  D: 0
(Foil: Starter Deck)   Unique

JERICHOLICS
Action
Draw 1 card.
When this card is in your Ring area and an opponent forces you to discard a card, you may instead place this card back into your hand instead of discarding.

F: 15  D: 0
(Foil: HHH-Y2J Collector's Tin)   Unique
SPRINGBOARD DROPKICK
High Risk / Reversal: Special
As a maneuver, can only be played after the card titled Throw Opponent Out Of The Ring.
Can only reverse the card titled Roll Out Of The Ring.

F: 12  D: 18  SV: 1
(Foil: Fully Loaded/Survivor Series)   Unique
SUPERIOR ACROBATICS
Mid-Match Reversal: Special
May reverse any Strike, Grapple, or High Risk maneuver and end your opponent's turn.
On your next turn, after you draw, search your Arsenal for any 1 maneuver card, show it to your opponent and put it in your hand, then shuffle your Arsenal.

F: 10  D: 0
(Foil: Backlash)   Unique
WOULD YOU PLEASE ... SHUT THE HELL UP!
Pre-Match Event
When this card is in your Ring area and you use Chris Jericho's Superstar Ability you may randomly choose the card(s) that your opponent is to discard.
F: 0  D: 0
(Rare: Mania)   Active
 


ADDITIONAL CARDS OF RELEVANCE

AWESOME PYRO
Pre-Match Event
At the end of the Pre-Match phase, place this card in your Ringside pile and look at your starting hand. You may then choose to shuffle your starting hand into your Arsenal and redraw the same number of cards.
If played by Kane, Chris Jericho, Chyna or Kurt Angle, draw 1 additional card when redrawing.

F: 0  D: 0
(Common: Backlash)

HAPPY YOU'RE HERE, HAPPIER YOU'RE GONE
Mid-Match Action
When this card is in your Ring area, whenever Chris Jericho discards a card for his Superstar ability, his opponent must discard 2 cards instead of 1; whenever Chyna discards a card for her Superstar Ability, she must discard an additional card of her choice.
If your opponent is Chyna, this card is -5F and it cannot be removed from your Ring area.

F: 5  D: 0

(Rare: Mania)  Unique

OVER THE TOP ROPE
Mid-Match Action: Set-Up / Reversal: Special
As an action, can only be played after a 5D or greater maneuver, or the card titled Jockeying For Position. Your next card can be played as if this card were titled Throw Opponent Out Of The Ring. Cannot be reversed by the card titled Just Bring It!
As a reversal, can reverse the card titled Jockeying For Position and end opponent's turn.
When successfully played choose one: opponent must discard 3 cards or put the top 6 cards of his Arsenal into his Ringside pile.

F: 10  D: 0

(Uncommon: Mania)
BUTTERFLY SUPLEX
Grapple
If played by Chris Jericho, you may discard 3 cards when playing this card and this maneuver cannot be reversed.
F: 9  D: 8  SV: 1
(Common: Mania)

RUNNING BULLDOG
Grapple
If played after an 8D or greater maneuver, this maneuver cannot be reversed.
If played by Chris Jericho or Raven, when successfully played you may draw 1 card.

F: 12  D: 8  SV: 1
(Rare: Mania)

MOONGOOSE IN THE HOUSE
Action
Look at the top 5 cards of your Arsenal. Put 1 of the 5 into your hand, and then put the other 4 on the bottom of your Arsenal in any order.
If played by Chris Jericho this card can not be reversed.

F: 3  D: 0
(Common: Fully Loaded)

DRAWING EXTRA HEAT
Action: Heel
Can only be played by a Superstar with a total Superstar Value of 3 or less.
You may draw 1 card; your opponent must discard 1 card and then put the top card of his Arsenal into his Ringside pile.

F: 3  D: 0
(Uncommon: Backlash)
SPIT AT OPPONENT
Action: Heel
You must discard 1 card. Your opponent discards 4 cards.
F: 4  D: 0
(Uncommon: Premiere/Survivor Series)  MRP


QUESTIONS & RULINGS

Q:  If I use the Superstar Ability, does it break the chain between a set-up move and a High Risk maneuver? 
A:  No, Superstar Abilities do not break chains.
Q:  Who chooses the cards discarded when the Superstar Ability is used - or is it random?
A:  No, both players choose their own card to discard.
Q:  In a Multiplayer game, how does the Superstar Ability work? 
A:  You choose the player you want to use it against.
Q:  If I use Maintain Hold after Walls Of Jericho, does that mean it can be reversed with a Submission reversal?
A:  No, it can still only be reversed by a card capable of reversing Trademark Finishers.
Q:  When I play Ayatollah Of Rock-n-Roll'a, can my opponent reverse maneuvers from his Backlash deck?
A:  Yes, Ayatollah only prevents reversing 'from your hand.'  This is not the same as reversing from your Backlash deck.
Q:  If I have Jericholics in play, and my opponent makes me discard with Spit At Opponent  (for example), what happens?
A:  According to the latest FAQ, Jericholics cancels the whole discarding effect.


ANALYSIS

In The Ring:  Chris Jericho precedes his matches with insulting tirades and quite a bit of mocking, and his antics often cause his opponent's to lose focus.

In The Game:  Once per turn, Jericho can discard a card to force an opponent to do the same.

Using All Foils/Uniques:  The Trademark Finisher, Walls Of Jericho, is a little less damaging than the standard, and while Maintain Hold may not get the opportunity to be played, it could finish off an opponent already close to defeat.  Jericho's High Risk cards are powerful and effective - Lionsault can build Fortitude very fast, and while Springboard Dropkick's requirement can be cumbersome, it can also make a stunning and shocking reversal to Roll Out Of The Ring.  Jericho carries strong reversal ability - Don't You Never... EVER! can provide helpful card advantage from hand, while having Superior Acrobatics in your Backlash deck will give you a card of choice from you Arsenal when played.  Y2J can help seal card advantage, Jericholics can help keep it, and Ayatollah of Rock'n'Roll-a may seal a victory is played correctly - but best of all, Would You Please ... Shut The Hell Up! makes Jericho's ability even stronger (especially when coupled with Happy You're Here, Happier You're Gone!)

Using Some/No Foils/Uniques:  In the Backlash environment, Trademark Finishers are commonly left out of deck, and Walls gives no reason to change this plan.  Generally, every Jericho deck should have Don't You Never and Superior Acrobatics, as well as Y2J, but Jericholics is often left out of decks - personally, I believe this card is underrated and will be more useful in the new Backlash style, but if you don't have use for it, leave it out.  Springboard Dropkick can be a little bulky and hard to use, proceed at your own risk - but Lionsault is great; use this unless you intentionally plan to stay low in Fortitude.  The pairing of Shut The hell Up with the new card Happy You're Here should be used by everyone as long as possible to rip cards out of your opponents hand. Finally, Ayatollah is powerful if used correctly (though many incorrectly believe Backlash! removes its strength) - low-F decks might pass on it, but it's a key card in Aggro decks!

Deck Ideas: The most obvious route for Jericho is a Heel discard theme, commonly using Spit At Opponent and often Drawing Extra Heat, and Dirty Low Blow to access Spinning Heel Kick early on - though this also has its own variations.  Jericho can be used as a High Risk machine, using not only his foils, but other High Risk - since he starts with a good handsize, gains benefits from Awesome Pyro, and can use Y2J for a huge boost.  Decks can also be made to center around Ladder In The Ring for a devastating High Risk like Springboard, especially if played after Ayatollah. And if nothing else, you can just discard your opponent to death by setting up combinations like Butterfly Suplex/Running Bulldog/Debilitating Injury: Concussion to keep your opponent out of cards while you do whatever else you like!

Recommended Stipulations: Some have suggested Hell In A Cell, as the cards your opponent discards can't be retrieved (for most); Four Corners may be a good choice, to allow for more options later, like Superior Acrobatics or Concussion.

Watch Out For: Edge & Christian, as their ability may negate a lot of the discard-oriented maneuvers Jericho decks often use; also, card drawing decks like X-Pac, Foley, and Spike Dudley could be a problem.

How I Play:  Other than Pre- and Mid-Match cards, Backlash has not brought many changes to my Y2J deck - a Strike/Grapple base that fuels a discard theme, and builds toward an Ayatollah/From The Top Rope/Springboard Dropkick combination.

SEALED DECK LIST
"Y2J Compliant"
"Raw Deal Is Jericho"

Updated 4/1/2 E-Mail