
by Randall Whitlock
Some people really do have
monsters in their closets. Mine has a giant fly, a nightmare puppet, sorcerers
fair and foul, a mutant killer whale, a mythical Klingon, and no fewer than
three Dark Lords of the Sith.
It’s okay, I’m a costumer.
Welcome to the Costume
Closet, Connotations’ new column featuring articles by members of the local SF
and fantasy costuming community. In the coming issues, expect to see opinions,
how-to’s, Q&A, humor, and a bit of history.
Stage costumes are presented at the Masquerade, which is a featured event usually held on Saturday evening. Stage costumes are meant to be seen only once by a particular audience, so the goal is to make a brief but strong impression on the spectator. Stage costumes are often larger than life, with bold features like latex makeup applications, lighting effects, broad wings, long trains, or tall headdresses. They will be worn only for a couple of hours, so stage costumes aren’t designed for comfort. The model is willing to put up with a bit of pain or heat for art’s sake. Stage costumes will be seen at a distance, so fine detail is often ignored in favor of broad impact. The stage already has the audience’s full attention, so stage costumes are presented with a narrative introduction by the master of ceremonies, music, a short sketch, dance moves, or maybe a joke.
Hall costumes are an entirely
different animal. They are worn by the casual con-goer for every convention
activity. Hall costumes are meant for
direct interaction with other fen, all day long. Practicality, comfort, and detail are the major priorities
for a hall costume.
A good hall costume should be
practical to wear. You should be able to move freely through all of the tight
spaces of the con. A five-foot headdress may look cool, but you could find
yourself swinging from the ceiling fans! A flowing cape is good, but only if
you learn to control it without knocking down half the inventory in the dealer
room. Thank the gods and the ADA that revolving doors are no longer common!
A hall costume needs to be
sturdy and comfortable since you will be wearing it for many hours at a time,
perhaps for many years and cons to come. It jolly well needs easy restroom
access!
A hall costume will support a
higher level of detail than a stage costume. People will see you at arm’s
length, not twenty feet. Hall costumes therefore make better canvases for
display of fine bead and needlework, jewelry, or hand props.
So what works for a good hall
costume? Media recreations (characters or clothing from film, television,
animation, and comics) are one obvious choice. These have several advantages.
One advantage is recognition. Most people will immediately know what fictional
universe you inhabit, if not the specific character. This has a downside as
well since there are people who appoint themselves to criticize small details.
Blow these people off! How much work went into their own non-costume? Beware,
media costumes tend to attract the attention of muggle news reporters.
The media companies will
sometimes help you (so long as you aren’t making any money). Some Star Trek and
Star Wars costumes can be purchased off the rack from authorized vendors. Film
production companies sometimes work with publishers to make sewing patterns
available. You can get patterns for Hogwarts school robes at any fabric store.
Technical manuals, visual guides and fan web sites can provide valuable
reference material.
Historicals are another good
category for hall costumes. Bring out your duds from the SCA, renfaire, regency
dance, wild west show, or Victorian tea party. Being real clothes from a real
time, these fit the practical and comfortable criteria very well.
Closely related to
historicals are fantasy and role-playing game costumes. These usually take some
basic historical outlines, like a medieval or ancient culture setting, and add
fantastical elements like artistic weapons, armor, and jewelry.
Strikingly slinky club wear,
like one might find in the back of the Frederick’s catalog, is popular among
the femmefen after dark on Saturday. This look deserves an article of its own.
As a fortyish, hairy, pot-bellied guy, I haven’t done much work in the category
myself.
Your hall costume can be a
complete original, not derived from any imagination but your own. My basic
Friday evening duds are usually a field uniform from some band of space
traders/mercenaries/pirates whose story has not yet been written. This lets me
combine some of my favorite clothing elements that are not usually found
together, like pocket vests, puffy-sleeved shirts, hiking boots, berets, and
capes. Don’t expect the other con-goers to recognize your “look” at first, but
keep your explanation brief. You don’t need a long backstory. After a few cons,
your persona can become as natural and well known as your real world identity.
Final thought: Mind your manners!
When you wear a costume, you
become memorable. People will remember rudeness and discourtesy from a costumed
person for years when the same behavior would not have been noticed from someone
in street clothes. The hall costumer
should compensate with warm courtesy, even (especially) when playing a villain.
You may be one of the Padishaw Emperor’s hand-picked Sardaukar guards, but this
does not give you the right to shove people in the hallway or stick a prop
lasgun in someone’s back! Cluelessly
rude people in mundane clothes will tug at your props and ask the same fool
questions over and over. Smile with patience and show strangers that you are above
this.
Just do it! Disguise de limit!
Randall Whitlock has directed
five Coppercon Masquerades, served as president, newsletter editor, and
webmaster for the Southwest Costumers Guild (www.southwestcostumersguild.org),
and hawks his medieval/ren/highland-inspired clothes and sewing patterns at www.moirandalls.com. His stage costumes run to visual puns
(Dances with Werewolves, The Dookus of Hazzard) while his hall costume efforts
have included assorted originals and
re-creations from Star Trek, Star Wars, and Futurama.
Return to Coppercon 25 Masquerade Page