Stanley T. Yamane Apr 7 1992, 12:36 pm show options Newsgroups: rec.games.chess Followup-To: rec.games.chess From: styam...@fish.Princeton.EDU (Stanley T. Yamane) - Find messages by this author Date: Tue, 7 Apr 1992 19:36:11 GMT Local: Tues, Apr 7 1992 12:36 pm Subject: Introduction to ICS Reply to Author | Forward | Print | Individual Message | Show original | Report Abuse Greetings all, At some point, someone asked for a helpfile for ICS. It sounded like a good idea at the time, but I haven't seen one pop up on rec.games.chess as of yet. So, I took some time a couple of days ago and compiled this short help file. I hope that it will prove useful to people who have thought about trying ICS, but haven't done it yet. Comeon and join in the fun! Many thanks to Richard Nash for reading over the first draft and correcting the errors he found within. Further suggestions are welcome, and if the file changes sufficiently, I'll repost at a later date. ..Stan (styam...@phoenix.princeton.EDU) ------------------------------------------------------------------------ A simple helpfile for ICS (Internet Chess Server) Note: This file does not try to be a complete helpfile for ICS, but rather a simple introduction for people trying ICS for the first time. Suggestions corrections and improvements are welcome. (styam...@phoenix.Princeton.EDU) Contents: --------- I. Introduction II. Quick Start III. Really Useful Commands IV. More-or-Less Complete Command List ======================================================================= I. Introduction The Internet Chess Server (ICS) is an online service whereby anyone with the ability to telnet to another site can play chess with opponents from around the world. ICS was started by Michael Moore (mmo...@peruvian.utah.edu) who wrote the first version of the code, and put up the first server (the now defunct lark.utah.edu). The code is currently maintained by Richard Nash (n...@visus.com). There are currently 2 ICS chess servers in operation: Name IP Number Location eolf.iit.edu (192.41.245.90) Illinois eve.assumption.edu (192.80.61.5) Massachusetts ======================================================================= II. Quick Start From a machine running UNIX on the internet, type: telnet 5000 example: telnet eolf.itt.edu 5000 [The port number 5000 is sort of a 'magic number'. New servers are not required to use it, but so far everyone has (mainly for consistency)] Shortly, a screen will come up offering you the chance to login. If you are a first time user, type in any name. If the name is not in use, the server will let you in after you give it 'guest' as the password. A message will also come up informing you of how to become a registered user. (Don't worry, it's free. You just have to send e-mail to the server administrator) Getting a game: Step 1) Find someone to play with ---------------------------------------------------------------------- The 'who' command tells you who is online right now. A typical 'who' looks like this -- Players Standard Blitz ------- -------- ----- X [reg] Desmodus (29 /15 /5 : 1801) (67 /65 /37 : 1726) 1 [reg] prabhu (194/202/29 : 1766) (302/343/44 : 1622) o[unr] Mackey (0 /0 /0 : UNR) (0 /0 /0 : UNR) 1 [unr] Englishman (0 /0 /0 : UNR) (0 /0 /0 : UNR) [unr] patzer (0 /0 /0 : UNR) (0 /0 /0 : UNR) ^^-- This column has the most important information in it. Symbol Meaning ---------- ---------------------------------------------------------- X - This person is currently not accepting games. In the example, Desmodus is not accepting games. Any number - This person is involved in a game. Games on the server are numbered. In the example, prabhu and Englishman are involved in game #1. o - This person is observing a game [see the observe command] In the example, Mackey is observing a game blank - This person is not involved in a game. In the example, patzer is not playing a game. Step 2) Offer a match ----------------------------------------------------------------------- The 'match' command offers a match to your selected person. The syntax is: match