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Deanna
Vye
email: dbvyeATearthlink.net
760.525.9254 |
Work
Experience
3D
Artist | July 2000 - Present
Angel Studios/RockStar San Diego - Carlsbad, CA |
SpyHunter II
- created
complete organic levels from detailing and texturing the
terrain models to adding world objects, props and game
play elements
- created
props used in the levels; trees. buildings and ambient
vehicles.
- performed
technical passes on the levels I created as well as other
artists levels and fixed bugs throughout the project including
frame rate reduction and texture space optimization.
Midnight
Club II
- built
3D levels, assigned physics to collision volumes
- created
breakable props
- worked
on numerous bug fixes - a task I have always excelled
at.
Transworld
Surf
- key
modeler who worked closely with the programmers to get
“Transworld Surf” completed.
- worked
as technical artist.
- did
much of the level modeling and technical support to get
such issues as draw order working correctly.
3D
Modeler/Level Designer | November 1996
- June 2000
SingleTrac Studio - Salt Lake City, UT |
Animorphs
- Playstation
Rock
- PC
- Environment
Modeler.
- Weapon
Creation
- Texture
Creation
Speed
Dreamers - Dreamcast
Streak
- Playstation
- Environment
Modeler
- Bug
Fixing
- Optimization
Snowmobile
Racing - PC
Outwars
- PC
- Environment
Modeler
- Bug
Fixing
- Optimization
Critical
Depth - Playstation
- Environment
Modeler
- Bug
Fixing
- Optimization
EDUCATION
Associate of
Applied Science Degree. Denver Institute of Technology.
Denver, CO. 1988
Professional
Training Center - Autolisp Programming. Denver, CO. 1989
Rocky Mountain
College of Art and Design - Computer Animation. Denver,
CO. 1990
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