Deanna Vye
email: dbvyeATearthlink.net
760.525.9254

Work Experience

3D Artist | July 2000 - Present
Angel Studios/RockStar San Diego - Carlsbad, CA


SpyHunter II

  • created complete organic levels from detailing and texturing the terrain models to adding world objects, props and game play elements
  • created props used in the levels; trees. buildings and ambient vehicles.
  • performed technical passes on the levels I created as well as other artists levels and fixed bugs throughout the project including frame rate reduction and texture space optimization.

Midnight Club II

  • built 3D levels, assigned physics to collision volumes
  • created breakable props
  • worked on numerous bug fixes - a task I have always excelled at.

Transworld Surf

  • key modeler who worked closely with the programmers to get “Transworld Surf” completed.
  • worked as technical artist.
  • did much of the level modeling and technical support to get such issues as draw order working correctly.

 

3D Modeler/Level Designer | November 1996 - June 2000
SingleTrac Studio - Salt Lake City, UT
 

Animorphs - Playstation

  • Environment Modeler.

Rock - PC

  • Environment Modeler.
  • Weapon Creation
  • Texture Creation

Speed Dreamers - Dreamcast

  • Environment Modeler

Streak - Playstation

  • Environment Modeler
  • Bug Fixing
  • Optimization

Snowmobile Racing - PC

  • Environment Modeler

Outwars - PC

  • Environment Modeler
  • Bug Fixing
  • Optimization

Critical Depth - Playstation

  • Environment Modeler
  • Bug Fixing
  • Optimization

EDUCATION

Associate of Applied Science Degree. Denver Institute of Technology. Denver, CO. 1988

Professional Training Center - Autolisp Programming. Denver, CO. 1989

Rocky Mountain College of Art and Design - Computer Animation. Denver, CO. 1990