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Welcome to my site. Hope you enjoy the Smash Bros theme. Everything that I have worked on and released is here. All of it is DS Hacking related stuff.
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Ihack@you

Wii Hacking

[Edit]I am removing my big long rant about this code from the homepage. It's been a year and nobody should really care about it unless you like reading rants.

These codes were hacked under NTSC-USA. And since they involve assembly hacking, they are not easily ported. So don't ask for PAL or JP codes.

[Write Char Offset]
D27E4DDC 00000002
3FE08000 93BF1500
3BE00000 00000000

[Always Have Item *Works anywhere] - Add Your Own Button Activator
48000000 809BEE20
DE000000 80008180
58010000 00000014
DE000000 80008180
48100000 80001500
DE000000 80008180
1400008C 000000XX
14000090 0000000Y
E0000000 80008000

XX and Y are values that control what item you will get. See details at the WiiRD code Database.

Wii Hacking   |   Aug. 08 2008 

Pointer Tutorial Released

Wii Hacking

Today I am pleased to release my brand new Pointer Tutorial. In this tutorial I will take you through everything you need to know about pointers and apply it in a hands on example.

The game we will be hacking once again is Super Mario Galaxy. Specifically we will be hacking an infinite lives code.

Check it out in the Wii Hacking section on the left menu.

Wii Hacking   |   Jun. 28 2008 

NEW WiiRd Hacking Tutorial

Wii Hacking

Today I am pleased to release my upgraded Wii Hacking Guide. I am now switching all of my tutorials to cover hacking with Kenobi & Link's WiiRd Gecko client.

As of now only the original tutorial has been updated. I know people are waiting for the pointer tutorial and I am still hard at work on it. All I can say is that it will be LOOOOOOONG so get ready. We have a lot to cover.

Everything can be found in the new Wii Hacking section.

Wii Hacking   |   Jun. 19 2008 

Mario Kart Wii

Wii Hacking

I have been playing around with Mario Kart Wii and discovered a few extra tracks not playable by default. They are by no means BETA tracks, Nintendo did not leave any real BETA tracks lying around in the ROM for hackers to drag out but they did leave 1 or 2 extra course files here and there.

Below is a screenshot I took from the starting line of a course file called "loser_demo". It is basically Mario Circuit but you start up on a hill and there is no route data (Lakitu will not appear if you drive backwards).

Screenshot
A screen shot from the starting line of "loser_demo"

I also have made some youtube videos of a few of the other left over tracks I found in the ROM. Check out the videos above to take a look.

In case you are wondering, here is the list of course files that are not regular playable courses or battle courses.

  • draw_demo
  • ending_demo
  • loser_demo
  • old_mario_gc_b
  • old_mario_gc_hayasi
  • old_mario_gc_narita
  • old_mario_gc_yabuki
  • ring_mission
  • winningrun_demo

I have tried to get ring_mission to load as a course and/or battle track but no dice. The game crashes. What's also interesting to note is there are no more additional levels for more exciting tournaments. Ring_mission looks like the only one. Old_mario_gc_b might be used for something but if you look at the youtube video of it, it's not that exciting. As for the old_mario_gc_???? courses I doubt they are even playable since they seem to lack a texture file.

I guess time will tell. After all, Nintendo managed to pack a reconfigured version of Mushroom Gorge into its course file.

Wii Hacking   |   Jun. 19 2008 

Wii Hacking Tutorial

Wii Hacking

Today I am pleased to release my new Wii Hacking Guide. The guide, which I hope to add a lot more to in coming time, will walk you through Wii hacking with Nuke's USB Gecko.

This guide is geared towards absolute beginners with no previous hacking experience. Those who have read my Trainer Toolkit Tutorial will find this guide written in a similar style.

The link can be found on the left menu.

Wii Hacking   |   May. 10 2008