"Gospog" of the 6th Planting

Demons. Enslavers of mankind. Destroyers of nations. But even on Tharkold, where demons rule, there is something that makes even these most horrible beasts know fear. Nothing is known of these creatures, or even if they are native to Tharkold. They have some abilities in common with the Tharkoldian gospogs, but they are not gospogs themselves. They have independent thought, live under axioms and world laws, and are always possibility rated. Sixes are human in form, with pale blue skin that resembles florescent light. They appear both male and female, but it is thought that they are asexual if anything. Though their features are always very beautiful and delicate by human standards, they are all bald, and sport some extreme (self-inflicted) mutilation. These mutilations range from ritual scars to nails driven through all exposed flesh to invasive surgeries held open by fine silver wire, and are always perfectly symmetric, as is the six itself. As horrible as these mutilations may seem, all who have seen the Sixes claim that they are still very beautiful. They dress in bizarre fashion made from some black material that appears to be tanned hide of some sort. Though hated/feared by the demons, Sixes do not feel the same. Even under the Law of Ferocity, Sixes are cold and emotionless, and make no wasted movements. In fact, the Sixes would appear to have respect for the demons, feeling closer to them and their social structure than the non-dominating Race. The only creatures that the Sixes could be said to hate are the'Breed, who "do not have the decency to be consistent in flesh, much less thought." If the demons and the Sixes could work together, nothing could stand before them. But the Tharkoldu instinct denies this: no demon has EVER defeated a Six, and a Six will destroy utterly anything that submits to it. It is felt that the stories told of these creatures, and their similarity to the 4th generation gospogs are what has Sterrat so afraid of having to defeat the 5th generation to prove to his followers that he is fit to lead.

Domain: Sixes may be found anywhere in the cosm or the realm. They apparently have their own methods of travelling between cosms, and can show up at any time in any place. They claim to be 'called' by those that they appear to, but it is unknown how this is done. They appear only one, at most two, at a time, though they are frequently accompanied by creatures that appear to be 4th and 5th planting Gospogs, up to a total of six.

Standard 6th

DEXTERITY 20
Dodge 25, Melee Weapons 25, Unarmed Combat 25, Stealth 23
STRENGTH 16
TOUGHNESS 26(30)
PERCEPTION 25
Find 30, Trick 28, Evidence Analysis 30, Languages 30, Alteration 31, Divination 31, Scholar(Torture) 32
MIND 26
Test 31, Willpower 30, Apportation 30, Conjuration 30
CHARISMA 21
Charm 24, Persuade 24
SPIRIT 27
Faith(Order) 32, Reality 30, Intimidation 30, Pain Weapon 33
Additional Skills:
Possibility Potential: all
Natural Tools: Armor of Evil (absorbs up to 4Wnd KO 5), BodyBag(Faith) 32, Dimension Travel, Haster (extra action per round), SoulWrack(Pain Weapon) 33
Equipment: Infernal Leather (Armor Value TOU+4/30), and occasionally some-nasty-looking-weapon-with-lots-of-sharp-edges (Damage Value STR+6/22)
Notes: Armor of evil and Haster act exactly as the powers of the same name possessed by the fifth planting Tharkold gospog. BodyBag is more similar to the ability of a Flenser than the BagBody of a fifth planting. To create a BodyBag, the Six enters into spiritual combat with its victim. The Six generates a faith total versus the faith or Spirit of the victim. A being killed by BodyBag is gone forever, its soul destroyed. Once its victim is dead, the Six reaches in and removes its insides, leaving an unmarred skin. The Six can then step into the skin, and take on the appearance of the victim, using its faith as defense against detection, normal, magical, or otherwise. Dimension Travel is similar to that of classical demons. Once 'summoned' by the actions of an individual, the Six may then travel to wherever that individual may be, regardless of distance or wards. The 'summoning' need not be intentional: it is usually a specific series of actions that the Six must answer. SoulWrack is probably the most horrific of all the Six's abilities. It summons forth a plethora of black chains with barbs on the ends, which act as both a physical and pain weapon attack. The Six generates a pain weapon total versus the _lower_ of the victim's defenses (TOU+armor or Pain Weapon skill.) These chains come into being around the victim, lashing out from everywhere at once. Victims so slain are also gone forever, their souls shredded as finely as their bodies.

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