Ideal Skills

Ideal Body (MIN) - This skill grants an Ideal physical form. All Ideals must start with at least one add, and it can only be gained during play by characters who physically transform to the Ideal reality.

Though an Ideal takes shock, KO, and knockdown normally, wounds are determined using the value of the Ideal Body skill instead of TOU. The Ideal may also use this skill instead of TOU when healing wounds. Ideals still go unconscious when their shock exceeds their TOU, regardless of their Ideal Body skill. Ideals may also alter their size and/or shape with this skill (difficulty equal to the Ideal's MIN), but these changes are purely cosmetic and have no effect on the Ideal's characteristics (see Have Object). Nor can the Ideal use this to impersonate a specific individual or object, becoming at best an obvious caricature. Most Ideals are so well adjusted that they are very happy with the appearance they have, and rarely change it.

And while an Ideal body does not have to eat, sleep, or breathe, it is solid and cannot therefore pass through other solids or ignore gravity (see Be There). The downside of this near immortality is that the Ideals have no real existence, and simple disconnection can mean their death! Should an Ideal disconnect without physically transforming, it will take one wound per round until reconnected or dead.

Have Object (PER)- Anything an Ideal can imagine can be made real by this skill. But since even the simplest form of tool is a contradiction, the Objects so created can only enhance an Ideal's natural abilities and skills. Have Object is rolled versus a difficulty of the stat or skill to be increased, and the result points read on the power push table. The Object will then increase the Ideal's stat or skill for a number of rounds equal to the result points. An Object cannot grant an Ideal a skill it does not have, nor can it modify their Have Object skill.

Regardless of skill value or roll, an Ideal may not have more than one Object at a time. And a failed roll does not always mean that nothing appears... ("Hey, Rocky, watch me pull a rabbit out of my hat!")

Be There (MIN) - Though Ideals usually travel in a mode appropriate to their form, they are really just going through the motions. An Ideal need only think of a place to be there. The difficulty is equal to the measure of the distance, and a minimal or average result means that the Ideal arrives there a round later, a good or better result allowing the Ideal to be there in the same round. This method of travel works only for the Ideal, but not any objects it has created, nor can the Ideal go to a place that it has no knowledge of. Additionally, an Ideal can ignore the effects of gravity with a difficulty of 14, plus one for every round spent doing so.

Read a Darkness Device Bedtime Story.

Look at the Ideal Axioms and World Laws.

Check out the Ideal High Lord and Darkness Device.

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