A Brief History of the Guild of Moon Magic
by Kssarh, apprentice to Guildmaster Tiv

I: A History

"With every dusky moonbeam and with e'ry revolution,
Magic is our signpost, our method Evolution."
-- Alicia Crowther, Magus.

Such were the words spoken as the Cult of Tezirah became the sixth and
final signatory to the Lunar Accord, the historic document that served
as the foundation for the Guild of Moon Magic as we know it today.
But, such as our monuments (such as the recently-completed Great
Observatory) might suggest, our history was not always so glorious. In
the early days of the Seven-Starred Empire, the College of War Magic was
the sanctioned school for Imperial mages, and not without reason: in
those dark days of pushing back the untamed wilderness and raw chaos
outside our cities' walls, the need for strong steel and stronger magic
had never been greater.

However, scholarship fell by the wayside, and the "noble" arts of prophecy
and moonlight manipulation might have lapsed into faint memory were it not for the brief reign of Emperor Ponthilas IV, a man who surrounded himself with mystics and soothsayers both counterfeit and genuine. It could be justifiably said that Ponthilas himself was a raving paranoid, but his overwhelming interest in the machinations of the future paved the way for skilled mystics from many far-flung provinces to meet in his court.


Thus was soon formed the Celestial Compact, a formal fraternity of
astrologers who regularly gathered at the palace to share information,
news affecting their craft, and to perfect the techniques of magic that,
working seperately, they had made relatively little progress upon.


When Ponthilas IV died in a most humiliating accident (after ignoring the
advice of his counselors, to stay home that day, it should be added), the
members of the Compact realized they were in danger of losing their
foothold in Imperial society. The new emperor, Saranell II, was a
staunch skeptic and had already made it clear that astrologers
and "other purveyors of fantasy" would not be welcome in his court.
The Compact's defense was to apply to the Board of Wizardry for recognized
status as a formal College of Magic, just like the war-mages. While their
skills were impressive, the Board ruled that their focus was too narrow,
and not enough use to the government to justify spending the money it
would take to institute them.

Compact Chairman Jares Braun had an idea: there were numerous cultures and peoples who had been 'united'-- willingly or otherwise-- under the Empire's banner, and many of them had indigenous systems of magic that were likewise ignored by the establishment.
Perhaps by working together, their disparate paths could find strength
in unity.


Braun selected a number of magical guilds and orders that seemed close
to the Compact in philosophy or style. Of the twenty sects invited,
five came to the capital to meet with the Compact in what became known
as the First Magical Congress. After three days of sharing lore,
spells and history, Braun gave his historic address to the assembly.
"You fear ecclecticism, assimilation, loss of your cultural identity.
I know your fears, for they are mine as well. But what will your stoicism
gain you if your wisdom is lost upon your death? If there are no
libraries to hold your research, no guildhalls to teach your magic? If
unity is the price of survival, then I say, let us unite! For together,
we will create triumphs of the magical arts undreampt of."
-- Jares Braun


With reservation, the emissaries agreed that a merger would benefit them
all far more than it would cost. And if, in the long run, a sect or two
happened to splinter off with their newfound prominance and wealth, so
much the better...


Simply finding a name for this coalition took a week of nonstop debate;
seeking a compromise, one young apprentice of the Celestial Compact
observed that, despite their differences, all of the attending mages
recognized the power of Elanthia's moons in one sense or another. Thus,
the Guild of Moon Mages was born.


Braun was elected Guildmaster Prime for his efforts, and he quickly led
a delegation back to the Board of Wizardry. Formally teaching an
ecclectic mixture of astronomy, astrology and magic learned from their
(now six times larger) membership-- while making allowances for those who
wished to focus on a specific traditional path in the manner of the Guild's
founders-- the representatives managed to convince the Empire that they
were, at last, worthy of formal recognition.


As such, the Guild was granted funding to construct a network of guildhalls
and libraries across the land, a system that survived through the fall
of the Empire and to the present day. Today, benefiting from a rich
legacy of magic and lore, the still-united Guild is a political and social
power in its own right. Still studying, researching and expanding as
they have always done, there can be little doubt that the Moon Mages will
continue to enjoy the fruits of prosperity well into the future.

II: The Original Sects

The core membership that became the Guild of Moon Magic came from six
diverse yet similarly-aligned sects. They are listed here by the order in
which they signed the Lunar Accord:

Under Braun, the Celestial Compact formed the idea for the Guild and led
the unification process. Scholars without peer and keen students of the
movement of the heavens, they employ astrology and magic to see the far
future as if it were yesterday. It is this author's pride to directly
descend from this near-perfect lineage, without whom all would have been
lost.

Nomads of the Arid Steppe, the Skindancers were potent shamans who
employed spirit invocation, myth and trances born of both ecstasy and
pain to enter the netherworld and touch the future. They were well-known
for developing the use of enchanted bones-- often stripped from the
body of a fallen enemy-- to aid in divination.

Of the Prophets of G'nar-Peth, little can be said: the purple-robed mages
came from what they called "Master G'nar-Peth's garden of paradise", the
same hellish volcanic wasteland known to the rest of Elanthia as the
Blasted Plains. Masters of perception and inner vision, it is said that
no illusion could fool their minds-- nor their eyes, which were gouged
out and the empty sockets hidden behind silken blindfolds.

While surely mad, these walking contradictions were also adepts of fierce
power, and 'saw' the future in the reflections of their strangely-engraved
sandstone bowls. While the original Prophets vanished long ago, back into
the wastes, some of the bowls remain as their legacy: but, it is written,
spending too much time in contemplation of their serpentine heiroglyphs
can be dangerous to the mind and soul.

The followers of Fortune's Path came from all across Elanthia, and seemed
as surprised to meet each other as they were to meet the other sects.
These were the soothsayers, the fortunetellers and sometimes the tricksters
of roving gypsy tribes, as comfortable with a high-stakes game of chance
as they were with a cantrip or wand. Even their preferred form of
divination, a deck of Tokka cards, originated as a gambling game.

Not surprisingly, the arrival of these mages coincided with a number of extremely strange events; one happened right after their temporary
spokeswoman stepped outside for some air, and was suddenly besieged by
literally hundreds of freelance messengers, all of whom insisted that
they had been looking for her for decades...

The Monks of the Crystal Hand said little, letting their deeds carry the
message. A band of ascetic warriors from the far west, these meditative
souls had honed their mysticism to a razor's edge, able to conceal their
movements in a cloak of shadows at will and disarm a foe with a single
thought. They pledged themselves to build the Guild as they did all
things: with purity, honor, and deadly efficiency, all attuned with the
orbit of the moons.

In the old days before the Empire condemned the practice of sorcery (and
that foul art, thankfully, passed into legend), a dark magus named
Tezirah combined her spells with the skills of a mystic. She nurtured a
cult of personality, which endured after her execution (under the reign of
Empress Demin I) and became the Progeny of Tezirah.

Though stripped of the foul magics their mistress taught, the Progeny
turned mysticism to their own ends, specializing in dark prophesies and
illusion. Their favored tool was the crystal Tezirah's Mirror, a
dangerous skrying device invented by the sorceress long ago.

As a historical aside, the day of Tezirah's death by hanging was the first
time that seers recorded visions of a hideous bat-winged skull that
soared from their subconscious and paralyzed them with unspeakable agony.
Some still believe that this dread image, seen many times since, is
actually the spirit of Tezirah herself. Her last attempt at a spell of
vengeance, the story goes, trapped her soul on the Probability Plane,
which all prophets touch to foresee the future. She now flies endlessly
across the chaotic abyss, trying to force her way back into our world
through the "doorway" that opens for just a split-second during any
mage's prediction.

While this is generally seen as a bogey-tale to frighten apprentices
("Study well, or Tezirah will eat your soul!"), this author feels that
there is enough established precident in magical circles to consider
this tale not only cautionary, but all too possible.

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