The Celesticon: Prologue 

Heritage Monographs, the official press of the Moon 
Mage Guild, is pleased to offer the fifty-third 
amended reprinting of the Celestion. It has been a 
long standing tradition to carefully maintain and 
recopy this tome since the time of Empire, and it is 
perhaps the only book that survives from those days 
in such a unique fashion. 

During the passing years, honored enchanters have 
added their own comments and researches to the 
Celesticon, proving some old processes accurate and 
disproving others. Where others have added comments, 
the amendment's author and date preface the addition 
itself. Unlabeled paragraphs are by the original 
author. Like many other Moon Mages young and old, we 
at Heritage Monographs consider the Celesticon to be 
the premier resource of enchanters young and old. 


Due to the immense wealth of information stored in 
the Celesticon as well as the sheer size of the tome, 
we have broken this reprinting of the great book into 
smaller and more manageable portions. This volume 
contains the unabridged prologue in its entirety. 

A short note about the original author of the 
Celesticon, Carem Mozcele -- During the height of the 
Empire and the "Golden Age" of the Celestial Compact, 
Carem was one of the premier pioneers in the arts of 
enchanting. A devoted member of the Assembly of 
Xibar, she was responsible for the creation of the 
now outdated spells Moonlight Invocation and Enchant 
True. Bear in mind that much of the Celesticon was 
written from her perspective. 

PROLOGUE: 

On this, the third Akroday in the month of the 
Lirumian Jay, year three hundred and ninety-three IY, 
I begin the task of writing what I hope will be a 
comprehensive guide to document my enchanting 
discoveries. I encourage others to amend these pages 
as the years pass, such that our work will live long 
after we are dust and bones. It is our legacy which 
we must preserve so that our grandchildren can rise 
to the heights we can only dream of now. 

Lunar enchanting is alive and well, even half a 
century after that shameful Timbleton debacle which 
threatened to destroy the guild and swallow its 
knowledge forever. Even within the now healthy 
guild, enchanting is a rare art. Some claim it was 
not created but rediscovered. Signs in ancient ruins 
imply that sigils have been used as far back as 
twenty five centuries ago. 

I have transcribed all my knowledge on sigils in a 
later chapter. Since sigils can not be scribed onto 
paper, an indepth discussion of their nature is 
precluded. I will have to assume that the reader is 
already familiar with their basic nature, but have 
included what I can in chapter five. 

AMENDMENT -- Celestian Prescillea Brimblade, 662 IY: 
I have a bittersweet addition to this remarkable book 
with an incredible discovery: There is indeed a way 
to store sigils. I have added my detailed notes to 

Carem's chapter on sigils. My only hope is that this 
survives the current political strife, looting and 
book burning. I pray for my descendants and hope 
their lives are better than ours. 

Those familiar with sigils are probably aware of the 
unusual lengths we must endure to create a magical 
tool capable of scribing them properly onto items. 
This will most likely remain common knowledge 
throughout the years to come, but I feel obliged to 
include it in the Celesticon. Despite the effort to 
make an Enchanter's Burin, I still do not consider it 
to be a proper enchantment and so I'll place its 
creation here in the prologue rather than taking up 
valuable space later in the book. 

First, a definition. Those who have etched metal or 
stone are already familiar with a mundane burin. We 
don't really know where, when or by whom the first 
Enchanter's Burin was made, but they are similar in 
design. Ours rely on a more involved creation 
process. 

The first stage is to gather an appropriate material 
to make a handle. Some trimming may be involved, 
clearing it of bark or stray angles. Many things 
make good handles depending on whether you are 
interested more in quality, sturdiness or aethestics: 
Hooves, limbs, and even carapaces. 

To begin, the material must be soaked in day old 
shlodaen extract when the acid is at its weakest but 
not yet inert. A good washing follows, since the 
handle-to-be must then be boiled in a pure oil and 
free of all the shlodaen's acid. The handle must be 
sanded and polished until smooth afterwards. When 
this is complete, at least seven Butcher's Vein 
mushrooms must be gathered while blooming, their 
juices rendered, and then applied to the handle's 
ends. A choice spell is then used to energize the 
object. 


AMENDMENT -- Guildmaster Prime Darrial Braun, 127 AV: 
We have found that the sigil of Yavash, if scribed on 
an appropriately shaped and sized item, will 
eliminate the need to soak, boil and further prepare 
the material for carving. Oddly, and much to the 


Inquistor Mages' chagrin, ribs work well as do the 
horns of certain creatures. 

AMENDMENT -- Magus Elvaka Kre'Domar, 339 AV: 
Ironically, the teeth of the angiswaerd which so 
heavily infest the unrestored portions of Throne City 
make good handles. We're sure that the angiswaerd do 
not appreciate this irony. 

AMENDMENT -- Magus Elvaka Kre'Domar, 345 AV: Imbue 
works wonders at this stage, acting just like a 
Yavash sigil. 

The now readied material is carved, which involves 
tapering the tip and notching the handle to hold a 
gem. Predictably, you would then affix the handle 
with a good, clear gemstone. I've found that 
woodsmen are quite good at handle carving, being 
naturally adept at such things -- if you can show 
them how to do it properly. 

Several types of sigils will bind the finished 
product, and the Lunar energy is necessary to create 
what I call "shunts." These shunts direct the power 
of scribed sigils, channeling it like an aquaduct 
does water. Both the Wren and the Nightingale are 
useful for this, and, once bound, complete the 
project. Be warned that the pattern will eventually 
deteriorate. The sudden release of the Lunar energy 
when the burin's sigil patterns collapse generally 
break the burin, and the enchanter will need to make 
another. I recommend keeping several handy if you 
are to be a serious student of the enchanting arts. 

AMENDMENT -- Lady Erzebet Crowther, 356 AV: Several 
other sigils also work for this final stage, with 
varying effects on quality and usage. I'm shocked 
that no one has noted this here in the Celesticon 
before now. 

There is much debate on how much is necessary to be a 
devoted student of enchanting. Some of my peers 
think that if you can make a burin, you are 
officially an Enchanter. I completely disagree. 
Burin creation is only the beginning, and making your 
own is nothing more than a simple rite of passage 
into the creation of magic devices. A true enchanter 
is specialized like I am, having many spells at her 
disposal solely to create enchantments. 

To this end, I have compiled and even created spells 
to assist the serious enchanter. My favorite is 
Enchant True, which can energize and bind a sigil 
with a single touch. Moonlight Invocation is 
probably the most commonly known and used enchanting 
spell, but frankly I don't care for the limitation of 
only being able to use it within a Lunar Shrine. 
While it has impressive effects, I prefer to be free 
to wander and share information. 

Trace Web is a handy spell for divination tools, 
which I've outlined in great detail in a later 
chapter. Its applications are awe inspiring. 
Another useful spell is a more recent creation by the 
esoteric G'nar Pethians known as Artificer's Eye. I 
don't know much about it since I haven't had a chance 
yet to toy with it, but from projects I've seen other 
Enchanters complete, it will quickly become a 
standard spell. 

AMENDMENT -- Inquistor Magus Syorelle Thornbay, 477 
IY: My own experiments warrant mention of the spell 
Dazzle. Highly impressive for sigil powering. 

AMENDMENT -- Lady Jacqueline Crowther, 302 AV: The 
new Imbue spell replaces Enchant True, which had 
horrid flaws as anyone who ever used it knows. Imbue 
is functionally superior in many ways. Artificier's 
Eye is now commonly referred to as the Piercing Gaze 
spell. 

AMENDMENT -- Enchanter Finialle Corwind, 319 AV: 
Erzebet Crowther informs me that as a pleasant 
surprise and coincidence, mere days after its 
creation, she has found a new use for Shadows. 

AMENDMENT -- Enchanter Xathvier Calvaradde, 358 AV: 
I have never found Trace Web in any books, and nobody 
I've talked to knows the first thing about it! I 
guess the only references are here in the Celesticon. 
Luckily, we have a modern equivalent to what Trace 
Web was supposed to have done. 

AMENDMENT -- G'nar Pethian Cryeole, Years do not 
matter. Look. It is seen, and shared. This we know 
from our most sacred text as shared by G'nar Peth 
himself: 

When He was first found and touched; 
He smiled unseeing upon the blessed one. 
Whispering a lone word, "Phoenix," unto his ear, 
And watched as cambrinth came undone. 

AMENDMENT -- Lady Erzebet Crowther, 361 AV: I am 
outraged! According to the Book of Prophecies, G'nar 
Peth was first "touched" ages before the existance of 
the provinces, nevermind the existance of the Seven 
Star Empire. Why was this information withheld from 
the guild for so long!? And why is Cryeole adding it 
HERE, where it is clearly inappropriate? 


AMENDMENT -- Scholar Scyndoryn, 361 AL: I apologize, 
Lady Crowther, for scribing this permanently in the 
Celesticon, but I must question how you were allowed 
by the Pethians to even look at that fabled book to 
know what its contents are. Still, there is no need 
for mudslinging and outrages. The Celesticon was 
written for the simple goal of making sure that the 
magical arts of enchanting were never lost to future 
generations. I urge Heritage Monographs to keep 
Cryeole's comments as they are, despite their obvious 
inappropriate positioning. Let our children debate 
the validity of its placement. 

I have gone into much more detail in later chapters 
on these spells. I feel as though I'm straying from 
the purpose of this prologue. With that said, I end 
this introduction. Turn to the first chapter and let 
all Moon Mages add their knowledge to this tome over 
time, such that future generations can stand on our 
shoulders and reach the skies. 

By My Hand, 393 IY 
Carem Mozcele 


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