Enchanting Researches, Book One 

As Written by Xathvier Calvaradde, Gnomish Enchanter 

Prologue: 

It thrills me to place quill to parchment and write 
this treatise, enlightening mages with my researches. 
As a small child, my aptitudes lay with the 
mechanical and magical arts. I studied and 
experimented, always dabbling with runes and stones, 
and by the time I came of age I had already become 
well known as a creator of magical devices. Yet like 
all youngsters, I longed for travel, and with my 
assistant Bhothfin, I eventually journeyed to 
Therengia during the Gorbesh War of 354. Here, while 
the fighting ravaged the lands all around, I learned 
from all the ancient texts that Throne City's vast 
libraries had to offer, and like a sponge I absorbed 
as much as I could. Before long, I was well known 
among the Moon Mage population as a skilled 
Enchanter. I proudly count Councilors Elvaka 
Kre'Domar and Erzebet Crowther among my peers. 

Enchanting is a glorious art. Normally reserved for 
the elite in the guild, the skill has never really 
been taught to students. It is viewed as both a lost 
ability and an unknown. This writing is intended to 
change all of that, and I feel my talents more than 
qualify me as an authority on the source material. 


Chapter and Lesson One: The Sigils in the Skies. 

Throughout the ages, enchanted objects have been held 
in high regard. Stories and myths abound, glorifying 
the existence of such strangely flawed objects like 
Deeder's Lockpick, the horrifying Death Mask of 
Tu'yuloa, or the unusual walking Pi'houmun. Every 
warrior wants an enchanted weapon, and every mage to 
be known as an enchanter. Not all magicians can 
achieve this lofty goal since most acts of enchanting 
are not only magically draining, but physically 
draining as well. Historically, and with the 
exception of the Elven arts of Lifesculpting and some 
items from pre-Imperial times, only Clerics, War 
Mages, and our own Guild of Moon Mages have ever 
managed to create any works of note. 

Each of these different Guilds have used their own 
means to create valued magic items, which is no doubt 
linked to their uses of different mana types. For 
Moon Mages, we search the skies for our portents, and 
it is little different when seeking the nature of 
Lunar Enchantment. Enter what we term the sigil. 

The keystone of Moon Mage enchantment, sigils are 
pictorial representations of the constellations, 
drawn to such precise geometric exactness that they 
can be used to evoke the raw power of the 
constellation upon which they are based. Then why 
cannot just anyone with a healthy dose of artistic 
talent copy a constellation and start evoking Lunar 
magics? A sigil is, by far, more involved than 
merely a drawing. 

There are a few rare members of our Guild who have 
developed their magical senses to such a honed level 
of refinement that they can sense details about our 
constellations and stellar bodies. A craft learned 
and jealously guarded since the years before the 
collapse of the Empire, it has been invaluable to 
developing enchanting. These mages have learned that 
the constellations are not flat, but in fact have 
width, height, and depth. Imagine positioning 
several gems so that they float in the air, then 
walking around them -- our constellations exist in 
three dimensions, as do we! Luckily, those who have 
been trained in the ways of Lunar Enchanting can 
study the constellation or celestial body to briefly 
memorize its sigil. 

When a sigil is placed on an item, it must be re- 
created accurately on a smaller but precise scale, 
and it must be drawn in all three dimensions. 
Obviously, this cannot be achieved with a simple 
quill or pencil, which is why an Enchanter's best 
friend is his enchanting burin. The burin, through 
the gem in its tip, allows a sigil to be drawn both 
upon a target object as well as in the space around 
it. Due to this, scribing a sigil is quite a 
difficult thing to accomplish, even for those of 
simplest design. 


The most basic sigils are called Foundation sigils, 
and represent a single constellation. If an 
enchantment is made with only one sigil, naturally 
these types of creations are referred to as 
Foundation Enchantments, or Foundation-based. 
Similar to the Foundation sigil is the Celestial 
sigil, though these types are representations of 
heavenly bodies such as the three moons, the sun, or 
the thirteen planets. They tend to be more difficult 
due to the foreign nature of such objects. 

Greater sigils can be made by overlaying Foundation 
or Celestial sigils over one another. When two such 
sigils are combined, the result is called a 
Conjunctive sigil. Some mages like to name these 
combinations, though this is not a widely used 
practice and owes more to pleasantries and politics 
with Clerics than anything else. For example, the 
constellation of the Shrew overlaid upon the sigil of 
the Vulture has occasionally been referred to as "the 
Sigil of Discord." The name actually means nothing, 
being derived from theology and owing little to 
nothing to the nature of the sigil itself. 


Yet more powerful enchantments can be made through 
the creation of Trines, which are three Foundation or 
Celestial sigils scribed upon one another. These 
have historically been named for the creator, but 
this practice has fallen out of use in recent times. 
Trines are among the most powerful sigil combinations 
and are harnessable by only the most adept of mages, 
but there is an even more potent type: Grand 
Squares, most commonly seen in artifacts of 
devastating ability. The notorious sphere known as 
the Deceiver which was capable of breaking the 
boundaries between the Plane of Abiding and the Plane 
of Probability employed no less than three Grand 
Squares on each of its three components. This helps 
explain why it took over five hundred years to create 
as mages capable of such feats are few and far 
between. 

Once a sigil has been successfully scribed upon an 
item, it must be activated. This is done by sending 
a jolt of Lunar magic coursing through its design. 
Several common spells are handy for this, including 
Unleash, Dazzle and Shadows. I would like to warn 
practitioners to be fairly cautious, as the choice of 
spell can have a direct impact on the quality of the 
final enchantment. 

Activated sigils must be bound to the device in 
question, or else they will soon fade and flicker 
away as the sigil loses cohesion. Any Moon Mage who 
understands the principle of basic enchanting 
knowledge can do this easily enough in fashion 
similar to adjusting the power levels in a runestone. 

A final note about sigils -- not every combination 
results in a usable enchantment, and some may even be 
outright detrimental! Recall the lessons learned 
about the Construct of Ras'Kon and how its heart of 
granite, while similar to the design of a Pi'houmun, 
nearly destroyed half of a village when it exploded! 



Chapter and Lesson Two: Sigil Scrolls. 

Now that we've discussed the nature of sigils, we've 
reached the point where most students will quickly 
realize the limits to using them. One of the biggest 
hurdles is the same we face when observing any 
constellation -- the daytime! Sigils, being three 
dimensional and therefore so much more than mere 
pictures, were effectively impossible to store on 
parchment. Weather and timing were all important in 
those days, as Enchanters relied on directly viewing 
the skies to learn sigils. Overcoming this had 
always been something of an enigma until the days 
when the Empire was on its last legs and strife was 
becoming commonplace. A young Moon Mage, rather than 
risk the increasing attacks of brigands and other 
lawlessness of the time period, managed to find the 
way that we still use today. By scribing the shadow 
of the three-dimensional sigil, one could, with a few 
mathematical conversions, store sigils on scrolls. 

This opened new doors for Lunar Enchanting. Scrolls 
could be kept for rainy days and studied from the 
safety of an indoor area. Many even took to selling 
sigils to younger Moon Mages who were not capable of 
learning the sigil directly from the constellation 
itself. Even now, the Phelim Club occasionally meets 
for the sole purpose of trading sigils and enchanting 
tips among its members. 

Unfortunately, only a single Foundation or Celestial 
sigil can ever be scribed upon a scroll. More than 
one sigil simply tears the scroll apart -- a 
testament to the power of a sigil if even the shadow 
of two can destroy paper! 

Chapter and Lesson Three: Predictions in the Palm 
of Your Hand 

A prime example of how sigils interact with one 
another are the devices known commonly as 
Constellation Amulets, or Constellation Jewelry. The 
name is actually a misnomer, as the enchantment can 
manifest itself in forms other than decorative 
baubles. One mage I know from Muspar'i seems to 
enjoy making these from desert stones while another 
on Mer'Kresh is fond of shark teeth. This 
versatility proves to be a boon, since the rich often 
will pay more for items that are aesthetically 
pleasing to their varied senses of style despite the 
fact that a "Constellation Ring" might create the 
same results as a "Constellation Snail Shell." 

The power of Constellation Jewelry is highly 
desirable. Such items are enchanted to hold a 
singular yet complex matrix that, when activated, 
gives the user brief hints about the future. This is 
very similar to the process that occurs when a Moon 
Mage predicts, and such imbued devices are prized 
among those who do not have an astrological advisor 
handy. 

They are also excellent tools for the Enchanter 
himself. I've come across numerous reports and 
historical debates about the aforementioned Construct 
of Ras'Kon. At the center of this heated argument 
among scholars is whether the creator used multiple 
jewelries to enhance his own abilities to a level 
necessary for the creation of such a monstrosity, or 
if he was simply naturally an utter genius. 

The constellations of the Wren, Coyote, Phoenix and 
Owl are all well suited for beginning a piece of 
Constellation Jewelry, though scribed by themselves, 
they do nothing. All Constellation Jewelry is, by 
its a nature, a Conjunctive sigil -- or in some 
cases, a Trine. Vigorously rubbing an incomplete 
piece of such jewelry can result in any layered 
sigils dissipating, which is handy for those 
combinations that simply don't work. If a functional 
Conjunctive sigil has been scribed, rubbing will 
activate the sigil's astrological magic. 

Not all combinations create desirable results. 
Experimentation is the student's friend, and I 
encourage the effort necessary to learn which 
Conjunctive and Trine sigils do what when creating 
Constellation Jewelry. 

And with these lessons given, I end this first book 
in what I hope will be an educational and promising 
series of research books. Enchant and reach your 
potential! 

- Enchanter Xathvier Calvaradde 


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