Constellation Jewelry


Constellation Jewelry, or Amulets as they are sometimes called, act similar to Moon Mage predictions and allow one to increase a specific skill for a short duration. Although Moon Mage predictions have the potential to be much more powerful, Constellation Jewelry has the advantage of allowing you to pick and choose what skill you wish to boost.


Constellation Jewelry was recently tweaked and this information is under review.

Important information about Constellation Jewelry:

1. There is a 50 ranks maximum cap on the boost a C.J. can give.
2. The duration of the rank boost is between 6-12 minutes, depending on the skill of the enchanter who makes them.
3. The type and value of the material you use plays a role in whether or not you can reach the maximum potential that your skills allow you to make. So even though your skills may be allow you to make a 40 rank boosting C.J., if you use a rock that has a value of 10 coppers, your C.J. may only be a 10 rank boost! I do not know what the value cap is for certain, but I think it may be about 2 gold. So don't use a pearl worth 3 platinum thinking that you will get a larger boost, if you get the full 50 rank boost out of something that only cost 2 gold. Also, using a 'jewelry' type item may increase your odds.
4. Constellation Jewelry has charges, or a limited number of uses. The number of uses is determined by your skills. The maximum number of charges is 5. Note: When focused on "At least two uses" in fact means 3-4.
5. Whenever you use a C.J. the game checks your Magical Devices skill. If you don't have enough ranks in that skill, you may accidentally use more than 1 charge when you activate the C.J. These charges are lost. You DO NOT get extra boosts from the extra charges expended. If your skill is too low, you may even lose charges WITHOUT successfully activating the C.J.
6. As you may already have guessed from 6, you can NOT 'stack' C.J. boosts. A boost from a C.J. will however stack on top of ability and spell effects that increase your skills.
7. You can FOCUS on a completed C.J. and see the number of charges, the vision that tells what skill will be affected and a vision giving a rough idea as to the power of the C.J. (number of ranks the boost will be). You need a pretty good amount of Magical Devices ranks to see this information though, especially the vision that tells the power, whereas it will flucuate greatly if your skill is lacking.

So you still want to make a Constellation Amulet:

Well, if you are still reading this I assume that you're not yet completely discouraged and want to try to make a C.J.
That being the case, I'll list what you need to construct this enchantment.

* 1 Enchanter's Burin
* Knowledge of the
Imbue spell (or a previously Imbued object)
* Something to Imbue that will become the Constellation Amulet
(remember, the optimal item would be a jewelry type item worth about 1-2 gold)
* A spell that can activate sigils (
Shadows, Dazzle, Unleash)
* A source for at least 2 sigils
(Whether you study the constellations themselves or use scrolls, at least one of the sigils will have to be a foundation sigil of either the Wren, Phoenix, Owl or Coyote. ONLY those 4 sigils will work as a foundation sigil for Constellation Jewelry.)

Steps to creating:

1. 'Spell up' with Seer's Sense, Clear Vision, Piercing Gaze and Aura Sight. This step is optional.

2. Cast Imbue on the item you are going to make into a C.J. You must do this TWICE in order to get it to 'warp'. That indicates that you successfully imbued the item. (If you already have an Imbued item, skip this step)

3. STUDY either the Wren, Phoenix, Owl or Coyote until you memorize the sigil. You may instead STUDY a scroll with one of those sigils on it. (Note: Those are the only 4 constellations that will work as a foundation sigil for a C.J. )

4. With your Enchanter's Burin in your right hand, and the object you are making into a C.J. in your left, SCRIBE MY <OBJECT>. If the sigil doesn't melt into the object you must go back to step 3.

5. Activate the sigil by casting either Shadows, Dazzle or Unleash on the object. If you fail to activate the sigil before it fades, you must go back to step 3.

6. Bind the sigil to the object permanently. Holding the object with both hands, FOCUS MY <OBJECT>. You have do this 2 or more times. If you fail to bind the sigil before it fades, you must go back to step 3.

7. STUDY the appropriate constellation for the type of C.J. you are trying to make until you memorize the sigil <see tables below>. You may instead STUDY a scroll with the sigil on it.

8. With your Enchanter's Burin in your right hand, and the object you are making into a C.J. in your left, SCRIBE MY <OBJECT>. If the sigil doesn't melt into the object you must go back to step 7.

9. Activate the sigil by casting either Shadows, Dazzle or Unleash on the object. If you fail to activate the sigil before it fades, you must go back to step 7.

10. Bind the sigil to the object permanently. Holding the object with both hands, FOCUS MY <OBJECT>. You have do this 2 or more times. If you fail to bind the sigil before it fades, you must go back to step 7.

Note: You may have to repeat steps 7-10 again if the C.J. you are making requires a 'Trine' sigil.

That's it, your done. Simply RUB the item to activate it.

Formulas for Constellation Jewelry:

Lore: Foundation Sigil - Wren

Foundation Sigil Conjunctive Sigil Trine Sigil Vision Skill Affected
Wren Wolf   Scribe in Library Scholarship
Wren Raven   Millstone Mechanical Lore
Wren Cat   Open Book Teaching
Wren Xibar   Shiny Kronar Appraisal
Wren Xibar Xibar Sack of Coins Trading
Wren Unicorn Xibar River of Blood Empathy
Wren Ram Xibar A Raccoon Animal Lore
Wren Wolf Phoenix Endless Sky Astrology
Wren Wren   Tuning Fork Musical Theory
Wren Wren Sun Glass Shattering Voice Instruments
Wren Wren Xibar Stretched Gut String Instruments
Wren Wren Yavash Dust Swirling Woodwind Instruments
Wren Wren Katamba Drum Percussion Instruments

Magic: Foundation Sigil - Owl

Foundation Sigil Conjunctive Sigil Trine Sigil Vision Skill Affected
Owl Katamba   Katamba Fluctuating Primary Magic
Owl Yavash   Flood of Energy Power Perception
Owl Xibar   Owl Glowing Harness
Owl Sun   Magical Stone Magical Devices
Owl Wolf   3 Concentric Rings Targeted Magic

Survival/Defense: Foundation Sigil - Phoenix

Foundation Sigil Conjunctive Sigil Trine Sigil Vision Skill Affected
Phoenix Albatross   Discarded Ironhelm Heavy Plate
Phoenix King Snake   King Snake Coiled Heavy Chain
Phoenix Viper   Viper Slithering Light Plate
Phoenix Magpie   Stolen Strap Leather
Phoenix Weasel   Weasel w/Tiny Link Light Chain
Phoenix Wolverine   Wolverine Blocking Shield
Phoenix Cat   Cat Leaping Stalking
Phoenix Katamba   Void Hiding
Phoenix Xibar   Open Eye Perception
Phoenix Sun   Wolf Sniffling Foraging
Phoenix Yavash   Web Falling Escaping
Phoenix Unicorn   Puddle of Blood First Aid
Phoenix Ram   Cured Leather Skinning
Phoenix Raven   Beak Stuck Lockpicking
Phoenix Dolphin   Fish Cutting Swimming
Phoenix Panther   Coin Rolling Stealing
Phoenix Scorpion   Insect Scurrying Evasion
Phoenix Ram Cobra Glint Of Steel Backstab
Phoenix Cat Ram Hunter Closing In Scouting

Weapons/Offense: Foundation Sigil - Coyote

Foundation Sigil Conjunctive Sigil Trine Sigil Vision Skill Affected
Coyote Wolverine   Wrestling in the Brush Brawling
Coyote Magpie   Snatching Up Bugs Composite Bow
Coyote Albatross   Albatross Diving Long Bow
Coyote Nightingale   Nightingale Flying Short Bow
Coyote Phoenix   Roaring Flame Heavy Crossbow
Coyote Dove   Dove Launching Light Crossbow
Coyote Wren   Wren Darting Light Thrown
Coyote Raven   Raven Descending Heavy Thrown
Coyote Centaur   A Man-Horse Halberds
Coyote Unicorn   Unicorn Jabbing Pikes
Coyote Boar   Boar Kicking Slings
Coyote Ox   Oxen Team Staff Sling
Coyote Ram   Ram Crushing Quarter Staff
Coyote Dolphin   Dolphin Driving Short Staff
Coyote Cat   Captured Mouse Light Edged
Coyote Lion   Savage Lion Heavy Edged
Coyote Wolf   Snarling Wolf Medium Edged
Coyote Panther   Panther Two-Handed Edged
Coyote Weasel   Grinning Weasel Light Blunt
Coyote King Snake   King Snake Wrapped Medium Blunt
Coyote Viper   Viper Nudging Heavy Blunt
Coyote Shark   Massive Shark Two-Handed Blunt
Coyote Scorpion   Scuttling Scorpions Multi Opponent
Coyote Cobra   Cobra Swaying Parry

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