These are the current spells available in the Perception Book.


 

Name Rating Minimum
Mana
Mana Cap
Clear Vision 4 70
This spell's power lies in its versatility. It gives you a bonus to your Perception ranks. This can benefit you in a great number of ways. From searching for thieves, to finding traps on boxes, to enchanting; this spell is a must have for all Moon Mages. I believe the maximum duration one can achieve is about 23 minutes. The spell can be 'refreshed' before the duration is up.
Piercing Gaze 8 55
Some things this spell will let you do are: Make observations through cloud cover, look inside locked boxes, and supposedly a few doors. It is also very helpful in enchanting... in the 'binding' stage I believe. I suggest this spell for higher circle characters who plan on enchanting a lot. It has a pretty good duration even at minimum mana. The spell can be 'refreshed' before the duration is up.
Distant Gaze 6 60
This spell can be useful, and you need it for some other spells. The aspect of aiding your Power Perception is also a nice perk. However, If you don't find a great need to watch stuff through your moonbeam, or you never seem to have problems with running low on attunement, I wouldn't bother with this spell. Personally, I use it all the time. Disant Gaze also teaches Primary Magic very well by repeatedly casting it. Make sure to RELEASE GAZE before you cast it again to ensure you actually learn. People see a floating eye at the location of your moonbeam when you cast this spell. The eye is the same color of your character's eye.
Locate 10 50
This spell lets you 'see' where a person is when cast. It won't work if they are on a boat or ferry. If they are inside a building or underground, it is harder (takes more mana), but is still possible. You can also locate hidden people, but there is a skill check to do so. You can also cast it without a target and sense NPC characters, monsters, and animals within 2 rooms of your current location. Everyone in the room with the target will feel like they are being watched when you cast this spell.
Seer's Sense 10 56
This spell gets 5 stars simply for being our main defensive spell. Add in the fact that you can form 'links' with people and utilize other spells on them, and you have one of the best spells in our Guild. When self cast you get a bonus to your Evasion ranks. Duration on the self cast evasion bonus depends on your skill, maxing out around 17-20 minutes I believe. Max duration on the link aspect is about 1 hour long I believe. It is also a common belief that this spell aids in someway while enchanting. Unless you set around in town 24/7 and just talk to people, I suggest you get this spell. Heck, even if you do sit in town all the time, you should still get this spell, you never know when there will be an invasion. (Note: It may be my imagination, but Seer's Sense also seems to help with Disarming Traps and Picking Locks.)
Aura Sight 6 60
Aura Sight gives a boost to your Power Perception skill, supposedly this boost is greater than the one that Distant Gaze gives, but I don't think that is true until you have enough skill to pump a lot of mana into Aura Sight. Using as much mana as I could without backfiring, I couldn't notice a difference between it, and Distant Gaze. At that much mana my duration was 6 minutes, kind of short. Aura Sight also helps with enchanting and predictions... somehow. As far as I know, no one knows exactly what it does for either one. It's hard to rate Aura Sight off of my limited knowledge of it, but I didn't find it impressive personally. This spell is for higher circle Moon Mages in my opinion, at least 30th circle I would think. Otherwise you won't be able to cast it with enough mana to really benefit all that much from it.

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