These are the current spells available in the Psychic Projection Book.


 

Name Rating Minimum
Mana
Mana Cap
Hypnotize 3 75
This spell is one of our better spells, even though it's not as powerful as it once was. Hypnotize grows with the caster and goes from being just a spell that can save your life, to a spell that you can use in conjunction with your other attack spells, your weapons, or other players, to rapidly dispatch monsters. There are 3 states to Hypnotize, the state you can reach is dependent on your skills and mana used. They are: "less aggressive", "passive", and "extremely relaxed." In the "less aggressive" state the monster won't attack, and will simply set in the room avoiding combat. This state has the longest duration. In the "passive" state the monster will not attack, and you may issue COMMANDS for it to obey. Known commands are BEG, DIE, LIE, KNEEL, FREEZE, RETREAT, FALL, BOW, FLEE, STAND. Flee is useful for getting creatures to leave the room. You will have to command the creature to flee more than once if it is at melee or pole range. Fall, Die, and Lie all make the creature lay down on the ground, reducing its evasion and decreasing its balance, making it an easy target for weapons or spells. The rest of the commands are mainly for role play purposes. In the "extremely relaxed" state the monster can't move at all for about 20 seconds. It doesn't lose its balance, but it is still made an easy target due to the huge evasion penalty.
Mental Blast 10 65
When cast at a creature or player you send energy into them, probably stunning them, and possibly knocking them unconscious. This spell gives nerve damage to varying degrees, depending on how bad the target was effected when you 'blasted' it. If you manage to stun something good enough, or knock them out, they will drop anything they are holding in their hands. Any thing that is sleeping because of this, can be hidden in front of without fail, but you will not learn from doing so. The two main uses of this spell are: 1) Helping you quickly kill something. 2) Disarming something so you can fight it more safely. This second use if more for those mages who like to keep their combat skills trained. Note: If you can not knock something out with one cast of Mental Blast, try casting 2 quick casts on the target. A stunned target is very easily knocked out.
Confusion   ? ?
This spell is not currently 'live' in game.
Shadow Scribe   ? ?
This spell is not currently 'live' in game.
Psychic Shield 1 66
Seemingly only useful against the Moon Mage book of Psychic Projection spell, this spell actually protects from all "vs. Will" type spell effects. The spell is fairly difficult to max out. This spell teaches pretty well I should note, and many people choose it just for that. If you have a Psychic Shield up, you can Thoughtcast to, but the cascade feature of a Seer's Sense link will not work on you. It takes a pretty high amount of skill to be able to max out a Psychic Shield... At least over 200 Primary Magic and Harness.
Shadowling 23 73
Shadowlings help you recover your attunement faster than normal, thus the appeal of this spell. They can't be cast outdoors if it is daytime, and they won't follow you. Useful for times when you are sitting somewhere doing a lot of spell casting. I am fairly certain that more mana into the spell makes the Shadowling help your attunement slightly faster.
Shadow Servant 44 54
This spell can help you by keeping you from becoming encumbered by letting you 'store' items in the servant for a long time, 90 days I think. It can also be the cause of you losing some items. My advice? Don't EVER stick something that you can't easily replace inside the servant. Best use is for it to carry bundles of skins or treasure boxes, you may wish to store other stuff, but just remember, there is a risk you can lose your items. You can do a PERCEIVE and sense roughly how far away your servant is. Supposedly, you can recast the spell and have the servant appear right in front of you with all the items you had given it, however I think there are some bugs with this and you could lose items if you decide to do this. To use the servant, all you have to do is GIVE stuff to the servant and it will swallow it. Since it is sort of eating your stuff, if you give the servant anything that is considered a food type item, it will be gone! The servant actually eats it. When you want something back from the servant, GET <OBJECT> FROM SERVANT. You need Piercing Gaze to see inside the Shadow Servant. Oh yeah, you need that 44 mana to cast, so don't get the spell early on, or you won't be able to cast it.
Thoughtcast 14 ?
Can be very useful, especially since you can cast this spell even without a Seer's Sense link if you put a lot of mana into it. This spell works great in conjunction with Shadewatch Mirror, allowing you to communicate with the person you are watching. If you and your friends all use something like AIM or ICQ, this spell may not be for you. If you cast Thoughtcast at yourself, you will be stunned, due to intense feedback inside your head.

[Perception] [Moonlight Manipulation] [Transduction] [Stellar]

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