| Games | |
| So what are Role-Playing Games? | |
| Watch children play "Let's pretend".
In a role-playing game each player interprets the personality of a real or imaginary character in an environment presented by one or more Game-Masters. The environment can be entirely imagined and presented in words or it can be represented by images, figurines, models, props, costumes, make-up, special effects, sound tracks and prepared locations; whatever is appropriate to the subject and the taste of the participants.
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| Table-top RPG's | |
| The classic original game which created a
widespread audience beginning in 1975 is Dungeon's & Dragons. A
development of table-top skirmish wargames to include fantastic monsters
and fairy-tale magic. The game is often played with miniature figurines
(toy soldiers) representing the protagonist characters and their
opponents with scale maps or dioramas representing the immediate world
around the characters. Like many wargames, the outcome of characters
actions is decided by the throw of dice.
In the long run we found the rules annoying, mechanistic and inconsitent and the provided material inclined to very shallow and simplistic play. Over time (and we are talking decades here :-) we found that we enjoyed games with more storytelling, emotional character involvement and less dice rolling. But D&D set many feet on the path and it deserves an honourable mention for that alone.
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| EPT | |
Long before Professor M.A.Barker became a
famous oriental linguist, he started playing with toy soldiers and
creating stories about a fantastic planet in the far future, inhabited
by post-technological humans and strange alien races with remnants of
technology having apparently magical powers. These stories have
blossomed into an intricate and original setting for intrigue and
heroism.
We obtained a copy of the rules in about 1977 but, despite being fascinated, found the background a little too alien and the rules a little too primitive for comfort. Many years later we were very fortunate to be introduced to an intensely realised long-running 'campaign' which has permenently scarred..er.. I mean has made a deep and lasting impression on us. We shall always treasure our membership of the Clan of the Hall of Stone and the friendship of Ian Marsh, Simone Cooper, Patrick Brady and Fraser Hotchkiss..
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| An effort to re-create a more 'realistic'
feel for the world of feudal lords and mediaeval mages. This was the
absorbing campaign of our latter days at university. Many thanks to our
GM Keith Upton.
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| Why should imaginary games take place in
milieu of restricted technology? The Science-Fiction role-playing game
was born, heavily influenced by E.C.Tubb's 'Dumarest' series of pulp
novels. Characters born then are still in play in a resurrected game running today by email and greatly enriched by the great strides in TV Sci-Fi during the intervening years. This specific campaign came to a close in April 2003. See Darknebula. When that site closes I hope to host the write ups here. Through all the years since university our involvement has been guided by Andy Slack, who is now our brother in law, having been foolish enough to marry my wife's sister after meeting her when he was best man at our wedding.
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| It is not actually necessary to leave this
planet to find an environment and an ethos radically different to those
familiar to a traditional European upbringing. mediaeval and renaissance
Japan are startlingly unique and absorbing. The real secret lies in
having a Game Master passionate about his subject and of infinite
deviousness.
We played almost every weekend from our first wedding anniversary in 1981 until 1988. Emma's character, Shuntokumaru-sama, unlike the rest of us, never died and from a callow youth of 16 years retired a Daimyo and hero at 34 with two beautiful loyal wives, a relationship with an undersea dragon princess, the affair with the Tiger Girl in the mountains and of course the undying love of the unstable Ninja woman, Shoja Toratoshi.
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| The Amber Diceless
Role-Playing Game became such a phenomenon in our life recently that
it gets a page of its own.
Jennifer Decker started running an Amber campaign for us before she moved away. Game Log
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| Freeform Games | |
| Why sit around describing what your character is trying to
do? Why not stand up find a costume, a space reminiscent of the locale
in the story and act out impromptu what you want the character to
attempt?
Amber was the first game where we discovered the delights of this style of play, taking the parts of characters directly inspired by the books. We then discovered the weekend-long fully costumed games presented in the UK by
Creating games of this magnitude, 48 hours and dozens of players, is not easy and so it has spawned the mini-freeform game of 4 to 12 hours. Some can even be purchased online.
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| Conventions | |
| Quite apart from intense gaming experiences, especially for Amber, conventions were a wonderful way to find friends in Italy and we had some magical weekends to remember. | |