Games
So what are Role-Playing Games?
Watch children play "Let's pretend".

In a role-playing game each player interprets the personality of a real  or imaginary character in an environment presented by one or more Game-Masters. The environment can be entirely imagined and presented in words or it can be represented by images, figurines, models, props, costumes, make-up, special effects, sound tracks and prepared locations; whatever is appropriate to the subject and the taste of the participants.

 

Table-top RPG's
The classic original game which created a widespread audience beginning in 1975 is Dungeon's & Dragons. A development of table-top skirmish wargames to include fantastic monsters and fairy-tale magic. The game is often played with miniature figurines (toy soldiers) representing the protagonist characters and their opponents with scale maps or dioramas representing the immediate world around the characters. Like many wargames, the outcome of characters actions is decided by the throw of dice.

In the long run we found the rules annoying, mechanistic and inconsitent and the provided material inclined to very shallow and simplistic play. Over time (and we are talking decades here :-) we found that we enjoyed games with more storytelling, emotional character involvement and less dice rolling. But D&D set many feet on the path and it deserves an honourable mention for that alone.

 

EPT
Empire Of The Petal ThroneLong before Professor M.A.Barker became a famous oriental linguist, he started playing with toy soldiers and creating stories about a fantastic planet in the far future, inhabited by post-technological humans and strange alien races with remnants of technology having apparently magical powers. These stories have blossomed into an intricate and original setting for intrigue and heroism.

We obtained a copy of the rules in about 1977 but, despite being fascinated, found the background a little too alien and the rules a little too primitive for comfort. Many years later we were very fortunate to be introduced to an intensely realised long-running 'campaign' which has permenently scarred..er.. I mean has made a deep and lasting impression on us. We shall always treasure our membership of the Clan of the Hall of Stone and the friendship of Ian Marsh, Simone Cooper, Patrick Brady and Fraser Hotchkiss..

 

An effort to re-create a more 'realistic' feel for the world of feudal lords and mediaeval mages. This was the absorbing campaign of our latter days at university. Many thanks to our GM Keith Upton.

 

Why should imaginary games take place in milieu of restricted technology? The Science-Fiction role-playing game was born, heavily influenced by E.C.Tubb's 'Dumarest' series of pulp novels.

Characters born then are still in play in a resurrected game running today by email and greatly enriched by the great strides in TV Sci-Fi during the intervening years. This specific campaign came to a close in April 2003. See Darknebula. When that site closes I hope to host the write ups here.

Through all the years since university our involvement has been guided by Andy Slack, who is now our brother in law, having been foolish enough to marry my wife's sister after meeting her when he was best man at our wedding.

 

The first game as unique as EPT in background, completely invented with it's own cultures, religions, races and nonhumans. Characters are no longer restricted by artificial classes. Any pious believer can wield the magic of his or her deity. This game was a sheer delight with simple rules and a whole new universe to explore with new and unique physics and philosophy.

Runequest also introduced us, in 1982 to our friend Ian Marsh. He was the only person other than us playing Runequest at Reading Games Fair.

 

BUSHIDO
It is not actually necessary to leave this planet to find an environment and an ethos radically different to those familiar to a traditional European upbringing. mediaeval and renaissance Japan are startlingly unique and absorbing. The real secret lies in having a Game Master passionate about his subject and of infinite deviousness.

We played almost every weekend from our first wedding anniversary in 1981 until 1988. Emma's character, Shuntokumaru-sama, unlike the rest of us, never died and from a callow youth of 16 years retired a Daimyo and hero at 34 with two beautiful loyal wives, a relationship with an undersea dragon princess, the affair with the Tiger Girl in the mountains and of course the undying love of the unstable Ninja woman, Shoja Toratoshi.

 

GURPS
The Generic Universal Role-Playing System. GURPS has a wonderful character creation system that helps you create interesting characters equitably balanced with everyone else's. It also has a very simple, consistent rules system which can be adapted to many, many background environments. We have enjoyed this for many years.

Memorable campaigns 

  • 'Middle Earth' by Rob Huggett using the Iron Crown Enterprises Tolkien supplements. Elf, Dwarf, fugitive Rhudaur hillman mage, jealous Black Numenorean captain, stout knight, 
  • '1833' by Rob Huggett. Featuring the incomparably enchanting exiled Polish Countess Alicia, Richard Sharpe's son the Rifleman Patrick Saltchurch, Roderick Forsythe the unstoppable cavalry officer, Fitzroy Alleyn-Howard the scholar, Safie the fugitive Coptic clergyman and the inimitable Patrick O'Rourke scoundrel Irish groom and disgraced ex-Dragoon.
  • Glorantha by Rob Huggett, Athos and Aletheia the Humakti fanatics (Death and Truth), Jonathan the young Orlanthi hero, Stephen the Minotaur Storm Bull, John Abdey's unscrupulous Issaries trader, Justin's wily scout. The character assassination of all Yelmalios.
  • Traveller, Andy has run using Gurps recently
  • EPT both Andy Slack's (simplified rules) and Patrick Brady's (semi-diceless)
  • Tony Mitton's brief continuation of The King's Musketeers.
  • Pete Marshall's prequel to his current swashbuckling campaign when we played grandparents of the Musketeers and achieved the Holy Grail.

 

 AMBER

The Amber Diceless Role-Playing Game became such a phenomenon in our life recently that it gets a page of its own.

Jennifer Decker started running an Amber campaign for us before she moved away. Game Log

 

Freeform Games
Why sit around describing what your character is trying to do? Why not stand up find a costume, a space reminiscent of the locale in the story and act out impromptu what you want the character to attempt?

Amber was the first game where we discovered the delights of this style of play, taking the parts of characters directly inspired by the books. We then discovered the weekend-long fully costumed games presented in the UK by

SFCP logonow sadly defunct

Creating games of this magnitude, 48 hours and dozens of players, is not easy and so it has spawned the mini-freeform game of 4 to 12 hours. Some can even be purchased online.

 

Conventions
Quite apart from intense gaming experiences, especially for Amber, conventions were a wonderful way to find friends in Italy and we had some magical weekends to remember.