
EQ Teaching Tips
Every hands-on EQ class will be different, depending upon the
resources and limitations of the particular computer lab in which you are
teaching. You may be using a state-of-the-art computer lab in a classroom
setting or students may be providing their own laptops in an informal setting.
You may have access to printers and to the Internet, or your only resource may
be the computers themselves. In any case, here are some helpful guidelines for
planning and conducting an EQ class:
WRITE A PROPOSAL OR CLASS DESCRIPTION. Give a brief overview of the class
so that your students know what they can expect to learn about EQ6. Be concise,
but be sure to communicate your enthusiasm and excitement! Specify the
appropriate skill level, state any prerequisites, and give dates, days, times,
and sponsors (guild, quilt shop, etc.)
SIGN A CONTRACT. Sign a contract with the class sponsor or with the
computer lab. Sylvia Landman has included a standard contract model in Chapter
21 of her book "Crafting for Dollars." This book is an excellent reference for
aspiring teachers and is available through the Quilt University bookstore or
through Sylvia’s website:
http://www.sylvias-studio.com/ Be sure to state a maximum and minimum
enrollment.
PROMOTE YOUR CLASS. Send class information to the Electric Quilt Company
(webmaster@electricquilt.com)
in advance so that they can announce your class on their website.
PREREQUISITES. If students are bringing their own laptops, require that
EQ6 be loaded and operational on their computers BEFORE the class starts. Also
insist that students bring an external mouse. Be sure to state clearly that each
student must know how to run her own laptop and that you will not provide
technical assistance during class.
PLAN WELL. Individual class sessions should last no longer than three
hours each. Organize the class into tasks. Divide the tasks into an hourly
schedule and maintain this schedule. Be prompt in starting and ending the class.
If computers are being provided for the students, suggest in advance that they
bring an appropriate saving device (floppy, CD, memory stick, etc.) so that they
can bring their project files home.
ARRANGE FOR HELPERS. If you are teaching a large lab class, it is
important to have experienced EQ6 users to assist you. These teacher aides
should be familiar with the class outline and the features and functions that
you will cover. Be sure to introduce your helpers to the class and thank them
for their assistance.
BE PREPARED. There will be technical challenges, otherwise known as minor
disasters, in each class. If possible, keep at least one computer in reserve so
that you have an extra machine available if any of the others break down. If you
are teaching in a lab situation in which computers are provided, be sure that
technical assistance is provided during the class.
KNOW THE TOPIC. Be comfortable and confident with EQ6's major features
and functions: the drawing, coloring, and quilt design tools. Explore the
extensive EQ6 Libraries so that you are familiar with this important resource.
You don’t have to know everything about the program but you DO have to know it
very, very well in order to teach it effectively.
TEACH WHAT YOU KNOW. Teach or demonstrate the EQ6 features that you are
comfortable with, keeping in mind that you cannot know everything there is to
know about the program. Admit when you don’t know the answer to a question and
offer to answer it later in class when you have had time to think about it.
KNOW YOUR AUDIENCE. Start each class by asking students how much computer
and EQ experience they already have. Observe their activity in class and then
adjust your presentation and pace accordingly, giving them more information if
they are experienced, but less if they are not familiar with the technology. Do
not overestimate beginners!
PAIR STUDENTS. Students learn more effectively when they work together in
pairs, sharing a computer and taking turns as they each exercise the program’s
functions. Pair a beginner with a more experienced student, if possible. Keep
the class working together. Students who forge ahead invariably get lost or miss
critical information.
DISTRIBUTE HANDOUTS. Give students a class outline that includes
illustrations of each design that they will create.
GIVE CREDIT. If you use someone else’s ideas or designs, you must give
them credit. You cannot distribute copyrighted material in your class without
first obtaining permission from the author or designer. If you use a book or
pattern in class, students should be required to buy the book.
ENCOURAGE QUESTIONS. Tell students that every question is a good one that
will benefit the class. There are NO stupid questions. Remain on topic and don’t
be sidetracked by questions that are too advanced or are outside of the class
material. Try to distribute your attention equally to all students in the
classroom.
SCHEDULE PLAYTIME. You should schedule 10-15 minutes of experimentation
during each hour of class. Walk around the classroom and observe the students’
progress. Offer assistance and encouragement freely. Have extended activities
ready for students who are more advanced.
SHARE RESOURCES. There are many free resources that you can recommend to
your students, beginning with the Electric Quilt Company website (www.electricquilt.com).
It is important to let them know that they are part of an interactive community
that will welcome their questions and contributions. Strongly encourage students
to use the EQ Help file, to read the EQ6 User Manual, and to explore the EQ6
accessory books!
FOCUS ON THE GOAL. Your primary goal should be to teach students what
THEY need to know, not to show off what YOU know!
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