EVAN V. SHECHTMAN

7 Alderbrook

(949) 551-6711 or evan_shechtman@cox.net

Irvine, California 92604

 

GAME PROGRAMMER

 

            ·       Skillful and knowledgeable game designer/programmer with a passion for creative coding.

            ·       Resourceful / experienced, able to visualize and utilize a wide range of 3D math concepts.

            ·      Proficient at enhancing game play with physics based realism emphasizing efficiency and performance.

            ·      Broad knowledge of visibility determination including bounding volume construction / testing, spatial partitioning and portal systems.

            ·      General experience with environmental and interobject collision detection.

            ·      Development of software / tools for integration of audio/visual components to game engine technologies.

            ·      Strong ability to work within a team environment involving brainstorming, collaboration, revision, “concept / feel”, and game development.

 

KEY AREAS OF EXPERTISE

 

    LANGUAGES

            ·     C/C++, Java, Basic (Visual Studio 6)         Win32 API, DirectX 8.1/9.0 API

            ·     x86 Assembly Language (MASM)              HTML, Web Design

            ·     UNIX Shell Script, C-Script, MAXScript   Lisp (used in AI implementation)

 

   OS    ·     Windows (98 and NT), Linux, SunOS, Solaris, MacOS

 

   GRAPHICS SOFTWARE

            ·     3D Studio Max 5, trueSpace 5.1, Lightwave 7, Maya Unlimited 4.0

            ·      Character Studio 3.1, Poser 4  RealFlow 1.3, Reactor Plug-in

            ·     3D GameStudio A5 Pro            Adobe Photoshop 7

                 

   GENERAL

            ·       Linear Algebra / Discrete Mathematics         Linear / Rotational Physics

            ·      Trigonometry / Analytical Geometry             Artificial Intelligence

            ·      Algorithm Analysis / Optimization                 Character Animation / IK

            ·      TCP/IP & Socket Networking                       Message-Based Architecture

          ·      Combinatorics / Statistics                               Written & Oral Communication

 

A STRONG ACHIEVEMENT HISTORY

 

·    Researched, developed, and designed a Frisbee Golf PC Game written in C++ using DirectX 8.1 API freely available on the WWW at Frisbeegame.com.

 

·    Implemented a turtle racing PC game in C++ using Win32 API synchronization methods, including event driven models, and socket-based heterogeneous networking.

 

·     Created a version of the classic game, Mancala, using the functional language, Lisp, to demonstrate heuristic based AI techniques.

 

·     Taught seminars at UCLA and UCI geared toward personal business development and organization utilizing the MS Office Professional package. Web design was also introduced using Dreamweaver 4 and Flash 5.

 


 

PROFESSIONAL EMPLOYMENT

 

·     Database Designer, Technologies West, created and currently maintains MS Access derived database system software incorporating sales tracking, employee compensation programs, and custom tailored production reports coded in Visual Basic. (1998 – present)

 

·     Personal Computer Training Consultant, Complete Computers, train people in various applications of computers to include word processing, desktop publishing, spreadsheets, direct mail design and programming. Provide hardware/software recommendations to enhance development. (1994-Present)

 

·     R&D Specialist, 9 ALARM 1 Security Corporation, ADP Corp., responsible for all computer applications and design to include database management, financial applications, brochure design, hardware and software analysis, and product promotion. (1992 – 1993)

 

EDUCATION

 

·      Graduated from San Diego State University with my BS – Computer Science (1996 – 2002)

·  Graduated from Woodbridge High School, Irvine, CA.  (1996)

 

REFERENCES

     

·     Sid Kritzstein, Owner, Technologies West, Coto de Caza, CA.

·     Fred Schuler, Owner, ADP Corp., Irvine, CA.

·     Paul Arnold, President & Owner, 9 ALARM 1 Security Corporation, Aliso Viejo, CA.

·    2002 Computational Science Olympics, The Juan Parrondo Experience Matlab Script

 

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