To enable Falcon 4.0 multiplayer connection through a linux router or firewall with the 2.4 series kernel make sure iptables is installed (it is by default) and loads on machine startup. Just type in the following commands or put them in a startup script. The first ip address is your external address, eth1 is the interface for the external address (yours may be different, eth0, for example. Use /sbin/ifconfig to find out). The second address will be the address of the machine on which Falcon is being played (your address may be different, use winipcfg). This has been tested on Redhat 7.2 but should work with any 2.4 kernel. /sbin/iptables -t nat -A PREROUTING -d 24.188.53.16 -p tcp --destination-port 2934 -i eth1 -j DNAT --to 2.168.0.202:2934 /sbin/iptables -t nat -A PREROUTING -d 24.188.53.16 -p tcp --destination-port 2935 -i eth1 -j DNAT --to 192.168.0.202:2935 /sbin/iptables -t nat -A PREROUTING -d 24.188.53.16 -p udp --destination-port 2934 -i eth1 -j DNAT --to 192.168.0.202:2934 /sbin/iptables -t nat -A PREROUTING -d 24.188.53.16 -p udp --destination-port 2935 -i eth1 -j DNAT --to 192.168.0.202:2935