| Scouting
Speed
Running
speed is a tool that you are born with. There are athletes who have
been able to improve their speed a step or two by adding strength in
their legs, increasing their lower half flexibility, performing plyometric
exercises, and just by practicing their form and running, but those
athletes had that potential already built in and had not adequately
developed it. If hard work was all it took to run a 6.3 second 60 yard
dash, then baseball would be full of players who could steal 80+ bases
a year. Hard work, however will give you every opportunity to be your
best.
Speed
is a valuable commodity for running the bases - and scoring runs - and
for defensive range. Quick ballplayers can catch more balls because
they can get to more balls.
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Timing the 60 Yard Dash
When it comes to evaluating speed, there are Major League clubs
who make it mandatory for their scouts to run prospects in the 60-yard
dash. Most clubs look for times under 7.00 in the "60". Times of
6.7 - 6.9 usually equate to an average runner on the playing field.
Of course anything faster is considered above average.
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Timing a Hitter From Home to First Base
The universal way to scout speed on the playing field is to time
hitters from home to first base. The scout starts the stopwatch
on "contact," or as the bat is hitting the ball; It is important
to anticipate the swing to get an accurate time. Most scouts will
click their watch as the ball is crossing home plate, whether the
batter swings or not, in anticipation of contact. The scout then
stops the watch as the hitter's foot touches first base, again anticipating
the contact to stop the watch as accurately as possible. Since left-handed
hitters are a step closer to first base, their times are graded
a 10th of a second quicker. |
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Right
Handed Hitter |
Left
Handed Hitter |
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Above
- Average |
4.2 seconds |
4.1 seconds |
|
Average |
4.3 seconds |
4.2 seconds |
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Below
- Average |
4.4 seconds |
4.3 seconds |
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Very
Below - Average |
4.5 seconds |
4.4 seconds |
Of course, a player's position adds importance to the running times.
A catcher's or first baseman's running time is expected to be below
average, or worse. There are catchers in the Major Leagues who run 4.8
to first base. There are power hitters in the outfield who run 4.6 to
first, but hit 30+ homeruns a year. Speed IS important for shortstops
and centerfielders, and to a lesser extent, second baseman and third
baseman. The bottom line is this: If you are not going to be a power
hitter or drive in a lot of runs, you had better score runs or take-away
hits and runs with your speed and glove.
The
times to first base can be deceiving if the hitter has a swing with
a long follow-thru, because those hitters are slower to get out of the
batter's box. It is essential that a scout watches a player run around
the bases - for example running from first to third - in order to get
an accurate feel for a player's true speed. An outfielder can show his
true speed by running down balls in the gaps or to the fence. Stealing
bases is also another way to display your true speed. So, these running
times are a reliable indicator of speed, but they are not always the
whole truth.
Scouting
Pitchers
When
a scout goes to a ballpark to evaluate a pitcher, there are a number
of items that are observed and graded. Velocity is only part of the
evaluation; There are many pitchers in high school and college that
can touch 90+ mph on the radar gun but are not really considered professional
prospects. Listed below is a list of pitching criterion used by most
Major League clubs
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Fast Ball: We start with this because
it is the most obvious. Scouts want to see a pitcher'' average velocity
- what your fastball pitches at on a consistent basis throughout
a game. (some scouts call it "the cruising speed") Your top velocity
is also noted and may be used, depending on your age and mechanics,
to project a better fastball grade in the future. Along with radar
gun readings, a scout must look at how the baseball moves, sinks,
cuts, etc. in order to complete the fastball grade. If you throw
90 - 91 mph, but it is straight as an arrow and gets hit frequently,
your fastball may be given a below average grade despite it's velocity.
The
following fastball velocities are Major League Baseball pitcher
ratings
| Very Above Average |
94+ mph |
| Above Average |
92 - 93 mph |
| Average |
89 - 91 mph |
| Below Average |
87 - 88 mph |
| Very Below Average |
85 - 86 mph |
(Left-handed
pitchers are graded on the same scale, but fastball velocities
are usually given less weight if their breaking balls and change-ups
are effective.)
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Arm Action: Scouts will note at what
arm angle you throw from. Moving from highest release point
to the lowest, the arm angles are: over-hand, high 3-quarter, 3-quarter,
low 3-quarter, or sidearm. Next, scouts will determine how much
tension, or effort, is in the arm action. A max-effort pitcher
is tough on his arm and risks injury, as opposed to someone who
is smooth and effortless. Pure arm speed is also noted, which
usually translates to tighter rotation and better velocity with
pitches. A pitcher's arm action will also determine what type f
break a curve or slider will have (down break, sweeping, sharp,
loose, hanging, etc).
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Delivery: Are pitching mechanics clean
and smooth, or is there work to be done with the mechanics? There
are a wide variety of mechanical flaws that may prohibit a pitcher
from being efficient and consistent. Scouts need to note both the
good and the bad, or what needs improvement.
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Breaking Pitches: This includes curves,
sliders and screwballs. A major league pitcher needs at least two
quality pitches to keep hitters off-balance. Scouts need to grade
the effectiveness of the breaking balls on a Major League scale.
Good breaking balls have velocity, they break late (close to home
plate), have a tight rotation (tougher to read the spin), and hitters
struggle to make solid contact with them.
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Other Pitches: This includes the split-finger,
change-up, knuckle balls, etc. Again velocity, rotation, sharpness,
and how hitters react to them will help determine their grade.
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Aggressiveness: Does the pitcher go after
hitters with his fastball? Does he challenge hitters with his best
stuff? Does he work quickly on the mound between pitches? Does he
intimidate hitters with his body language and attitude?
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Baseball Instincts: Does he have a feel
for pitching (knowing when to use his fastball or when to go off-speed);
Is there field awareness for where base runners are and where the
play needs to be made; does he back-up bases and cover first base
when necessary; and does he support his teammates after an error
is made?
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Control: Can the pitcher pitch, or does
he just throw in the direction of the plate? Can he locate his fastball
for a strike when behind in the count? Does he pitch ahead-in-the-count,
or behind? On average, a good inning for a pitcher would be 15 pitches
or less. Greg Maddux of the Braves once threw a complete, nine inning
game on 78 pitches, which is fewer than 9 pitches an inning ...
on average.
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Physical Maturity: Scouts will evaluate a
pitcher's body to determine if he "feels" the pitcher can improve
his velocity in the future with added strength and natural, physical
maturity. Scouts will examine the height, weight, visual body fat,
and athleticism to help them come to a conclusion. There are some 20
year old pitchers who have been weightlifting for 3 or 4 years and
are so physically developed that it is difficult to project any
velocity improvement from maturation. But on the other hand, scouts
have seen high school pitchers weighing 165-175 lbs. Adding 2-5 mph
on their fastball as they gain weight and strength in pro baseball.
The problem is, strength and maturity does not insure added
velocity, so this is purely speculative, or "playing a hunch."
Each Major League team has their own report forms for
evaluations, and these items are on them. Arm action and fastball
grades are perhaps the two most important evaluations. Arm action
evaluations are important because they will tell a team if there is
a "better than average" chance of a future injury, because of how
the players arm works. Arm actions are difficult to change in
pitchers, and there are risks involved in changing how the arm works
- velocity may decrease, the angle of the breaking ball will
probably change, and the pitching arm is susceptible to injury
because the muscles are being used differently. So the arm action
had better be able to work efficiently and resist injury.
The fastball evaluation is largely dependent on
velocity, but movement and how hitters react to it is also very
important. You can teach a fastball how to move, but velocity is
God-given. A Major League pitcher had better be able to have enough
velocity or movement to get the best hitters in the world
out.
Scouting
Catchers
The evaluation of high school catchers may be the most
subjective of all the scouting involving young players. Many
professional scouting directors will tell you that after pitchers
the drafting of high school catchers has the biggest "wash out" rate
percentage among players drafted each year.
Some scouts like catchers with long lanky bodies, others
prefer shorter more compact or thick bodies. Beauty is truly in the
eye of the beholder when it comes to evaluating catchers.
It
used to be that if a catcher was a great defense player (what is
known as a catch and throw guy) he had a chance to make it to the
Major Leagues. In today's game the catcher is also expected to
provide a substantial offensive output.
The days of a professional baseball catcher being a big
slow-footed wide body are long gone.
It
is important to remember that the overall evaluation of a player's
baseball skills is subjective to the scout's personal opinions about
how those skills will play at the Major League level.
The Catcher
A scout will time a
catcher's throw to second base by starting his stopwatch as the ball
hits the catcher's glove and he stops it when the ball is caught at
second base. (this is called the "pop to pop" time) A good scout
will anticipate the ball-to-glove contact in order to start and stop
the watch.
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A
solid Major League time is under 2.00 seconds
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Most
Major League catchers are in the 1.80 - 1.98 range, on
average
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In
college, times under 2.10 will often work
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Throwing times will be affected by the glove-to-hand
transfer, or how quickly the ball can get into the throwing hand.
The catcher's footwork and throwing action will also affect the
release time for a catcher. These things can be improved, and a
scout will judge how easily those changes may come for the catcher -
based on the overall athleticism of the catcher - as part of the
evaluation.
Other Things Scouts Look For
There is little emphasis as to how a catcher
"calls a game" or works his pitchers in high school. This is due to
most of these items being done by the coaches. These are skills that
can be learned. Professional scouts understand this and do not
consider these factors significantly when evaluating a catching
prospect.
Arm
Strength
Arm strength grades are
very subjective to the scout doing the evaluating. Two different
scouts from the same organization may evaluate an arm at the same
time but conclude two different grades. It gets fuzzy sometimes
trying to grade an arm that is on the verge of being at the next
highest grade, but is not quite there yet. For example, you see a
fielder make a strong throw, but there is just enough "pop" missing
in the throw that you give a below-average grade instead of an
average grade, but the scout next to you decides to give it an
average grade. This happens in real life. (If you want to get your
throws as strong as possible, you should play long-toss as often as
possible, as far as possible. You do not need to throw more than 10
balls at your maximum distance when playing catch to add, and
preserve, arm strength.)
It is important that you
try to show-off your arm as much as possible when you are playing in
a game, because you never know who is watching. In infield practice,
before a game, show-off your talents in case you do not get any
plays during the game that allow you to "air it out." Scouts always
try to see batting practice and infield/outfield before a game to
help them evaluate defensive skills and arm strength, so BE
READY.
Scouts grade arms visually; in general, radar guns are not used to measure arm strength in the
infield or outfield. But if you do not have a radar gun, average-grade velocities throwing
from shortstop to first usually around 85 mph and higher. And, I have
seen a Major League outfielder with an above-average arm (when he
was a minor leaguer) throw a ball 91 mph from behind the mound to
home plate.
What Scouts Do Look For When Evaluating INFIELDERS
 | True, raw arm strength is best evaluated when
having to make a throw from a back-hand fielding position.
This position does not allow the fielder to gain much, if any,
momentum to throw across the infield. Infielders usually have
to plant their back foot and throw to have a chance of
throwing out a base runner, and this type of throw will
display how strong an infielder's arm actually is. |
 | Average Arm Strength
Is graded when a thrown ball can get across the infield ON A
LINE with some "pop" on the throw. |
 | Above-Average Arm Strength Is graded when the throw stays on line and really
carries across the infield - like a laser beam. Derek Jeter,
Miguel Tejada, Rey Ordonez, Alex Rodriguez and Chipper Jones
are all examples of Major League infielders with great arms |
 | Below-Average Arm Strength Is graded when throws are "soft", but they get
across the infield to make most of the plays. Below average
arms can look and "play" average if the player can get rid of
the ball with quickness. Mike Bordick, does not have an
average arm, but he makes the plays because he gets the ball
in-and-out of his glove so quickly; Mike is considered an
above-average defensive shortstop, by Major League
standards.
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 | Very Below-Average Arm Strength Is given when the arm is barely acceptable at the
Major League level. There are very few of these arms in the
Major Leagues, and they are usually at first or second base.
Players with very below-average arms should focus on their
foot and glove work to speed up their release times; quick
throws can be as effective as strong throws. |
OUTFIELD Arm
Strength
 | Scouts look at how the ball carries to the
infield. Does the ball stay up in the air with good back spin,
or does in sink and cut, taking the throw off course.
Outfielders should always be able to get a 4 seam grip on the
ball to help their throws stay true. |
 | Scouts watch to see how quickly an outfielder
can catch and throw the ball. There is a rhythm to throwing;
the footwork of the outfielder should be in-synch with his arm
so he does not have to slow down to throw. |
 | Scouts will also look at the distance an
outfielder can throw on as true a line as possible. In other
words, a "rainbow" throw is not as strong as one on a straight
line, or with only a slight arc. |
 | Above-Average Arm Strength Is grade when the throw can get to it's target ON
THE LINE with POWER. Maybe the throw has to bounce, but it is
a long-hop that stays on-line to it's target. Bernie Williams,
Ken Griffey Jr. and Andrew Jones all have great arms. Great
arms are rarely challenged by base runners when the game is on
the line. |
 | Average Arm Strength
Is graded when the ball can get to it's target ON THE LINE
with average velocity.
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 | Below-Average Arm Strength Grades are for softer throws that may arrive in
one or two bounces, but they lose velocity along the way.
Below-Average arms are occasionally said to be "playable" if
they have enough carry and are accurate.
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 | Very Below-Average Arms Are seldom seen in Major League
outfields, and they are usually in left field if they are
present. These throws lack distance and velocity, but have
enough carry to play if the outfielder can get some momentum
for his throws.
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Arm strength grades are important to baseball because
it may determine where you best fit defensively on a Major League
playing field. You can improve your arm strength, or at least
maintain what you have, with long-toss. There are players in the
Majors with below-average arms, but they are able to compensate with
a quick release and
accuracy.
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