Kevlar. DuPont is clearly and Elven name.
| ASG | Name | Coverage * | RT Adder | Action Penalty | Elemental Hinder | Spirit Hinder | Mental Hinder | Normal CvA | Magic CvA | Crit Devisor | Base ST/DU | Skill to Remove all RT | Skill to Remove all Magic Penalties |
| 1 | Clothing/None | None | 0 | 0 | 0 | 0 | 0 | ? | ? | 3 | None | 0 | 0 |
| 2 | Robes | None | 0 | 0 | 0 | 0 | 0 | ? | ? | 3 | 10/230 | 0 | 0 |
| 5 | Light Leather | T | 0 | 0 | 0 | 0 | 0 | 20 | 15 | 5 | 10/250 | 0 | 0 |
| 6 | Full Leather | T/A | 1 | 0 | 0 | 0 | 0 | 19 | 14 | 5 | 20/285 | 10 | 0 |
| 7 | Reinforced Leather | T/A/L | 2 | 5 | 2 | 0 | 0 | 18 | 13 | 5 | 35/270 | 30 | 10 |
| 8 | Double Leather | All | 2 | 8 | 3 | 0 | 3 | 17 | 12 | 5 | 35/290 | 30 | 30 |
| 9 | Leather Breastplate | T | 2 | 5 | 5 | 4 | 3 | 11 | 5 | 7 | 35/? | 30 | 70 |
| 10 | Cuirbouilli | T/A | 4 | 7 | 6 | 5 | 5 | 10 | 4 | 7 | 45/270 | 70 | 90 |
| 11 | Studded Leather | T/A/L | 6 | 10 | 6 | 6 | 5 | 9 | 3 | 7 | 45/285 | 111 | 90 |
| 12 | Brigandine Armor | All | 6 | 13 | 8 | 7 | 9 | 8 | 2 | 7 | 49/325 | 111 | 130 |
| 13 | Chain Mail | T | 7 | 12 | 9 | 8 | 9 | 1 | -6 | 9 | 55/350 | 130 | 150 |
| 14 | Double Chain | T/A | 8 | 14 | 11 | 10 | 10 | 0 | -7 | 9 | 55/450 | 150 | 190 |
| 15 | Augmented Chain | T/A/L | 8 | 16 | 11 | 11 | 10 | -1 | -8 | 9 | 55/480 | 150 | 190 |
| 16 | Chain Hauberk | All | 9 | 18 | 13 | 12 | 14 | -2 | -9 | 9 | 59/495 | 170 | 230 |
| 17 | Metal Breastplate | T | 10 | 20 | 15 | 14 | 14 | -10 | -18 | 11 | 60/475 | 190 | 270 |
| 18 | Augmented Plate | T/A | 11 | 25 | 17 | 16 | 16 | -11 | -19 | 11 | 65/505 | 210 | 310 |
| 19 | Half Plate | T/A/L | 12 | 30 | 17 | 17 | 16 | -12 | -20 | 11 | 65/575 | 230 | 310 |
| 20 | Full Plate | All | 13 | 35 | 20 | 19 | 21 | -13 | -21 | 11 | 69/665 | 250 | 370 |
* T = Torso. A = Arm. L = Legs
RT Adder is the amount of RT, in seconds, that will be added to someone with no armor training wearing that particular type.
Action Penalty: A high number here is bad. This can not be trained off. It is applied to all types of manuevers, from dodging certain attacks, to standing up.
Hinderance: The percentage chance that an untrained wearer will fail the casting of a particular type of magic, be it elemental, spirit, or mental.
CvA: Also known as Cast vs. Armor. This is a straight bonus or penalty applied to defense against magic spells being cast at you. Negative numbers are good here.
Penalty Removal: Keep in mind I'm concerned about Rogue penalties here. I'm paying no heed to Mental hinderance. I'm also not completely sure on the numbers for totally removing the spell penalty. The formula posted on the gemstone official page is most definitely wrong, however. It looks as if you get a 'free' point of hindrance trained off.
I see this question pop every now and then on the boards, so I figure I'll discuss it here. Here's the formula for calculating RT, assuming you're unencumbered.
RT = Weapon Speed + Armor Hinderance - [(Armorskill + 10)/20] - [(Reflexbonus + Dexbonus +7)/15]
If you're ambushing, add 3 on to that total.
Truncate the Armorskill and Reflex/Dexbonus portions of the equation after you divide.
RT can not fall below 5 seconds, unless under the effects of a Haste type spell.
Weapon Speeds are listed on the Weapons Page.
So basically, you lose 1 second of RT at armor skill levels of 10, 30, 50, 70, 90, 111, 130, 150, 170, etc.
You lose 1 second of RT at a combined Ref/Dex bonus of 8, 23, 38, 53, and 68.