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Growth Intervals

 

Race Con Dex Dis Log Int Str Ref Cha Wis Aur
Dark Elf 18 35 20 20 18 20 35 20 10 10
Dwarf 25 25 25 20 20 25 25 18 13 10
Elf 15 35 15 25 22 20 32 15 12 15
Giantman 25 28 20 20 20 25 28 20 10 10
Half Elf 20 32 18 20 20 22 32 22 10 10
Halfling 25 35 15 18 20 15 35 23 10 10
Human 22 30 20 20 22 22 30 20 10 10
Sylvankind 18 35 15 20 20 15 35 25 10 13

Red/Brown text = Lowest values

Blue text = Highest values

Understanding the Growth Index

A growth interval (GI) is a number that represents the speed at which a particular stat will grow. 

If you know how to manipulate GIs, you can plot out stat growth accurately.

What a GI does is mark off certain plateaus of stat growth.

Until GI * 2, your stat grows every level.  After that, and until GI * 3, your stat grows every level evenly divisible by 2.  After that, and until GI *4, your stat grows every level evenly divisible by 3, etc.  It continues along that pattern until the stat reaches 100. 

Example

Here's an example.  Let's suppose that I'm playing as a Half Elven Rogue.  I place my Reflex stat at 52 initially, and after professional bonus, I end up with a 62 at level 0.  My GI for the reflex stat is 32.  So when I hit level 1, my Reflex stat increases to 63.  Then at level 2, it increases again to 64.  Now that I've reached the first plateau for that stat, it will only increase every level divisible by 2.  So at level 3, it doesn't move, but at level 4, it goes up to 65.

Anomalies

You can get some odd results when crossing plateaus.  For instance if I'm a Giantman with a 59 Logic stat (20 GI) at level 19.  When I hit level 20, my Logic goes up to 60, which then puts me up to the plateau where my stat grows every level evenly divisible by three.  However, when I hit level 21, my Logic stat increases to 61, because 21 is evenly divisible by three.  In essence, you can get stat increases a little earlier sometimes than you might expect.

How to screw yourself

For the most part, stat placement should be dictated by placed for growth, but tempered by training considerations.  However, there are two exceptions.  Your Aura needs to be high (which is a given, as it grows slowly for all races), and your Discipline needs to be high.  By placing them low, you're only cheating yourself out of training points, since they count toward both physical and mental.  Since the new character manager is crap compared to the old one as far as total training point potential, you'll need all that you can get. 

 

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