Look, ma! I'm rollplaying!
| Race | Con | Dex | Dis | Log | Int | Str | Ref | Cha | Wis | Aur |
| Dark Elf | 18 | 35 | 20 | 20 | 18 | 20 | 35 | 20 | 10 | 10 |
| Dwarf | 25 | 25 | 25 | 20 | 20 | 25 | 25 | 18 | 13 | 10 |
| Elf | 15 | 35 | 15 | 25 | 22 | 20 | 32 | 15 | 12 | 15 |
| Giantman | 25 | 28 | 20 | 20 | 20 | 25 | 28 | 20 | 10 | 10 |
| Half Elf | 20 | 32 | 18 | 20 | 20 | 22 | 32 | 22 | 10 | 10 |
| Halfling | 25 | 35 | 15 | 18 | 20 | 15 | 35 | 23 | 10 | 10 |
| Human | 22 | 30 | 20 | 20 | 22 | 22 | 30 | 20 | 10 | 10 |
| Sylvankind | 18 | 35 | 15 | 20 | 20 | 15 | 35 | 25 | 10 | 13 |
Red/Brown text = Lowest values
Blue text = Highest values
A growth interval (GI) is a number that represents the speed at which a particular stat will grow.
If you know how to manipulate GIs, you can plot out stat growth accurately.
What a GI does is mark off certain plateaus of stat growth.
Until GI * 2, your stat grows every level. After that, and until GI * 3, your stat grows every level evenly divisible by 2. After that, and until GI *4, your stat grows every level evenly divisible by 3, etc. It continues along that pattern until the stat reaches 100.
Here's an example. Let's suppose that I'm playing as a Half Elven Rogue. I place my Reflex stat at 52 initially, and after professional bonus, I end up with a 62 at level 0. My GI for the reflex stat is 32. So when I hit level 1, my Reflex stat increases to 63. Then at level 2, it increases again to 64. Now that I've reached the first plateau for that stat, it will only increase every level divisible by 2. So at level 3, it doesn't move, but at level 4, it goes up to 65.
You can get some odd results when crossing plateaus. For instance if I'm a Giantman with a 59 Logic stat (20 GI) at level 19. When I hit level 20, my Logic goes up to 60, which then puts me up to the plateau where my stat grows every level evenly divisible by three. However, when I hit level 21, my Logic stat increases to 61, because 21 is evenly divisible by three. In essence, you can get stat increases a little earlier sometimes than you might expect.
For the most part, stat placement should be dictated by placed for growth, but tempered by training considerations. However, there are two exceptions. Your Aura needs to be high (which is a given, as it grows slowly for all races), and your Discipline needs to be high. By placing them low, you're only cheating yourself out of training points, since they count toward both physical and mental. Since the new character manager is crap compared to the old one as far as total training point potential, you'll need all that you can get.