PULP LEGENDS

Advanced V&V Rulesheets, with a Pulp Twist

COMBAT ACTIONS SUMMARY

Action

To Hit

Effects

Attack

Fighting Save - (Opposing AG Save-10)

Attack Type Damage (NOTE: automatic hit if Grabbed)

Evasion

Opponent's to hit - Power/10

Lasts until first action, next turn

Grab

Fighting Save - (Opposing AG Save-10)

No Damage, target is "Grabbed"

Grab & Squeeze

Special Attack (2x to Hit rolls, as Grab)

HTH damage, and target is "Grabbed"

Squeeze

Automatic on Grabbed targets

HTH damage, only effects Grabbed targets

Throw

Automatic on Grabbed targets

Weight/speed damage, only effects Grabbed targets. Cannot execute if you youreslf are Grabbed.

Break Grip

HTH damage - Grabber's HTH damage > 0

No longer Grabbed, no damage inflicted

Shrug

CC > weight of all melee opponents AND CC > all opposing CC's

apply knockback based on CC/# opponents

Special Attack

2x to Hit rolls (as Attack)

Hits Specific part of opponents body/equipment (effects vary)

Carrier Attack

Automatic if Primary attack did damage

Attack Type Damage, still must subtract off Defenses

Multiple Attack

To hit (as Attack) - (4*extra targets)

Each attack resolved independently

Leave

Can only break off Melee if: 1) both parties agree; OR 2) One party experienced knockback; OR 3) change facing away from front enables opponent to leave; OR 4) One combatant can move in a direction his opponent cannot follow (ie fly)


Rules and Tables

Character Construction | V&V Upgrade Skill Tables | V&V Upgrade Combat Action Summary | Graduated HP Modifier Table