Advanced V&V Rulesheets, with a Pulp Twist
Action |
To Hit |
Effects |
|---|---|---|
Attack |
Fighting Save - (Opposing AG Save-10) |
Attack Type Damage (NOTE: automatic hit if Grabbed) |
Evasion |
Opponent's to hit - Power/10 |
Lasts until first action, next turn |
Grab |
Fighting Save - (Opposing AG Save-10) |
No Damage, target is "Grabbed" |
Grab & Squeeze |
Special Attack (2x to Hit rolls, as Grab) |
HTH damage, and target is "Grabbed" |
Squeeze |
Automatic on Grabbed targets |
HTH damage, only effects Grabbed targets |
Throw |
Automatic on Grabbed targets |
Weight/speed damage, only effects Grabbed targets. Cannot execute if you youreslf are Grabbed. |
Break Grip |
HTH damage - Grabber's HTH damage > 0 |
No longer Grabbed, no damage inflicted |
Shrug |
CC > weight of all melee opponents AND CC > all opposing CC's |
apply knockback based on CC/# opponents |
Special Attack |
2x to Hit rolls (as Attack) |
Hits Specific part of opponents body/equipment (effects vary) |
Carrier Attack |
Automatic if Primary attack did damage |
Attack Type Damage, still must subtract off Defenses |
Multiple Attack |
To hit (as Attack) - (4*extra targets) |
Each attack resolved independently |
Leave |
Can only break off Melee if: 1) both parties agree; OR 2) One party experienced knockback; OR 3) change facing away from front enables opponent to leave; OR 4) One combatant can move in a direction his opponent cannot follow (ie fly) |