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Final Renders and additional information
Well, hopefully you enjoyed reading this tutorial as much as I enjoyed writing it and hopefully you learned important lessons about texturing and apply them for your own models. Here are the four final renders of the leaf project (Click to enlarge).
This tutorial was written by: Julio Juárez. Feel free to e-mail me with comments or suggestions about the project.

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Part1:
Making the initial base color with procedural maps (Max)
Part2:
Baking Initial Base color (Max)
Part3:
Making the Color map (PS)
Part4:
Making the Bump map (PS)
Part5:
Making the Specular map (Ps)
Part6:
Making the Diffusion map (Ps)
Part7:
Making the Dirt Blend map (Ps)
Part8:
Making the Reflection Level map (Ps)
Part9:
Making the Translucency Level map (Ps)
Part10:
Making the Luminosity Map (Ps)
Part11:
Making seam layers (Ps)
Part12:
Applying our maps (Max)
Part13:
Faking blurry refractions using reflections (Max)
Part14:
Faking Translucency (Max)
Part15:
Creating the dirt shader (Max)
Part16:
Rendering tips (Ps & Max)
Part17: Final Renders and additional information
Copyright © by Julio Juárez