Transhuman Space
Templates
DISCLAIMER "Some
of the material presented here is my original creation, intended for use with
the GURPS system from Steve Jackson Games. This material is not
official and is not endorsed by Steve Jackson Games. GURPS is a registered
trademark of Steve Jackson Games, and the art here is copyrighted by Steve
Jackson Games. All rights are reserved by Steve Jackson Games. This material is
used here in accordance with the Steve Jackson Games
online policy. Template descriptions and GURPS Third Edition statistics are
copyrighted by Steve Jackson Games, and are reproduced here with
permission."
Bioroids
Bioroids are
living beings created fully formed through biogenesis. The term Bioroid is
derived by contracting Biological Android.
Algonaut 108
points
Attribute Modifiers: ST -1 [-10]; HT +3
[30]
Secondary Characteristic Modifiers: Will -1 [-5]
Advantages: Appearance: Handsome/Beautiful [12]; Breath Holding 4
[8]; Flexibility [5]; Hard to Kill +2 [4]; Immunity to Sickness [15]; Less Sleep
3 [6]; Recovery [10]; Regrowth (small extremities only, -50%) [20];
Resistant to Acceleration (+3 to HT Rolls) [1]; Sanitized Metabolism [5]; Skill
Bonus: Art (Sensies) +2 [4]; Temperature Tolerance +2 [2]; Very Fit [15]; Very
Rapid Healing [15]
Disadvantages: Bioroid Body [-15]; Lecherousness
(12) (if afraid or helpless, -70%) [-4]; Low Pain Threshold
[-10]
Description: Omokage Labs produced this design as an alternative
to the Submissa series of pleasure bioroids (p. ITW87). An Algonaut can
feel pain - more intensely than an average human - but it's very hard to badly
injure one, allowing more extreme forms of "play."
The Algonaut's
skeleton is based on combat bioroid designs, so it can spend long periods
in restraint without permanent damage. A modified windpipe and enhanced
lung capacity allow it to survive strangulation or immersion in water for much
longer periods than a human, with reduced risk of death or brain damage.
Cellular modifications inspired by salamanders enable the Algonaut to regenerate
lost extremities - it can lose fingers, toes, or even its tongue and grow them
back in a few weeks or months, while skin quickly recovers from dermal
scaring.
Some Algonauts are bioroids; others are bioshells. An escaped
Algonaut is a viable character - it may have a few psychological problems
stemming from abuse, but its abilities also make it a dangerous
enemy.
Reference: Transhuman Space: Deep Beyond Page
112.
Bonito TBD
Attribute Modifiers:
Secondary Characteristic Modifiers:
Advantages:
Disadvantages:
Features:
Date: Cost:
Description:
Reference: ?
Busr -5 points
Attribute Modifiers:
ST +2 [20]; IQ -2 [-40]; HT +2 [20]
Advantages: Breath Holding +2 [4]; Damage Resistance +1 [5]; Discriminatory Smell
[15]; Filter Lungs [5]; Lifting ST +2 [6]; Nictitating Membrane +3 [3];
Resistant to Metabolic Hazards (+3 to HT Rolls) [10]
Disadvantages: Appearance: Monstrous [-20]; Bad Smell [-10];
Bioroid
Body [-15]; Selfless (12) [-5]; Unnatural Feature (See Features) +3 [-3].
Features: Thick, rough green skin; head set
deep into the frame of the body; very large eyes that don't seem to blink.
Transgenic Features (Skin derived from rhinoceros hide, greatly altered body
form).
Date: 2087 Cost: $75,000.
Description: The Busr is a worker bioroid found only in the Islamic
Caliphate. Its name comes from its appearance: round, wrinkled, and green,
something like an unripe date. It is designed to be as non-humanoid as
possible while still being able to use equipment and infrastructure meant for
humans, in accordance with Caliphate restrictions on the creation of beings in
the human image.
Due to its strength and general hardiness, Busrs are used where Fifth Wave nations
would use cybershells. The chemical
industries and military are the major employers of Busr bioroids. It is
used largely in hazardous areas, as its design makes it resistant to
environmental toxins. Still, most Busr bioroids die within five years of
production.
Its continued manufacture and use is an embarrassment for many progressive Caliphate citizens, who are troubled by the use of clearly sapient slave labor.
Because of their appearance and odor (a side-effect of the way their bodies process toxins), Busrs are rarely used in public areas.
Reference: Transhuman Space: Broken Dreams page 121
Calamarine Bioshell TBD
Attribute Modifiers:
Secondary Characteristic Modifiers:
Advantages:
Disadvantages:
Features:
Date: Cost:
Description:
Reference: ?
Cetapod Bioshell TBD
Attribute Modifiers:
Secondary Characteristic Modifiers:
Advantages:
Disadvantages:
Features:
Date: Cost:
Description:
Reference: ?
Chronos 35 points
Attribute
Modifiers: ST +1 [10]; DX +1 [20]; IQ -1 [-20]; HT +1 [10]
Secondary
Characteristic Modifiers: Basic Speed +2 (Costs 2 FP per second -20%) [32]
Advantages: Acute Hearing +2 [4];
Reduced Consumption +2 (Cast Iron Stomach -50%) [2]; Resistant to Metabolic
Hazards (+3) [10]; Combat Reflexes [15];
Discriminatory Smell [15]; Fur [1]; Sharp Teeth [1]; Single-Minded [5]; Very
Rapid Healing [15]
Disadvantages: Bioroid Body [-15]; Bloodlust (12)
[-10]; Disturbing Voice (Animal-like) [-10]; Low Empathy [-15]; Self-Destruct
[-20]; Short Lifespan +1[-10]; Unusual Biochemistry [-5]
Features:
Sterile [0]
Description: Designed for unsupported, long-range patrol
and counterinsurgency operations, Chronos-series combat bioroids are lean and
muscular, with canine muzzles and sharp teeth, but large mouse-like ears and
eyes. Their bodies are covered with short grey fur. They are
transgenic hybrids of human, canine, rodent, and shark genes. They possess
modified stomachs so they can live off the land, and bone marrow and adrenal
gland upgrades to improve emergency response and health.
Optimized for
tracking and spotting the enemy, and rapid reaction to ambushes by shifting into
biological overdrive, the Chronos series bioroids are most often deployed in
small teams to range ahead of human troops and conduct recon, guerrilla-hunting,
and strike operations.
Reference: Bio-Tech Page 48.
Elf Kitten -7 points
Attribute Modifiers: ST -1 [-10]; DX +1 [20]; IQ -1 [-20]; HT+2 [20]
Advantages: Appearance: Very Beautiful/Handsome (Off-the-Shelf Looks, -50%) [8]; Longevity [2]; Radiation Tolerance
(Divisor 5) [10]; Sanitized Metabolism [1]; Versatile [5]
Disadvantages: Bioroid Body [-15]; Lecherousness (12) [-15]; Cannot Speak [-15]
Skills: Free Fall (A) DX+0 [2]
Date: 2091 Cost: $50,000.
Description: Another Omokage design sold to the Martian Triads, this pleasure bioroid is intended for people who want a sentient bed-warmer rather than a companion.
It looks like an extremely attractive, perfectly formed human, save for green catlike eyes (easily concealed by glasses, if desired) and cute pointed ears.
But while it can understand language, it is completely incapable of speech - it can make animal sounds, and even has a throaty purr, but it can't form words.
It was based on Tennin genetics, and as such is adapted for microgravity, making it popular on beehive habitats and spacecraft.
Reference: Transhuman Space: Deep Beyond page 112.
Eros Series 13 points
Attribute Modifiers: ST-1 [-10]; HT +1 [10]
Advantages:
Appearance: Very Beautiful/Handsome [16]; Deep Sleeper [1]; No Hangover [1];
Pheromone Control [22]; Resistant to
Sickness (+3) [5]; Sanitized Metabolism [5]; Skill Bonus: Sex Appeal
+3 [6]
Disadvantages: Bioroid Body [-15]; Impulsiveness (12) [-10];
Lecherousness (12) [-15]; Unnatural Feature (Exaggerated sexual characteristics)
+3 [-3]
Date: 2082 Cost: $112,000
Description: Based on a discontinued Xiao Chu design, the Eros series was one of the first bioroids to be produced by Earth-based criminal syndicates. It has since become a mainstay of the Martian Triads.
Reference: Transhuman Space: In the Well page 88.
Eros Series Budget Model -30 points
Attribute Modifiers: ST-1 [-10]
Advantages:
Appearance: Beautiful/Handsome [12]; Resistant to
Sickness (+3) [5]; Skill Bonus: Sex Appeal
+3 [6]
Disadvantages: Bioroid Body [-15]; Impulsiveness (12) [-10];
Lecherousness (12) [-15]; Unnatural Feature (Exaggerated sexual characteristics)
+3 [-3]
Date: 2082 Cost: $55,000
Description: This variant of the Eros Series is much cheaper to
manufacture, and still gets the job done.
Reference: Transhuman Space: In the Well page 88.
Eros Series Girl/Boy Next Door -1 points
Attribute Modifiers: ST-1 [-10]; HT +1 [10]
Advantages:
Appearance: Beautiful/Handsome [12]; Deep Sleeper [1]; No Hangover [1];
Resistant to Sickness (+3) [5]; Sanitized Metabolism [5]
Disadvantages:
Bioroid Body [-15]; Impulsiveness (12) [-10]
Date: 2083 Cost: $94,000
Description: This type of bioroid lacks the exaggerated anatomy of the
Eros series, and has a psyche closer to baseline. It finds favor with
people looking for a sweet, "ordinary" companion.
Reference: Transhuman Space: In the Well page 88.
Eros Series Huli variant 39 points
Attribute Modifiers: ST-1 [-10]; DX +1 [20]; HT +1 [10]
Advantages:
Acute Hearing +1 [2]; Appearance: Beautiful/Handsome [12]; Deep Sleeper [1];
Flexible [5]; Fur [1]; No Hangover [1]; Perfect Balance [15];
Pheromone Control [22]; Resistant to Sickness (+3)
[5]; Sanitized Metabolism [5]
Disadvantages: Bioroid Body [-15]; Impulsiveness (12) [-10];
Lecherousness (12) [-15]
Date: 2087 Cost: $138,000
Description: Among Asian clientele, this is by far the most popular
"furry" pleasure model. These foxyboys and -girls are common sights in
brothels. While they have the luxuriant coat and pointy ears of foxes,
they lack sharp teeth and claws, and do not have night vision.
Reference: Transhuman Space: In the Well page 88.
Eros Series Nyame variant 35 points
Attribute Modifiers: HT +2 [20]
Advantages:
Appearance: Beautiful/Handsome [12]; Deep Sleeper [1]; Hermaphromorph [5];
Pheromone Control [22]; Resistant to
Sickness (+3) [5]; Sanitized Metabolism [5]
Disadvantages:
Bioroid Body [-15];
Lecherousness (12) [-15]; Unnatural Feature (Hermaphrodite)
+5 [-5]
Date: 2090 Cost: $152,000
Description: This is an exotic hermaphromorph model, produced in small
quantities. Most are androgynous, with elfin faces and small breasts; this
subtype has the Androgynous +0% modification to it's Beautiful advantage.
Instead of getting a +2 reaction modifier from one sex and +4 from the other,
androgynous Nyame get +3 from either gender. Other subtypes may appear
solely male or female when clothed, and have the standard Beautiful or Handsome
advantage.
Reference: Transhuman Space: In the Well page 88.
Eros Series Submissa variant 42 points
Attribute Modifiers: HT +3 [30]
Secondary Characteristic Modifiers: Will -1 [-5]
Advantages:
Appearance: Very Beautiful/Handsome [16]; Damage Resistance +1 (Tough Skin,
-40%) [3]; Resistant to
Sickness (+3) [5]; Sanitized Metabolism [5]; Skill Bonus: Sex Appeal
+3 [6]; Very Rapid Healing [15]
Disadvantages: Bioroid Body [-15];
Lecherousness (12) [-15]; Unnatural Feature (Exaggerated sexual characteristics)
+3 [-3]
Date: 2085 Cost: $137,000
Description: For people who prefer their sexplay energetic, this variant
has a beefed-up body and heals quickly.
Reference: Transhuman Space: In the Well page 88.
Europan 17 points
Secondary Characteristic Modifiers: FP +3
(9); Basic Move -1 [-5]
Advantages: Amphibious [10]; Enhanced Move (Swim x 1.5) 1/2 [10]; Fit [5]; Doesn't Breathe
(Gills -50%) [0]; Longevity [2]; Nictitating Membrane 1 [1]; Night Vision +5
[5]; Sanitized Metabolism [1]; Temperature Tolerance 4 (-5 to 55 degrees F) [4];
Vibration Sense [10]
Disadvantages: Bioroid Body [-15]; Increased Life Support (Aquatic) [-20]
Features: Bioluminescent skin; exotic features, flippers instead of feet.
Date: 2090 Cost: $69,000.
Description: These are humanoid beings adapted for the Europa environment
by Avatar Klusterkorp genetic engineers. Europans look like a hybrid of
mermen and catfish, with long whiskers that sense water vibrations, large eyes,
tough skin, webbed fingers, and frog-like flippers rather than feet. Their
skin is bioluminescent. Their metabolism includes the antifreeze protein
(AFP) gene and adaptations for a sulfur-rich environment (near Europa's vents)
and they possess gills, based on biomimetic designs inspired by walking catfish.
Their gill structures are located beneath their ribs, rather than in the neck.
Reference: Transhuman Space: Deep Beyond Page 112.
Felicia 149 points
Attribute Modifiers: ST –1 [-10]; DX +3 [60]; HT+1 [10]
Advantages: Acute Hearing +3 [6]; Acute Taste & Smell +2 [4]; Appearance: Attractive [4]; Catfall [10]; Claws [3]; Combat Reflexes [15]; Resistant to Sickness (+3 on HT
rolls) [5]; Flexible [5]; Fur [1]; Temperature Tolerance +1 [1]; Hyper-Reflexes (BM +1: Costs 1FP/Sec. –10%) [18]; Hyper-Strength (ST +2: Costs 1FP/Sec. -10%)
[18]; Night Vision +5 [5]; Perfect Balance [15]; Sharp Teeth [1]
Disadvantages: Bioroid Body [-15]; Extra Sleep –1 [-2]; Overconfidence (12) [-5]
Features: Transgenic Features (human-feline facial features, with human hair and cat's fur, claws, and tail.)
[0]
Description: This transgenic combat bioroid resembles a lithe, anthropomorphic cat-person. Created by Biotech Euphrates for the eccentric Sultan of Brunei and three-tie Kyoto Cup winners, their successful thwarting of
a coup attempt by the Sultan’s less eccentric sister resulted in other armed forces ordering them. Today, many Felicias serve in military and security units
(primarily in counterterrorist forces), or as bodyguards and bodyguard-courtesans. The Felicia has one unintended glitch: after an emergency-overdrive response, glandular imbalances sometimes result in mood
swings and heightened appetites. This example is the last preban model, the AS-3J (later licensed as the C-33 Lynx).
Reference: Transhuman Space page 116.
Felicia II 115 points
Attribute Modifiers: ST –1 [-10]; DX +3 [60]; HT+1 [10]
Advantages: Acute Hearing +3 [6]; Acute Taste & Smell +2 [4]; Appearance: Attractive [4]; Catfall [10]; Claws [3]; Combat Reflexes [15]; Resistant to Sickness (+3 on HT
rolls) [5]; Flexible [5]; Fur [1]; Temperature Tolerance +1 [1]; Night Vision +5 [5]; Perfect Balance [15]; Sharp Teeth [1]
Disadvantages: Bioroid Body [-15]; Extra Sleep +1 [-2]; Overconfidence (12) [-5]
Features: Transgenic Features (human-feline facial features, with human hair and cat's fur, claws, and tail.) [0]
Description: This transgenic combat bioroid resembles a lithe, anthropomorphic cat-person. Created by Biotech Euphrates for the eccentric Sultan of Brunei and three-tie Kyoto Cup winners, their successful
thwarting of a coup attempt by the Sultan’s less eccentric sister resulted in other armed forces ordering them. Today, many Felicias serve in military and
security units (primarily in counterterrorist forces), or as bodyguards and bodyguard-courtesans. This is the “postban” version. Most work as aerospace
pilots, athletes, aerobics instructors, dancers, personal pilots, chauffeurs, etc.
Reference: Transhuman Space page 116.
Felicity TBD
Attribute Modifiers:
Secondary Characteristic Modifiers:
Advantages:
Disadvantages:
Features:
Date: Cost:
Description:
Reference: Currently Unknown
Gillmorph 482 points
Attribute Modifiers:
ST +30 (SM +1, -10%) [270]; DX +1 [20]; IQ -1 [-20]; HT +3 [30]
Secondary Characteristic Modifiers:
Per +2 [10]; SM +1
Advantages: 360 Degree Vision [25]; Acute Hearing
+2 [4]; Damage Resistance 1 (Tough Skin, -40%) [3]; Doesn't Breathe (Oxygen
Storage 100x, -30%) [14]; Enhanced Move: Swim 1 [20]; Enhanced Tracking 5 [25];
Extra Arms 6 (Extra Flexible, +50%; No Physical Attack, -50%; Bad Grip 2, -10%)
[54]; Immunity to Sickness [15]; Injury Tolerance (No Neck) [5]; Nictitating
Membrane 1 [1]; Pressure Support 2 [10]; Sharp Teeth [1]; Scanning Sense: Sonar
(Nearsighted, -25%; Underwater Only, -30%) [9]; Temperature Tolerance 1 [1];
Ultrasonic Speech [10]
Disadvantages: Bioroid Body [-15]; No Legs: Aquatic [0]; Stuttering
[-10]
Date: 2098 Cost:
$1,750,000.
Description: The gillmorph is a Biotech Euphrates bioroid based on work
done by Atlantec and Duncanite contractors for a failed "paracetacean" project
in the 2050s. Slightly smaller and sleeker than orcas, but with similar
coloration and outline, gillmorphs differ from killer whales in a number of
ways. Most noticeably, their ventral side has six flexible tentacles and
two human-like arms. The arms can be stored behind muscular flaps and the
tentacles contract by up to 30% when not being used. They have four pairs
of eyes spaced around their anterior end, although in practice only one pair is
used at a time; heavy lids shutter unused eyes. Gillmorphs average 15 feet
in length and over a ton in mass.
Reference: Transhuman Space: Under Pressure Page 94
Hamlin 83 Points
Attribute Modifiers:
IQ+1 [20]; HT +1 [10]
Advantages:
Appearance: Handsome/Beautiful [12]; Charisma +2 [10]; Combat Reflexes [15];
Fearlessness +2 [4]; Pheromone Control [22]; Voice [10]
Disadvantages:
Bioroid Body [-15]; Sterile [0]; Unusual Biochemistry [-5]
Features:
Taboo Trait: Mental Instability.
Date: 2085 Cost: $375,000.
Description: Designed by Biotech Euphrates for the British M.I. 5 as a tool
for memetic warfare, the Hamlin-series bioroids are engineered to be as charismatic and inspiring as possible. Most often used by intelligence and security services, they are able to quickly gain the
attention and trust of groups of people, inciting or calming crowds, and sowing confusion in the ranks of political
movements. The bioroids have no single external appearance, and are sculpted to fit in with the
local populace.
The set of traits engineered into the Hamlin-series allows the bioroid maximum physical control over
its ability to connect with people. every movement, every breath is designed to add to the effect. The
Pheromone Control advantage is more subtle than in an Eros-series bioroid, focusing on
enhancing comfort rather than lust. Through the use of body language, voice, and pheromones, the very presence of a Hamlin-series makes
people feel at ease.
Coupled with an appropriately programmed or trained intelligence, a Hamlin-series
bioroid can be a persuasive political figure, particularly in groups based upon
charismatic leadership. IN 2090, the radical British Preservationist group Second Calling collapsed after a Hamlin-series
bioroid infiltrated the organization. Working to enhance the incipient rivalries, the
bioroid agent managed5t to split the group into at least four factions, none of which was strong
enough to stand on its own.
Reference: Transhuman Space: Broken Dreams Page 121
Hecate 24 points
Attribute Modifiers: ST +2 [20]; HT +2 [20]
Advantages: Breath Holding +2 [4]; Discriminatory Smell [15];
Lifting ST +2 [6]; Filter Lungs [5]; Immunity to Poison [15]; Nictitating
Membrane +1 [1]
Disadvantages: Appearance: Unattractive [-4];
Bioroid
Body [-15]; Unnatural Feature +3 [-3]
Features: Transgenic Features
(hairless, bright lemon-yellow skin, eyes with nictitating membrane, thick
muscles around the mouth and nose) [0]
Description: The Hecate model
is designed to work on the cleanup of hazardous materials, especially in case
where human-level initiative and intelligence are required. They can enter
hazardous areas with minimal protective equipment, sensing directly what toxins
are present in the area. They can analyze the situation and act when standard
hazmat cybershells fail. Hecate bioroids are almost immune to poisons, although
corrosives and certain bioactive chemicals can still damage them. Since they are
unlikely to survive long in any case, Hecates are designed with very short
active lifespans.
Reference: Transhuman Space: Fifth Wave page 119.
Houri 31 Points
Attribute Modifiers:
DX +1 [20]; IQ -1 [-20]; HT +2 [20]
Secondary Characteristic Modifiers: Will -1 [-5]
Advantages:
Appearance: Beautiful (Off the shelf looks, -50%) [8]; Breath-Holding +1 [2];
Deep Sleeper [1]; Erotic Art +3 [6]; Fit [5]; Flexibility [5]; High Pain
Threshold [10]; Immunity to Sickness [15]; Sanitized Metabolism [5]; Sensitive
[5].
Disadvantages: Attentive [-1]; Bioroid Body [-15]; Secret:
Possible Death [-30]
Features:
Taboo Trait: Mental Instability.
Date: 2082 Cost: $300,000
Description: The Houri is a pleasure bioroid used in the Islamic
Caliphate. Usually found in the more conservative parts of the region,
where sex roles and sexual behavior are sharply defined, the Houri is intended
to be a submissive and pliant option for young men. Illegal, Houris are
not allowed outside of the establishment where they live and work. The
bioroid design in Houris is faulty, and a small percentage is neither as
unintelligent nor weak-willed as the owners want. Depending upon the
request of a Houri's owner, an escaped Houri may be recaptured or killed.
There are no male Houris.
Reference: Transhuman Space: Broken Dreams page 122.
Incubus 74 points
Attribute
Modifiers: DX +1 [20]; HT +2 [20]
Secondary Characteristic
Modifiers: FP +1 [3]
Advantages: Appearance: Very Beautiful [16];
Breath-Holding +1 [4]; Deep Sleeper [1]; Flexible [5]; Fit [5]; Hermaphromorph
[5]; Immunity to Disease [15]; Less Sleep +2 [4]; No Hangover [1]; Sanitized
Metabolism [5]; Skill Bonus: Erotic Art +3 [6]; Sensitive [5]; Voice
[10]
Disadvantages: Attentive [-1]; Bioroid Body [-15]; Chummy [-5];
Lecherousness (12) [-15]; Workaholic [-5]; Xenophilia (12)
[-10]
Features: Taboo Trait: Mental Instability
[0]
Description: A pleasure bioroid based on a discontinued Biotech
Euphrates design. Polykeratin tissue and hormonal nanofactories let the Incubus
switch its apparent and functional gender, or be both at once. It boasts
exceptional voluntary control of certain muscles and responses to heighten its
partner’s experience.
Reference: Transhuman Space page 117.
May-I (ZR-12) 13 points
Attribute Modifiers: HT +1 [10]
Secondary Characteristic Modifiers: Per +1 [5]
Advantages: Appearance: Attractive [4]; Fearlessness +1 [2]; Language
Talent [10]; Lightening Calculator [2]
Disadvantages: Bioroid Body [-15]; Hidebound [-5]
Date: 2074 Cost:
$97,000
Description: This type of bioroid gets its nickname from the phrase "May
I help you?" Produced by Xiao Chu as the ZR-12, they are intended for
service work that requires what would have been known in earlier centuries as
"the human touch" and is today known as "biorelations." They often serve
as store clerks, administrative aides, or servants.
These bioroids are common and legal in both Rust China and America/Mars.
The Hidebound disadvantage is unintentional, but present in about 75% of all
May-Is; the manufacturer is working on fixing this. May-Is successfully
manufactured without Hidebound sell for $5,000 more.
Reference: Transhuman Space In the Well Page 86.
Nemo 67 points
Attribute Modifiers:
ST +1 [10]; HT +2 [20]
Advantages:
Amphibious [10]; Doesn't Breathe (Oxygen Storage 100x, -30%) [14]; Enhanced
Move: Swim 1/2 [10]; Immunity to Poisons (Gas Narcosis Only, -75%) [4];
Nictitating Membrane 1 [1]; Pressure Support 1 [5]; Resistant to Poisons
(Dissolved Gases, -75%) [2]; Resistant to Sickness (+3) [5]; Temperature
Tolerance 1 (Comfort zone between 33 and 100 degrees F) [1]
Disadvantages:
Bioroid Body [-15]
Features: Feature: Smooth mottled gray or black
skin; webbed fingers and toes; unaffected by SAD.
Date: 2082 Cost:
$135,000
Description: The Nemo bioroid is an advanced form of Aquamorph (p.
TS116). Perflubron fluid is used instead of blood and radical nerve tissue
re-engineering has altered cerebral myelin, granting resistance to the bends and
nitrogen narcosis. Nemos can hold their breaths for periods similar to a
dolphin, or use nitrox breathing gear for operations as deep a 600 feet with no
ill effects or need for decompression. GenTech Pacifica's Bioroid Project
is investing heavily in turning the Nemo adaptations into a parahuman germline.
Reference: Transhuman Space: Deep Beyond page 94.
Numina 19 Points
Attribute Modifiers:
ST -1 [-10]; DX +1 [20]; HT +2 [20]
Secondary Characteristic Modifiers:
Advantages:
Appearance: Attractive [4]; Fit [5]; Less Sleep +1 [2]; Resistant to Sickness
(+3) [5]; Sensitive [5]
Disadvantages: Attentive [-1]; Bioroid Body [-15]; Chummy [-5]; Sense
of Duty (World Tree Enterprises) [-10]; Undiscriminating [-1]
Features:
Taboo Trait: Mental Instability
Date: 2090 Cost:
$113,000
Description: The Numina-series bioroids serve as a "buffer" between the
other sapient employees of World Tree Enterprises. They do all the boring
clerical work and routine maintenance jobs so that the highly paid specialists
can concentrate on what they do best.
Extremely social, the Numinas are programmed with a large range of personality types, individual
preferences, and interests, as well as vastly different appearances. Their charming and outgoing personalities mean that all but the most antisocial or antibioroid employees
gain a few bioroid friends soon after arriving at the Sepiroth Arcology Complex. More than one observer has remarked that the Numina seem to be almost "more human in personality than most actual humans!" All this means that employee satisfaction at WTE is far higher than at most other companies.
Reference: Transhuman Space: Toxic Memes page 53.
Sasquatch 6 Points
Attribute Modifiers:
ST +6 (SM, -10%) [56]; DX +1 [20]; IQ -4 [-80]; HT +4 [40]
Secondary Characteristic Modifiers:
Per +3 [15]; SM +1
Advantages: Acute Taste and Smell +2 [4];
Damage Resistance +1 [5]; Enhanced Movement: Ground +1 [20]; Fearlessness +1 [2]; Fur [1]; Night Vision +6 [6];
Resistant to Sickness (+3) [5]; Sharp Claws [5]; Temperature Tolerance +2 [2]
Disadvantages: Appearance: Monstrous [-20]; Bestial [-10];
Bioroid Body [-15];
Innumerate [-5]; Poverty: Dead Broke (x0) [-25]; Shyness: Crippling [-20]
Date: 2094 Cost:
$75,000.
Description: This template describes the standard Sasquatch bioroid
released in 2094 and 2096 by the Society for Applied Teratology. Sasquatch
stand nine feet tall, and are covered in dark, thick fur, which is mottled brown
with some green, giving them minor camouflage. Their hands have fairly
sharp claws but are otherwise human-like, which allow them to strip bark from
trees and dig for roots and small prey. They are not social creatures,
although they sometimes travel in "family" groups. They are normally
terribly shy, and do whatever they can to avoid humans and machines.
Reference: Transhuman Space: Toxic Memes page 76.
Sasquatch-2098 21 Points
Attribute Modifiers:
ST +6 (SM, -10%) [56]; DX +1 [20]; IQ -4 [-80]; HT +4 [40]
Secondary Characteristic Modifiers:
Per +3 [15]; SM +1
Advantages: Acute Taste and Smell +2 [4];
Damage Resistance +1 [5]; Enhanced Movement: Ground +1 [20]; Fearlessness +1 [2]; Fur [1]; Night Vision +6 [6];
Resistant to Sickness (+3) [5]; Sharp Claws [5]; Temperature Tolerance +2 [2]
Disadvantages: Appearance: Monstrous [-20]; Bestial [-10];
Bioroid Body [-15];
Innumerate [-5]; Poverty: Dead Broke (x0) [-25]; Shyness: Mild [-5]
Date: 2094 Cost:
$75,000.
Description: As the Sasquatch template above with the following
exception. The 2098 Sasquatch release, however, is
not quite as bashful and is less likely to run if discovered by humans.
Reference: Transhuman Space: Toxic Memes page 76.
Scheherazade 74 Points
Attribute Modifiers:
DX +1 [20]; HT +2 [20]
Secondary Characteristic Modifiers: Will -1 [-5]
Advantages:
Appearance: Very Beautiful [16]; Breath-Holding +1 [2]; Deep Sleeper [1];
Eidetic Memory [5]; Erotic Art +3 [6]; Fit [5]; Flexibility [5]; High Pain
Threshold [10]; Immunity to Sickness [15]; Sanitized Metabolism [5]; Sensitive
[5]; Voice [10].
Disadvantages: Attentive [-1]; Bioroid Body [-15]; Secret:
Possible Death [-30]
Features:
Taboo Trait: Mental Instability.
Date: 2082 Cost: $300,000
Description: A Houri variant purchased exclusively by the Caliphate's
wealthy, the Scheherazade is designed to be both physically and mentally
attractive. Scheherazade bioroids are usually trained to be remarkable
storytellers (Public Speaking-13 or more).
The Houri is a pleasure bioroid used in the Islamic
Caliphate. Usually found in the more conservative parts of the region,
where sex roles and sexual behavior are sharply defined, the Houri is intended
to be a submissive and pliant option for young men. Illegal, Houris are
not allowed outside of the establishment where they live and work. The
bioroid design in Houris is faulty, and a small percentage is neither as
unintelligent nor weak-willed as the owners want. Depending upon the
request of a Houri's owner, an escaped Houri may be recaptured or killed.
There are no male Houris.
Reference: Transhuman Space: Broken Dreams page 122.
Sea Shepherd 86 points
Attribute Modifiers: ST +1 [10]; DX +1 [20]; HT +1 [10]
Advantages: Amphibious [10]; Combat Reflexes [15]; Resistant to Disease (+3 on HT Rolls) [5]; Enhanced Move: Swimming +1 [20]; Doesn’t Breathe (Oxygen Storage x100)
[14]; Pressure Support (up to 10x normal) [5]; Sharp Teeth [1]; Temperature Tolerance +1 [1]
Disadvantages:
Bioroid Body [-15]; Skinny [-5];
Workaholic [-5]
Features: Appearance: Smooth gray, mottled, or black skin; webbed fingers and toes [0]
Description: Like GenTech Pacifica’s Aquamorph parahuman, the Sea Shepherd stores oxygen in the myoglobin of their muscles, much like cetaceans.
Reference: Transhuman Space page 116.
Seawolf Series TBD
Attribute Modifiers:
Secondary Characteristic Modifiers:
Advantages:
Disadvantages:
Features:
Date: Cost:
Description:
Reference: ?
Sentient Snacks
-212 points
Attribute Modifiers: ST -9 [-90]; DX -3 [-60]
Secondary
Characteristic Modifiers: SM -6
Advantages: Bioshell [12];
Doesn't Sleep [20]; Flexibility [5]; High Pain Threshold [10]; Immunity to
Sickness [15]; Metabolism Control (Hibernation -50%) 10 [25]; Injury Tolerance
(No Blood (clots almost immediately; vulnerable to poisons, but no Bleeding
rolls), -50%, No Neck, Homogenous ) [48]; Reduced Consumption 3 [6]; Sanitized Metabolism [1];
Temperature Tolerance 3 (colder) [3].
Disadvantages:
Bioroid Body
[-15]; Invertebrate [-20]; Self Destruct [-20]; Short Lifespan 11 [-110];
Unhealing [-30]
Features: Home Gravity 0G; Average Height is 6"; Taboo Trait (Genetic
Defects); Taboo Trait (Mental Instability)
Date: 2098 Cost: $50*
Description: These Trojan Mafia products look like miniature humans or
animals. They're bioshells designed to be eaten alive. They're a
novelty item; a simple living body operated by an extremely tiny biodegradable
computer running a factory-loaded NAI-4 program. They're usually
programmed with humorous and nihilistic personalities and will make jokes as
they're being eaten, and sometimes have Cooking skill sets, so they can slice
themselves up and make dinner.
A sentient snack's body has been carefully designed so all parts are edible... even the computer, although a few bits, referred to as "brain pips," are
indigestible and are best spat out (if not, they'll be safely excreted). Its blood is flavored to taste like syrup, and its decentralized nervous system
allows it to remain alive even if extremities or the head are removed. Different body parts have a slightly different tastes. They don't have
real skeletons, and most of their organs are both rudimentary and multiply redundant.
A sentient snack's body is even more simplified and streamlined than most bioroids. None of its senses are very acute. It doesn't eat, consuming its own
body mass to support itself. It can only live for 75 hours, but can hibernate if refrigerated, and stay alive for up to 3 years. Biting off its head destroys
its visual sense and ability to communicate except by radio, but it breathes and hears through its skin. 1/2 lb. 6-8" tall.
Reference: Transhuman Space: Deep Beyond Page 114.
Snow Viper TBD
Attribute Modifiers:
Secondary Characteristic Modifiers:
Advantages:
Disadvantages:
Features:
Date: Cost:
Description:
Reference: ?
Spartan 42 points
Attribute Modifiers: ST +3 [30]; HT +1
[10]
Advantages: Combat Reflexes [15]; Lifting ST +2 [6]; High Pain
Threshold [10]
Disadvantages: Appearance: Unattractive [-4];
Bioroid
Body [-15]; Short Lifespan +1 [-10]
Description: The Spartan is a
typical high-end combat bioroid, with hormone-boosted muscles, reinforced
skeleton, reduced pain response, and sharpened reflexes for emergency
situations. The most attractive feature of the Spartan is its ability to use
heavy infantry support weapons alone, without mechanical or personal assistance.
The Spartan model was developed in the United States, and is now widespread
throughout the Americas. Versions of it can be found in China and have also been
pirated by the nanosocialist states.
Reference: Transhuman Space:
Fifth Wave page 120.
Spionfish TBD
Attribute Modifiers:
Secondary Characteristic Modifiers:
Advantages:
Disadvantages:
Features:
Date: Cost:
Description:
Reference: ?
Taniwha Bioshell TBD
Attribute Modifiers:
Secondary Characteristic Modifiers:
Advantages:
Disadvantages:
Features:
Date: Cost:
Description:
Reference: ?
Tianyi (ZR-7) 47
points
Attribute Modifiers: HT +2 [20]
Secondary
Characteristic Modifiers: FP +1 [3]
Advantages: Appearance: Very
Beautiful [16]; Deep Sleeper [1]; Fit [5]; Immunity to Sickness [15]; Less Sleep
+1 [2]; No Hangover [1]; Sanitized Metabolism [5]; Sensitive [5]; Voice
[10]
Disadvantages: Attentive [-1]; Bioroid Body [-15]; Chummy [-5];
Workaholic [-5]; Xenophilia (12) [-10]
Features: Taboo Trait: Mental
Instability [0]
Description: The ZR-7 Tianyi is a popular “social
interface” bioroid biofactured by Xiao Chu, often employed in jobs such as
butler, front-desk secretary, flight attendant, host/hostess, etc. Since the
2080s, the Martian Triads and other syndicates have sold illegal knockoffs of
the Tianyi as pleasure bioroids – Tianyi look like fashion models.
Reference: Transhuman Space page 117.
Tiaoqi Series 28 points
Attribute Modifiers:
ST +4 [40]; HT +2 [20]
Advantages: Alcohol Tolerance [1]; Damage
Resistance +2 (Tough Skin, -40%) [6]; Hard to Kill +1 [2]; Rapid Healing [5];
Unfazeable [15]
Disadvantages: Appearance: Hideous [-16];
Bioroid Body [-15]; Callous
[-5]; Disturbing Voice [-10]; Gigantism [-10]; Hidebound [-5]
Date:
2086 Cost:
$141,000
Description: These bioroids are designed for enforcer and "bouncer"
duties. They are physically intimidating, and have the strength to back it
up. In appearance, they are huge and solid, with hands like clubs, low
brows, and beady eyes. Their voices are grating and harsh. Note that
"Taboo Traits (Genetic Defects)" included in the Bioroid Body Meta-Trait does
not include the "defects" that are intentional, such as Appearance.
Reference: Transhuman Space: In the Well page 87.
Titan Wrestler TBD
Attribute Modifiers:
Secondary Characteristic Modifiers:
Advantages:
Disadvantages:
Features:
Date: Cost:
Description:
Reference: ?
Tuna TBD
Attribute Modifiers:
Secondary Characteristic Modifiers:
Advantages:
Disadvantages:
Features:
Date: Cost:
Description:
Reference: ?
Vac -6 Points
Attribute Modifiers:
ST -1 [-10]
Advantages: 3D Spatial
Sense [10]; Breath-Holding +1 [2]; Doesn't Breathe (Oxygen Storage x100, -30%)
[14]; DR +1 (Tough Skin, -40%) [3]; Immunity to Decompression [5]; Nictitating Membrane 1 [1];
Prehensile Toes [14]; Radiation Tolerance (divisor 5) [10]; Resistant to
Sickness (+3 to HT Rolls) [5]; Temperature Tolerance +10 [10]; Vacuum Support
[5]
Disadvantages: Bioroid Body [-15]; Delicate
Metabolism [-40]; Skinny [-5]; Unnatural Feature
(Color-changing, hairless dolphin-like skin) [-5]; Vow (Give 67% of wealth to
Clarke-1) [-10]
Features: Feature: Home Gravity of 0 G.; Feature:
Increase height by up to one foot over the norm for the lowered ST, but weight
is 50% of normal. Taboo Trait (Genetic Defects).
Date: 2073 Cost:
$81,000
Description: Vacs are quite striking in appearance. They are all
tall and skinny. Their skin is very smooth, completely hairless, and feels
unusually slick, much like plastic or the skin of a dolphin. As apart of
their temperature control mechanism, their skin changes color, going from
jet-black in darkness to white in bright light. Vacs have long, slender
arms and legs and somewhat enlarged ribcages. Individuals who are
uncomfortable with the parahumans have described them as looking like bloated
spiders.
The adaptations used on the Vacs were at the absolute cutting
edge of available biotechnology. As a result, there were a few problems,
the most serious of which is that their metabolism is unusual enough (primarily
due to the inclusion of mechanisms patterned on cetaceans) that they require a
carefully-monitored diet to remain healthy.
Reference: Transhuman Space: High Frontier page 92.
Valkyrie Series 103 points
Attribute Modifiers:
ST +1 [10]; DX +2 [40]; HT +2 [20]
Advantages: Appearance: Beautiful
[12]; Breath Holding +1 [2]; Charisma +2 (Scent-based, -20%) [8]; Combat
Reflexes [15]; High Pain Threshold [10]; Less Sleep +2 [4];
Pheromone Control [22]; Resistant to Metabolic
Hazards (+3) [10]
Disadvantages: Bad Temper (12) [-5];
Bioroid Body [-15]; Gluttony
(12) [-5]; Impulsiveness (12) [-10]; Lecherousness (12) [-15]
Features:
Feature: Female only.
Date: 2088 Cost:
$173,000.
Description: This combatrix is a combined pleasure model and combat
model, popular in the role of bodyguard. All Valkyries are female.
They are made with control over both sex and dominance pheromones, giving them
Pheromone Control and scent-based Charisma. Gluttony is an unexpected side
effect.
Reference: Transhuman Space: In the Well page 87.
Void Flyer TBD
Attribute Modifiers:
Secondary Characteristic Modifiers:
Advantages:
Disadvantages:
Features:
Date: Cost:
Description:
Reference: ?
Void Soldier TBD
Attribute Modifiers:
Secondary Characteristic Modifiers:
Advantages:
Disadvantages:
Features:
Date: Cost:
Description:
Reference: ?
Warshark Bioshell TBD
Attribute Modifiers:
Secondary Characteristic Modifiers:
Advantages:
Disadvantages:
Features:
Date: Cost:
Description:
Reference: ?
Xenocop 88 points
Attribute
Modifiers: IQ +1 [20]; DX +1 [20]
Secondary Characteristic
Modifiers: Per +2 [10]; FP +3 [9]; Basic Speed +1 [20]
Advantages:
Appearance: Attractive [4]; Combat Reflexes [15]; Fit [5]; Hard to Kill +2 [4];
Hard to Subdue +1 [2]; Voice [10]
Disadvantages: Attentive [-1];
Bioroid Body [-15]; Selfless (12) [-5]; Short Lifespan +1
[-10]
Features: Taboo Trait: Mental Instability [0]; Taboo Trait:
Unattractiveness [0]
Description: The Xenocop bioroid design is
intended for police and paramilitary situations rather than open combat.
Xenocops must be able to work within human communities, overcoming any
anti-bioroid prejudice and making contacts with informants. When on patrol, they
are alert, tough, and fast, able to run down most suspects in short
order.
Xenocops were first developed in the United States, but they have
become popular in most bioroid-using nations. They are commonly employed by
large police departments and private security firms.
Reference:
Transhuman Space: Fifth Wave page 120.
ZR-3 21
points
Attribute Modifiers: ST –1 [-10]; DX +1 [20]; HT +2
[20]
Secondary Characteristic Modifiers: FP +3
[9]
Advantages: Less Sleep +2 [4]
Disadvantages: Attentive
[-1]; Bioroid Body [-15]; Mars-Adapted [-1]; Workaholic [-5]
Features:
Taboo Trait: Genetic Defects [0]; Feature: Home Gravity 0.38G [0]
Date: 2070 Cost:
$120,000.
Description: An early Xiao Chu Mars-operation bioroid, used both as workers and soldiers.
See the Yousheng Parahuman for additional information.
Reference: Transhuman Space page 117.
ZR-5 23 points
Attribute Modifiers: ST –2 [-20]
Secondary Characteristic Modifiers: FP +3 [9]
Advantages: Appearance: Attractive [4]; Resistant to Sickness (+3) [5]; Clinging: (0.02G or less) [12]; Prehensile Toes [14];
Radiation Tolerance (Divisor 5) [10]; Skill Bonus: Free Fall +3 [6]; 3D Spatial Sense [10]
Disadvantages: Bioroid Body [-15]; Skinny [-5]; Workaholic [-5]
Features: Taboo Trait: Genetic Defects [0]; Feature: Home Gravity
0G, Increase Height by up to 1' over norm for ST, but weight is 75% of normal.
[0]
Description: These Xiao Chu space-operations bioroids have
light-gray skin, blue hair, and small suckers (derived from tree-frog genetics)
on their fingers and toes.
Reference: Transhuman Space page
117.
Last Updated
09/08/2005