Transhuman Space Templates
DISCLAIMER "Some of the material presented here is my original creation, intended for use with the GURPS system from Steve Jackson Games. This material is not official and is not endorsed by Steve Jackson Games. GURPS is a registered trademark of Steve Jackson Games, and the art here is copyrighted by Steve Jackson Games. All rights are reserved by Steve Jackson Games. This material is used here in accordance with the Steve Jackson Games online policy. Template descriptions and GURPS Third Edition statistics are copyrighted by Steve Jackson Games, and are reproduced here with permission."
Infomorphs
An infomorph is an entity whose consciousness resides in a computer brain and whose personality and memories are in the form of software and data. It has two elements; a digital mind consisting of either an AI or a mind-emulation , and a body of either a cybershell or a bioshell.
AIs and mind emulations are rated for program Complexity, from 4 (least complex) to 10 (most sophisticated). A digital mind must be hosted on a cybershell or bioshell featuring a computer with equal or greater Complexity.
Nonsapient AI (NAI-4) 50 points
Attribute Modifiers: IQ –2 [-40]
Advantages: Digital Mind [5]; Doesn’t Sleep [20]; Eidetic Memory 1 [5]; Enhanced Time Sense [45]; Combat Reflexes (free with
Enhanced Time Sense) [0]; Extra Life (Copy, -20%; Requires Body, -20%) [15]; Lightning Calculator [2]; Mathematical Ability +3 [30]; Possession (Digital -40%) [60]; Single-Minded
[5]; Unaging (Mental Only -75%) [4]; Unfazeable [15]
Disadvantages: Clueless [-10]; Hidebound [-5]; Low Empathy [-20]; Reprogrammable [-10]; Slave Mentality [-40]; Staid [-1]; Status –2 [-10];
Undiscriminating [-1]; Wealth: Dead Broke [-25]
Skills: Computer Operation/TL – 11 IQ/E IQ+3 [6]
Features: Feature: Complexity 4 Program [0]; Taboo Trait Mental Instability [0]; Taboo Trait: Self-Awareness [0].
Date: 2015 Cost:
$250
Description: These programs can learn, but lack self-awareness and initiative. They are more suitable as NPC allies than as PCs. A basic NAI is a Complexity 4 program, also called an NAI-4. More complex (but still nonsapient) NAIs exist. Their advantages and disadvantages are identical, but other statistics differ.
Reference: Transhuman Space page 119.
NAI-5 70 points IQ -1
Date: 2022 Cost: $500
Complexity: 5
NAI-6 90 points IQ +0
Date: 2032 Cost: $1,000
Complexity: 6
NAI-7 110 points IQ +1
Date: 2049 Cost: $2,000
Complexity: 7
NAI-8 130 points IQ +2
Date: 2067 Cost: $4,000
Complexity: 8
NAI-9 150 points IQ +3
Date: 2079 Cost: $8,000
Complexity: 9
NAI-10 170 points
IQ +4 Date: 2090
Cost: $16,000
Complexity: 10
Low-sapient AI (LAI-6) 113 points
Attribute Modifiers: IQ –1 [-20]
Advantages: Digital Mind [5]; Doesn’t Sleep [20]; Eidetic Memory 1 [5]; Enhanced Time Sense [45]; Combat Reflexes (free with Enhanced Time Sense) [0];
Extra Life (Copy, -20%; Requires Body, -20%) [15]; Fearlessness +2 [4]; Lightning Calculator [2]; Mathematical Ability +3 [30];
Possession (Digital -40%) [60]; Unaging (Mental Only -75%) [4];
Visualization [10]
Disadvantages: Attentive [-1]; Broad-Minded [-1]; Hidebound [-5]; Honesty (12) [-10]; Low Empathy
[-20]; Reprogrammable [-10]; Staid [-1]; Wealth: Dead Broke [-25]
Skills: Computer Operation/TL – 12 IQ/E IQ+3 [6]
Features: Complexity 6 Program [0]; Taboo Trait (Mental Instability) [0].
Date: 2035 Cost:
$5,000
Description: Low-sapient AIs possess enhanced world-modeling capabilities that enable them to calculate the likely result of actions - in other words, to think before they act.
They are constantly running simulations that analyze options and avoid problems,
rather than learning by trial and error; if they take the time, they can even
run multiple simulations (simulated by their Visualization ability). They
still have trouble with genuine creative thought and emotions, however.
The standard LAI is a Complexity 6 program, also called an LAI-6. More
complex (but still low-sapient) AI programs are available. Their
advantages and disadvantages are identical, but other statistics differ as
follows.
Reference: Transhuman Space page 119.
LAI-7 133 points IQ +0
Date: 2054 Cost:
$10,000 Complexity: 7
LAI-8 153 points IQ +1
Date: 2067 Cost:
$20,000 Complexity: 8
LAI-9 173 points
IQ +2
Date: 2083 Cost:
$40,000 Complexity: 9
LAI-10 193 points
IQ +3 Date:
2093 Cost: $80,000
Complexity: 10
Sapient AI (SAI-7) 149 points
Attribute Modifiers: IQ –1 [-20]
Advantages: Digital Mind [5]; Doesn’t Sleep [20]; Eidetic Memory 1 [5]; Enhanced Time Sense [45]; Combat Reflexes (free with Enhanced Time Sense) [0];
Extra Life (Copy, -20%; Requires Body, -20%) [15]; Fearlessness +1 [2]; Lightning Calculator [2]; Mathematical Ability +3 [30]; Memetics +1 [10];
Possession (Digital -40%) [60]; Unaging (Mental Only -75%) [4]; Visualization [10]
Disadvantages: Honesty [-10]; Reprogrammable [-10]; Wealth: Dead Broke [-25]
Skills: Computer Operation/TL – 12 IQ/E IQ+3 [6]
Features: Complexity 7 Program; Taboo Trait: Mental Instability [0]
Date: 2066 Cost:
$50,000
Description: These self-aware software entities have intellects equaling
or surpassing those of humans. They possess the ability to reason
creatively, coupled with the speed of a computer. The standard SAI is a
Complexity 7 program, also called an SAI-7 More complex SAI programs are
available. Their advantages and disadvantages are identical, but other
statistics differ as follows.
Reference: Transhuman Space page 120.
SAI-8 169 points
IQ +0
Date:
2072 Cost:
$100,000 Complexity:
8
SAI-9 189 points
IQ +1 Date:
2087 Cost:
$200,000 Complexity:
9
SAI-10 209 points
IQ +2
Date: 2095 Cost: $400,000
Complexity: 10
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