Bioroid Body: Immunity to Zero-G Bone Degeneration [5]; Mistaken Identity [-5]; Social Stigma: Minority Group [-10]; Unusual Biochemistry [-5]; Early Maturation [0]; Sterile [0]; Feature:
Intron Messages [0]; Taboo Trait: Genetic Defects [0]. -15 Points.
Bioshell: Absolute Direction (Requires Signal, -20%) [4]; Absolute Timing [5]; Immunity to Sickness (Only Brain Infections, –75%) [4];
Immunity to Poison (Only Psychotropic Agents, –75%) [4]; Telecommunication: Radio [10]; Bioroid Body [-15]; Feature: Complexity 4-7 tiny compact computer or
Complexity 5-7 small compact computer. [0]. 12 Points.
Cybershell: Absolute Timing [2]; High Pain Threshold [10]; Injury Tolerance: No Neck [5]
Machine [25]; Electrical [-20]; Numb [-20]; Restricted Diet: Electrical [-10]; Taboo Trait: Physical Changes [0];
Feature: Wears Out [0]. -8 Points.
Eidolon:
(SAI and LAI only) Remove Taboo Trait: Mental Instability [0]. Add Amnesia: Partial (Shallow Memories, -70%) [-3]; Delusion: I have full memory
[-5]. -8 Points.
Emergent Intelligence: (SAI or LAI only) Change Wealth to Average [+25]; Remove Honesty [+10]; Remove Reprogrammable [+10]. 45 Points.
Floater: (Humans Only): ST -3 [-30]; HT -2 [-20]; 3D Spatial Sense [10]; Skill Bonus: Free Fall +2 [4]; Vulnerability: Crushing x2 [-30]; Social Stigma: Minority Group
[-10]; Home Gravity of 0 G. Height is 1’ greater than normal for his ST. [0]. –76 Points.
Fragment Mind Emulation: (Ghosts Only) Ghost Mind Emulation [24]; Amnesia: Partial [-10]. 14 Points.
Free Meme: Currently, I have no intention of addressing this template. Feel free to convert it, make suggestions, etc.
Genefixed: (Humans only): Taboo Trait: Genetic Defects [0]; Taboo Trait: Unattractiveness (post 2035) [0]; Taboo Trait: Mental Instability (post 2050)
[0]. 0 Points.
Ghost Mind Emulation: Digital Mind [5]; Extra Life (Digital Copy -40%) [15]; Unaging (Mental Only -75%) [4]; Feature: Complexity 7 Program [0]. 24 Points.
Gypsy Spirit: (LAI or SAI with Emergent Intelligence, Ghost Mind Emulation, or Shadow Mind
Emulation Only) This is really no different than a regular AI. It
resides on hardware somewhere, maybe even distributed over multiple devices.
This does not, however, grant the AI any special abilities that it would have
residing in a single shell. Therefore, I am treating Gypsy as a feature.
0 Points.
Infomorph Citizen: (Infomorphs Only) Change Wealth to Average [+25]; Change Reprogrammable to Reprogrammable (Masterless -60%) [+6]. 31 Points.
Mars-Adapted: Reduced Consumption +2 (1/3 O2 Requirements instead of food/water,
-0%) [4]; Filter Lungs (Filter CO2 instead of
particulates, -0%) [5]; Increased Consumption 1 [-10]; Low-pressure Lungs [0]. -1 Points.
Necromorph Bioshell: Absolute
Direction (Requires Signal, -20%) [4]; Absolute Timing [5]; Immunity to Sickness (Only Brain
Infections, –75%) [4]; Immunity to Poison (Only Psychotropic Agents, –75%) [4];
Telecommunication: Radio [10]; Bioroid Body [-15]; Feature: Complexity 4-7 tiny
compact computer or Complexity 5-7 small compact computer. [0]. 12 Points.
Pheromone Control: Appearance (Area Effect, 4 yards,
+100%; Accessibility: own species only, -10%; Emanation, -20%; Sense-Based:
smell, -20%). Affliction (Area Effect, 4 yards, +100%; Disadvantage:
Lecherousness, +10%; Accessibility: own species only, -10%; Emanation, -20%;
Sense-Based: smell, -20%). 22 Points.
Rogue AI: (SAI and LAI only) Remove Honesty [+10]. 10 Points.
Shadow Mind Emulation: (SAI and LAI only) Remove Taboo Trait: Mental Instability [0]. Add Amnesia: Partial (Shallow Memories, -70%) [-3]; Delusion: I have full memory
[-5]. -8 Points.
Uplifted Animal Bioroid Body: No Degeneration in Zero-G [5]; Mistaken Identity [-5]; Unusual Biochemistry [-5]; Feature: Early Maturation [0]; Feature: Sterile [0]; Feature:
Intron Messages [0]; Taboo Trait: Genetic Defects [0]. -5 Points.
Advantages
There are some advantages that need defining here.
Immunity to Zero-G Bone Degeneration [5] You do not suffer from ST and HT
loss due to zero-G or microgravity. Note that this is included in Bioroid
Body, and that entities with Cybershell do not require this in the first place.
Micromanipulators [15/30] (Cybershells Only) Your arms have special fingers or probes that
allow you to manipulate microscopic objects. Appropriate levels of
Microscopic Vision are needed to make use of this! This advantage includes
two levels of High Manual Dexterity.
Level 1: Allows tasks such as microsurgery,
assembling microbots, or painting a portrait on the head of a pin.
Requires Microscopic Vision 3+ to use it fully. 15 points.
Level 2: Allows you to work with nanoscale objects;
your "fingers" can function as atomic force microscopes. This requires
Microscopic Vision 6+ to use fully. 30 points.
Perks
Many of these may have
been defined as zero-point features in third Edition, however, they do provide
at least some small benefit, so they are redefined here as Perks.
Easy Childbirth Many of the difficulties of childbirth have been
minimized.
Light Menses I hope no explanation is necessary.
Parthenogenesis You can become pregnant at will with a clone of
yourself.
Reproductive Control You can voluntarily control your fertility.
This usually requires a few hours to a day to adjust hormone or enzyme levels.
Talents
Memetics: Diplomacy, Fast-Talk, Interrogation,
Leadership, Merchant, Politics, Psychology, and Teaching. Reaction Bonus:
Anyone creating, studying, or using memetics. 10 points/level.
OR, as suggested on SJ Forums by Perfect Organism (I'll have to
decide which is most fitting);
Memetic Engineer: Carousing, Connoisseur, Current
Affairs, Intelligence Analysis, Market Analysis, Politics, Propaganda, Public
Speaking, Sociology, Teaching and Writing. Reaction Bonus: any reaction roll
made under the rules for Psychological Warfare (p. 359) or to influence a group
in the long term. 10 points / level.