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Edge
City, by Joel Garreau Review date: September 27, 1997 Reviewed by: Kevin Drum Overall grade: B |
Edge City was a pretty good book. I bought it a couple of years ago, but it just sat around until I felt like I needed a nonfiction half-time break from Chung Kuo and saw it lying there. It turned out to be--mostly--an engaging look at the forces that have shaped the U.S. suburban landscape since World War II. But first, you ask, just what exactly is an edge city? A trendy name for a suburb? A new example of academic language abuse? Or something else? To my surprise, the answer turns out to be surprisingly prosaic. Garreau provides five concrete prerequisites for an area to be called an edge city, but the most important one by far is this: an edge city must have 5 million square feet of leasable office space. This fundamentally distinguishes an edge city from a simple residential suburb and makes it into a place where people live, work, and shop, just like a traditional downtown. Or sorta like, anyway. In fact, the conflict between edge cities and densely populated downtown cities (or CBDs--Central Business Districts--as he calls them) runs throughout this book and forms one of the core dilemmas of urban planning in America for the past 50 years. The dilemma looks something like this:
Thus, the central problem: If a sense of community requires high densities, and Americans don't like high densities, how will edge cities ever gain a sense of community? It's a good question, but if you're looking for an answer you'll have to look elsewhere, because although Garreau reflects intelligently on this question throughout the book he admits that it doesn't look like anyone really has an answer yet. And maybe never will. However, Garreau does offer some interesting insights into why edge cities have developed so rapidly in postwar America, and the prime one is this: it's not edge cities that are the aberration but the old-time CBDs:
Garreau suggests that the extremely dense American urban core was a temporary response to the industrial revolution, with workers swarming into the cities solely because that's where the jobs were, not because it was natural to enjoy being crammed into tenements and apartment high-rises. What's more, if it was jobs that created our old urban cores, Garreau tells us that it is also jobs that are creating edge cities. Specifically, jobs for women. Edge cities began to take off in the late 70s, which was also the peak year in all American history for women entering the work force:
On a more practical level, Edge City also provides a primer on the nuts and bolts of how development is done in edge cities and how it all revolves around one fundamental, never changing prime motivator: parking. Yep, parking. "Ample free parking" is the touchstone difference between edge cities and CBDs, and developers have to site the parking for their buildings before they can design the building itself. And just as there's a dilemma in how to turn an edge city into a genuine community, it turns out that there's a fundamental parking dilemma too. The basic unit of density in an edge city development is the FAR (pronounced eff-ay-are), or Floor-to-Area Ratio, which Garreau describes this way: "It is the developer's fundamental calculation of urban density, hence traffic, hence parking, hence human behavior, hence civilization." FAR is the ratio of the total floorspace of a building to the area of the land the building is on, and it is constrained by the rule of thumb that each worker in an office building requires 250 square feet and each car requires 400 square feet. Thus, an FAR of 0.4 is a crucial breaking point. Here's why:
In other words, there's a gray zone between an FAR of 0.4 and a FAR of about 1.0 where it doesn't make economic sense to build much of anything. And it all hinges on parking. There are plenty of other interesting tidbits about the realities of development and developers, and Garreau even includes an appendix that lists "The Laws," rules of human nature that developers swear by, having learned them from hard experience, despite the best efforts of academics and urban planners to tell them they're wrong. In fact, Garreau says that one of the things that developers find most perplexing is government bureaucrats and planners: "These people, developers believe...have self-evidently preposterous ideas about how human nature works in the real world." Here are a few of the laws that Garreau offers up:
And finally, a series of laws that helps explain the lack of mass transit in edge cities and why this will never change:
And how does our very own Orange County fare in all this? Pretty well. Garreau identifies no fewer than four edge cities in Orange County and three developing ones. And since the book was written in 1991, it's likely that all seven of these are now full-fledged edge cities:
By my count, that makes Irvine part of three separate edge cities, which must be a record of some sort. And, according to Garreau, Irvine is the holder of another record as well: it's the largest master planned community in the country built by a single company. Kinda makes you feel tingly all over, doesn't it? Back to DrumNet Home Page |