Endrek Sar's Oblivion Gate

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Oblivion Mods:
Servant of the Dawn
Servant of the Dawn
Disappointed that the main questline of Oblivion once again forces you to be the "good guy," I decided to make this plugin for myself and all the players out there who wanted to more fully explore the Mythic Dawn faction. This plugin allows characters who have already completed the main questline to "redeem" themselves by joining the second wave efforts of the Mythic Dawn.
Download from TES Nexus

Big Business 1.01
Take charge of Lord Drad's Estate, including the manor, farmland, and nearby Bleak Mine. Make investments to hire workers, guards, and expand various areas of the estate. Protect your estate from attacks by wolves, goblin raiders, and worse. Perfect for merchants, hunters, monks, and other less combat-oriented characters.
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Mercenaries 2.13
This mod allows the player to hire mercenary companions to aid them. Initial prices currently range from 200-800 gold, and daily wages are 5 gold per player level. All mercs will be scaled to 2 levels below your current level. All mercenaries can be ordered to stay put or follow, explore the immediate area, or go about their affairs at a location. Mercs should always engage hostile targets, so guards are actually useful as guards now, for your house/castle/whatever. There is no limit on how many mercs you can hire, as long as you have the gold.
See the readme for more details.
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DOT Spells 1.0
Adds a number of destruction spells to the game that deal damage over time. Currently all of these spells are of the "target" type. Damage over time spells are more mana-efficient than their instant counterparts and allow you to deal more total damage for a given destruction skill. The spells have been added to the levelled lists for NPCs, and are also available for purchase at the Skingrad Mages Guild.
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Patron Deities 1.1
Allows the player to select one of the Nine Divines as their "patron deity." In game terms, this simply means that this will be the only one of the Nine that can be prayed to at the city chapels. To compensate for this, the blessing will be much stronger and longer lasting than before. In order to choose your deity, just visit the appropriate wayshrine. Once they are chosen, that is your patron deity forever, so choose wisely.
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Morrowind Mods:
Gladiator
Gladiator
After travelling to Vivec with dreams of glorious battles in the arena, my hopes were shattered when I learned that there is no way to fight there on demand. This mod will allow you to fight battles in the Vivec arena. You will progress through a series of increasingly difficult battles until finally becoming champion of the arena!

A new NPC, Arena Master Titus, awaits in a new area called the Battle Preparation Pit. The Battle Preparation Pit is accessed through the same door that previously took you to the main arena pit. Speak to Titus about "fight" to begin your career as a gladiator. On my signal... unleash hell!
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Sixth House
Sixth House
During the course of the game, the Sleepers of the Sixth House invite you to travel to Red Mountain and pledge an oath of service to Dagoth Ur. However, anyone who has travelled there knows that Mr. Ur will simply attack you upon your arrival. I was intrigued by the powerful and evil nature of the Sixth House, and the unique structure and artifacts associated with it. It seemed a pity not to be able to choose the darker path and make the world a very different place than you were ordained to as the Nerevarine. Well, this mod is designed to remedy that. You will now have the opportunity to join the Sixth House and perform tasks to rise through its ranks. You'll gain special powers along the way and enjoy some interesting quests and twists.
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