| 1800 Pts - Chaos Army | Vor'Ir Aq'Kharneth |
| Unit Name | ## | Mv | WS | BS | St | To | Wo | In | At | Ld | Sv | WSv | Cp | Dp | US | Cost |
| Bronislav the Damned () | 1 | 4 | 8 | 3 | 5 | 5 | 3 | 8 | 5 | 9 | 1+ | 4+ | 1 | 297 | ||
| Mark of Chaos Undivided; May re-roll failed Psychology tests; General; Units within 12" may use General's Leadership; Shield; Barding | ||||||||||||||||
| Gaze of the Gods | 4+ Ward Save; if model fleeing at start of Chaos Magic phase, character turned into Chaos Spawn with same number of Wos | [30] | ||||||||||||||
| Sword of Striking | +1 'to hit' in HTH combat | [30] | ||||||||||||||
| Chaos Steed | 1 | 8/7 | 3 | 4 | 3 | 1 | 3 | 1 | 5 | [0] | ||||||
| The Magma Guard (CKs) | 4 | 4 | 5 | 3 | 5 | 4 | 1 | 5 | 2 | 8 | 1+ | 2 | 275 | |||
| Mark of Chaos Undivided; May re-roll failed Psychology tests; Barding; Chosen Unit; Chaos Armour (4+ Save); +1 Attack (in profile); Shield; Standard; +1CR; Musician; +1CR if tied. +1 Ld in rally attempts. | ||||||||||||||||
| Champion | 1 | 4 | 5 | 3 | 5 | 4 | 1 | 5 | 3 | 8 | 1+ | 2 | [20] | |||
| Chaos Steed | 5 | 8/7 | 3 | 4 | 3 | 1 | 3 | 1 | 5 | [0] | ||||||
| * The Hellfire Raiders (MarHo) | 4 | 4 | 4 | 3 | 3 | 3 | 1 | 4 | 1 | 7 | 5+ | 2 | 123 | |||
| Usage Conflict; Fast Cavalry; Flail; St+2 in 1st rnd of HtH, No shield in HtH; Throwing Axes; 6"; St: User+1; No movement/range penalties; Shield; Musician; +1CR if tied; +1 Ld in rally attempts. | ||||||||||||||||
| Chieftain | 1 | 4 | 4 | 3 | 3 | 3 | 1 | 4 | 2 | 7 | 5+ | 2 | [12] | |||
| Warhorse | 5 | 8 | 3 | 3 | 3 | 1 | 3 | 1 | 5 | [0] | ||||||
| * The Hellfire Raiders (MarHo) | 4 | 4 | 4 | 3 | 3 | 3 | 1 | 4 | 1 | 7 | 5+ | 2 | 123 | |||
| Usage Conflict; Fast Cavalry; Flail; St+2 in 1st rnd of HtH, No shield in HtH; Throwing Axes; 6"; St: User+1; No movement/range penalties; Shield; Musician; +1CR if tied; +1 Ld in rally attempts. | ||||||||||||||||
| Chieftain | 1 | 4 | 4 | 3 | 3 | 3 | 1 | 4 | 2 | 7 | 5+ | 2 | [12] | |||
| Warhorse | 5 | 8 | 3 | 3 | 3 | 1 | 3 | 1 | 5 | [0] | ||||||
| The Infernal Legion (CWs) | 19 | 4 | 5 | 3 | 4 | 4 | 1 | 5 | 1 | 8 | 4+ | 1 | 330 | |||
| Mark of Chaos Undivided; May re-roll failed Psychology tests; Heavy Armour; Shield; +1Sv w/ handweapon in HtH; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts. | ||||||||||||||||
| Champion | 1 | 4 | 5 | 3 | 4 | 4 | 1 | 5 | 2 | 8 | 4+ | 1 | [12] | |||
| Vladimir the Wicked () | 1 | 4 | 5 | 3 | 4 | 4 | 2 | 5 | 1 | 8 | 4+ | 1 | 1 | 1 | 135 | |
| May not be the general if there are any other character types (other than Aspiring champions) present; Mark of Chaos Undivided; May re-roll failed Psychology tests; Magic Level 1; +1 dice to casting and dispel pool. Has 1 spell. | ||||||||||||||||
| Dispel Scroll | Dispels one spell. One use only. | [25] | ||||||||||||||
| Dispel Scroll | Dispels one spell. One use only. | [25] | ||||||||||||||
| * The Firewalkers (Mars) | 23 | 4 | 4 | 3 | 3 | 3 | 1 | 4 | 1 | 7 | 5+ | 1 | 217 | |||
| Usage Conflict; Flail; St+2 in 1st rnd of HtH, No shield in HtH; Light Armour; Shield; +1Sv w/ handweapon in HtH; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts. | ||||||||||||||||
| Chieftain | 1 | 4 | 4 | 3 | 3 | 3 | 1 | 4 | 2 | 7 | 5+ | 1 | [10] | |||
| The Cinderspawn () | 7 | 4 | 4 | 4 | 3 | 1 | 4 | 1 | 6 | 5+ | 1 | 105 | ||||
| Daemonic; Flying Unit | ||||||||||||||||
| * The Bone Burners () | 2 | 6 | 3 | 2 | 4/6 | 4 | 3 | 2 | 3 | 7 | 5+ | 3 | 191 | |||
| Usage Conflict; Cause Fear; Great Weapon; last in HtH unless charging; Conflicts w/ shield; Light Armour; Shield; +1Sv w/ handweapon in HtH; Standard; +1CR; Musician; +1CR if tied. +1 Ld in rally attempts. | ||||||||||||||||
| Big Ogre | 1 | 6 | 3 | 2 | 4/6 | 4 | 3 | 2 | 4 | 7 | 5+ | 3 | [20] | |||
| Cause Fear | ||||||||||||||||
| Total Army Cost: 1796 Pts. |
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Notes: If your General is Marked, no other Chaos God's Marks are allowed in army If your General is Chaos Undivided, then Marks may be mixed as long as there is at least one marked unit for each character mark (other than Chaos Undivided) - Spawn do not count. For example in a Chaos Undivided army you must have 1 Khorne-marked unit if you want 1 or more characters to have the Mark of Khorne Daemon Rules: Daemonic Attacks are Magical; Daemonic Aura: 5+ Ward Save vs NONmagical attacks; Immune to Psychology; Cause Fear; Instability Test: Instead of Break Test - calculate CR, roll dice, if greater than Daemon's Ld value - unit destroyed, if greater than Ld-CR value, suffer difference in Wos (no saves) Non-Daemonic models may not join a Daemonic unit; Daemonic models may not join Non-Daemonic units Casting Pool: 3 Dispel Pool: 3 Models in Army: 70 |
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Validation Results: Units of type 'Lord' exceed maximum model count (0). |
| Troop Type | Count | Unused | Points | Unused | Percent |
| Hero (<=4unit) | 2 | 2 | 432 | 1368 | 24% |
| Core (>=2unit) | 5 | n/a | 1068 | 732 | 59% |
| Special (<=3unit) | 2 | 1 | 296 | 1504 | 16% |
| Rare (<=1unit) | 0 | 1 | 0 | 1800 | 0% |
| Magic Item Summary | 4 | n/a | 110 | n/a | 6% |
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