Isometric Tactical Movement - 68 KB
An example showing how to move a player in an isometric grid-based environment. Models games like Fire Emblem or Final Fantasy Tactics.
Custom Controls Example - 58 KB
(Lite version)
An example showing a way to have completely customizable user controls in a game. Not quite finished, but it works perfectly fine.
The following files require a registered version of Game Maker 6.1 to run. You may be able to get them to run in an earlier version, or in an unregistered version, but that's not guaranteed.
Mechwarrior - 416 KB
A work in progress isometric strategy game in the BattleTech universe. I'm trying to give the UI a slightly Fallout feel.
Mechwarrior - 224 KB
An older version of the above game. I used it to get the pathfinding and unit selection working. Really just a place to experiment with the code and not screw something up.
Castlevania styled platformer - 50 KB
A platform engine work in progress. I'm trying to get it as close to Castlevania: Symphony of the Night as possible. Currently has some sticking issues.
Laser Reflection - 8 KB
An example made in answer to a problem someone was having. Shows how to find the direction in which a laser is reflected as long as you know the laser's initial direction and the direction of the mirror. Can always be used for other applications, like bouncing one object against another in a frictionless, gravity-less environment.
Circles - 6 KB
An example made in answer to a problem someone was having. Shows how to draw a number of small circles that are connected in a big circle.