X/Db%5Ci2X ( @ (//(  0/80@0?/8 0( ?G@POWOXOP?H0@/7@O_``h_hPX 0(P_oppxow_g@O/8'' 7p`o?G/7 0??H/8`/o?GOX@H0?/pOW?H/8 7OP?G/7( P0@PX@O0@ 0O @H/@' 00@@P0?'_OP@H( 7/7' ^^^^^^^^^^^^^^^^^^^^^^^^^^TeeBBBBeTT^^^^^^^eBDJ33333JJDBeZ^^^^TD33==#####==3JDBT^^^^eJ=###=3DeZ^^TB3# #=3JBZ^^T3#  #=JBT^^J# Sll #=JBZ^T# %,68??86,/@A*< ##45('.6787-9%:;*<=#$+&,--.,/01)2 3 $%&&'%($!)* ##  !"#     ??d_ɋ-@sprite0  Wxs}f@"P G X$K -lxv5i'U#Kơ bQ&) A >eѡvobject0 [ { self.num_circles = 30; }0000000[3{ var dist, diameter, angle, i; diameter = 20; dist = (self.num_circles * diameter) / (2 * pi); angle = 360 / self.num_circles; for (i = 0; i < 360; i += angle) { draw_sprite(sprite0, 0, x + lengthdir_x(dist, i), y + lengthdir_y(dist, i)); } }0000000([Q{ if (self.num_circles > 5) { self.num_circles -= 1; } }0000000&[R{ if (self.num_circles < 50) { self.num_circles += 1; } }0000000room0        0XGame InformationX"{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Arial;}{\f1\fnil Arial;}} {\colortbl ;\red0\green0\blue0;} \viewkind4\uc1\pard\cf1\fs24 Written by Nailog. \par \par Up arrow increases number of circles. \par Down arrow decreases number of circles.\f1 \par } Spritessprite0Sounds BackgroundsPathsScripts Fonts Time LinesObjectsobject0Roomsroom0 Game Information Global Game Settings