Since the RSC runs so slow most of the time, I thought it would be a good idea to make a Sim Junkies Skinning Guide:
Tools Needed:
Tools that make it easier:
Process:
a PSD file reader (photoshop, paintshop pro, etc...)
Geditor get it here
Car Templates get them here
DDS plugin get it here
Decrypted Car Files get them here
RAD Video Tools get it here
Fraps get it here
Carview get it here
Car x-files get them here
First thing you do is make copies of the TEX.gtl and ULTRA_TEX.gtl files and move them to an easy access place (maybe My Documents area). Then change the extension from gtl to gtr.(Tip: I has been brought to my attention that you can open gtl files without renaming them by rightclicking the file and selecting "open with/geditor", thanks Banger) Now open each one up and make a note of the DXT level and the exact naming of the files for future referance. (Tip: body1 files are either DXT1 or DXT3 most of the time, windows are always DXT5.)

Now open the template up in your painting program. Create your paint job using different layers if possible, this way you don't messup the template. (Tip: make the wire frame layer viewable while painting. makes placement of lines and etc... easier.)






Once your car is painted, it's time to save it in DDS format. goto file/save as.. and make sure you name it correctly and save it as a DDS file.


Making a Car Standalone:
This process is somewhat more complcated than just making a skin.
Skin your car like listed above, but instead of saving of saving the file with the exact same name as the car you wish to replace, change the number(ex: 883_FORD_FALCON_BODY1.dds to 884_FORD_FALCON_BODY1.dds).
From the gtl files you have open in geditor, export the cockpit files and renumber them as well (ex: 883_FORD_FALCON_CPIT01.DDS to 884_FORD_FALCON_CPIT01.DDS). Once this has been done for all the body, cockpit, and windows files, it's time to repackage them in to gtl files. Import all the DDS files needed for the TEX.gtl, ULTRA_TEX.gtl, and CPIT_ULTRA_TEX.gtl files using the gtl files you got from the game as a guide. Each file should look something like this in geditor:



Now you need to use the icon template. once your icon is painted, size it to a 70 by 66 pixals and save it as a tga. Make sure you also make a grayed out version for the disabled icon.
Now for the CAR file, download an already standalone car of the model your making. Make a copy of it's car file and open up the copy in notepad. Edit the following lines:
883 - TC - Ford F, Simulation to "your car number" - TC - Ford F, Simulation
Number=883 to Number="your car number"
Team="Eva Racing" to Team="your team name"
Driver="David Banta" to Driver="drivers name"
Value=883 to Value="what ever value you want"
Save the car file as a .CAR file not a txt file

Now place all these files in a folder with the car number, make sure all files are correctly named using original cars as your guide.

Making the .bik video preview can be troublesome. Once your car is done, take it for a drive. Then load up Fraps (can be loaded anytime, but for those with limited hardware resources may not want it on when driving), check that you are recording at 25 frames per second. Then startup the replay of youjust driving the car. Capture a 10 to 15 second video of your car (probably on a straightaway). Once this is done, your done with GTL and Fraps, you can close them. Next open up Rad video tools and select the video you just made with fraps.



I would like to thank NiTrO over at the RSC for his great collection of skinning and standalone guides for GTR and Banger at the Sim Junkies Forum for finding the binking software and explaining how it works. Also I would like to thank all the file hosters that make this possible.