ORLEANS DART CLUB RULES (revised 8/3/07)
I.
TEAM FORMAT 1-5
(team membership, adding players, approved players, team duties)
II.
FORMAT OF MATCH
PLAY 1-9
(start time, match agenda, lineups, substitutions, corking, Playoffs)
III.
FORFEITS 1-6
(too few players, alternative lineups, loss of membership rights, points)
IV.
RULES OF PLAY 1-9
(technical aspects, coaching, foot over the line, distance to board)
V.
AWARDS & PRIZES 1-5
(1st, 2nd & 3rd place awards, Mystery Outs,
High Out, 180’s, Rof9, etc.)
VI. SCORING 1-6
(scorer responsibilities and limitations, scoring mistakes,
corking, tie-breaking,
Allstar chart, Scorecards, Reporting Your Scores, Penalties &
ODC Standings/News)
VII. EQUIPMENT 1-4
(Lighting, Flooring, Dartboards & Setup, Darts)
I. TEAM FORMAT
1.
A team shall consist
of no less than four and no more than ten players.
2.
A member may only
play for one team at a time.
3. Approved Players may be added to a roster prior to the sixth week of a ten-week season or the eighth week of a fourteen-week season. After this deadline, no new players may be added. An Approved Player is someone who has paid their dues and received approval from a board member. The added player's name must be written in the "Drop/Add" section at the bottom of the scorecard for their first appearance in club play. If a player has not paid or been approved and plays any games, those games are automatically forfeit. In Gold One, however, you do not need to get player's approved, although you do still need to pay for them before they play.
4. Any member who has played in any of a team’s matches and has been dropped from the team for any reason will be ineligible to play on that team or any other for the rest of the season, pending board review.
5. Teams are responsible for filling out their scorecards and faxing them in to 242-1558 by 12:00 am (Sat. midnight) on the Sunday following their match. Failure to do so will result in a 2 point team penalty. If the individual stats section is not completed, there will be a 1 point team penalty. Please remember to fill them out and fax them in. If you are unable to fax them in yourself, ask your opponent if they can send yours in with theirs, or e-mail your scores to: orleansdartclub@cox.net. You may also write your individual stats in the “drop/add” section of your opponent's card. As long as they fax in their card, you will not be assessed any penalties.
1. Starting time for the first game of all matches is 7:30 p.m. each Tuesday. Tardy teams should notify their opponents of their situation ASAP. The match is subject to forfeit after 8:00 p.m. unless both team captains agree to a delay or postponement.
2. Match play will consist of five events. The first event will consist of 4 games of singles 301 (double in/double out). The second event will consist of 4 games of singles American (killer) cricket. The third event will consist of 2 games of doubles 501 (easy in/double out). The fourth event will consist of 2 games of doubles American (killer) cricket. The fifth event is a triples game of either 801 or Super Cricket (14, 13 & 12) decided by the losing team. If the match is tied 8-8, the winner of the cork decides which game shall be played. Singles are worth one point, doubles are worth two points and the triples are worth three points. The total of points available in any match is 19.
3. On the scorecards, the lineup for each event must be filled out with an eligible player’s name before lineups are exchanged. If fewer than 4 players are present for singles, you may leave positions blank and fill them in with a player’s name if they arrive before the end of that event. If 4 players are present, however, these 4 must play. No “waiting for better players” is allowed.
4. If a posted player is tardy, absent or otherwise unable to play for any reason, another team member not already playing in that event may be substituted in his place. Once substituted, the original player is ineligible to play in any subsequent games in that evening’s match. Should he do so, those games would be forfeit. Only one substitution will be allowed per team, per match. No player may play more than once in each event. (Note: a good rule of thumb is to leave the singles slots blank if you don’t have a player for them. That way, you can write them in if they show up w/o having to substitute someone and hence, eliminate them from later games. Doubles, however, should be filled out with a player’s name if they are expected to arrive. That way, if they do show up, they can jump right into a game in progress. By that time, the odds are slim that anyone else will be coming, and if they do, a substitution is less likely to affect your team adversely.)
5. Late arriving players, whose names are posted in the lineup, may jump right into any doubles or triples game, even if it is currently in progress. (Typically, this will happen when a team is short-handed and playing a 2 vs. 1. Note that the game is NOT restarted, the new player just joins in at the appropriate time between opponents’ shots.)
6. The home team shall select the dartboard upon which the match games will be played. This board shall be cleared of non-club play no less than thirty minutes before the match.
7. The home team shall provide a scorer for the first and third singles games, the first doubles games and the final triples game, as they are written on the scorecard (*not in the order the games are actually played). The visiting team shall provide a scorer for the second and fourth singles games and the second doubles games, as they are written on the scorecard.
8. The player whose team is not scoring has the option of corking first or second.
9. Playoff matches will be held in neutral bars. The first team to score 10 or more points wins the match and advances to the next round. If the score is tied at 7-7 and both teams agree, you may skip the second double cricket game and proceed directly to the final and determining triples game. If not agreed upon, this second double cricket game must be played. Single and double Allstars do not count in the Playoffs, but Triple & Quadruple Allstars and Outs 61 and higher will be counted towards prize rewards and the Mystery Out and High Out prize eligibility. The higher seeded team shall be designated as the “home team” and scores first. The Playoffs schedule is posted on the website after the last week of the regular season.
1. Within each event, games may be played in any order, (for example, the second and third games, then the first and fourth games) whenever a player posted to play in that event is tardy or missing, but expected to show up. At the end of that event however, any un-played games will be considered forfeit to the team who has a player present. This rule is only to keep players from repeatedly being tardy. It is strongly urged that bypassed games be played if the missing players arrive, either at the end of the event currently being played or at any time the team captains deem appropriate. This is especially true during the regular season as we all come out to play darts and not simply to amass points by hiding behind the rules. There are 5 ‘events’ in a match: singles 301, singles cricket, doubles 501, doubles cricket & triples 801 or cricket.
2. A team fielding less than four players will forfeit the points for each game not played. Because these games are not actually played, points won or lost due to a forfeit do not count toward any player’s average, but should be counted as won or lost by “bye” in the stats section of the scorecard.
3. When both teams are short of players, there may be some games that do not have a player listed on either team’s side of the scorecard. In the event of this “double forfeit” no points are awarded to either team and the sum total of points for the match will be less than the usual nineteen.
4. A team needs at least two players present to play a match.
5.
Any team that
forfeits twice during a season or once during the last two weeks of the season
shall be dropped from the club and forfeit all team members’ rights to
membership in the ODC for the following season and furthermore, shall forfeit
all team members’ rights to any and all awards and/or prizes they may have
forthcoming, pending board review.
Any team voluntarily dropping out at any point during the season shall incur the
same fate.
6. A team winning a forfeit will initially receive ten points. Points awarded are subject to change under two situations:
a) If the forfeiting team only forfeits one match prior to the last two matches of the season, the winning team shall either receive an average of their points per match (computed at season’s end) or ten points, whichever is greater.
b) If the forfeiting team is dropped from the club, all points won against this team shall be deleted and the entire division’s point totals recalculated.
7. Any and all make-up matches must be completed before the final week of the regular season.
IV. RULES OF PLAY
1.
Darts is an indoor,
civilized, non-contact sport, no matter what you may have seen on TV.
Unsportsmanlike conduct including, but not limited to, fighting, verbal threats,
use of weapons, throwing darts in anger, temper tantrums, intentional
distractions and acts of destruction, will not be tolerated by the Orleans Dart
Club.
The result of these actions may be immediate suspension and/or expulsion
from the club, pending board review.
2. In the spirit of good sportsmanship and fun, agreements between team captains shall take precedence over these rules of play.
3. A maximum of nine practice darts is allowed per player per game. During a game, a player may not throw practice darts on the game board or any board. During ’01 games, once a player has “busted”, they must stop throwing and retrieve their one or two darts from the board. Players may not “practice” with the dart(s) remaining in their hand or hurl them in anger. Two warnings are sufficient per player before invoking the penalty for this offense, which is loss of their next turn.
4. Opposing players and all spectators must stay at least two feet behind players shooting at the oche, if at all possible. They may not remain within the visual range of a shooter facing the board if the shooter finds their presence to be distracting. Any requests to move out of a player's field of vision must be honored. No player or spectator may intentionally distract any shooter for any reason. Do not shoot until you feel you have a distraction-free zone.
5. All darts must be deliberately thrown, one at a time, by and from the hand from a standing position (excepting handicapped players). Any dart released from the hand during a forward motion is considered a valid dart and shall not be re-thrown. Darts that accidentally fall from a player’s hand without a forward motion do not count as a throw, and may be retrieved and then thrown.
6. Any dart bouncing off, or falling out of the dartboard shall not be re-thrown. To count, a dart must remain in the board long enough for the player to complete his throw (all three darts, if necessary), approach the dartboard and touch the dart while it is still stuck in its scoring position. (not removing it and not catching it in the air and re-sticking it!) The scorer will determine whether these conditions are met, and hence, if the dart scored is a valid one. The point must be touching the bristles of the scoring area to count. The wires will determine in which scoring position the dart is to be scored. Even when a dart point has gone beneath a wire and is lodged in another color of bristle, it shall be scored within the position designated by the wires.
7. Players whose feet or shoes are over the oche when throwing their darts should first be given a warning by the opposing captain. Any subsequent violation should be brought to the attention of the violator’s team captain for verification while it is occurring and will result in a loss of darts scored during that turn. Players, please toe the line, and captains, please report only gross violations. Minor fudging is often accidental and unnoticed.
8. Any player shooting out of turn during a doubles or triples game shall receive a zero for their score as their turn shall be forfeit. The player who should have thrown will shoot next (after the opponent) and that team will continue in the original order. This rule may only be enforced if no player has shot after the offense. (Example: the order is Bob, Abe, Ted. Ted accidentally shoots instead of Bob. Ted gets zero, then the opponent shoots, then Bob shoots, then opponent shoots, then Abe shoots, then opponent shoots, then Ted shoots.) Partners may shoot in any order they choose the first round but must maintain that order for the rest of the game. Written lineups on the score sheet have no bearing on actual shooting order. It is advisable for scorekeepers to write down the initials in shooting order (Example: BAT) especially in the triples games when there are so many players.
9.
Regarding coaching, a player must step back off the oche and request it.
Spectators, teammates, etc. may not call
out suggestions to players. However, doubles and triples partners are
allowed to call out suggestions to their partner
who is at the oche.
1. First, second and third place teams will receive a beautiful wall plaque in honor of their Achievement. First place teams will also receive their choice of 1) a new dartboard, 2) individual plaques, 3) individual trophies or 4) individual engraved, 15 oz. glass mugs.
2. The winner of the playoff series final match will receive the Orleans Dart Club City Grail trophy, which they may keep at their home bar until the next City Grail finals. A replacement cup will then be awarded. The runners-up will receive something similar, except smaller and less prestigious.
3. Players scoring Ton-80’s, 9 marks, 6 bulls or 170 out will receive a prize (koozies & mugs).
4. The high-allstar player and “MVP” from each division will be awarded a prize (koozies & mugs).
5. There will be three $20 Mystery Out (61-100) prizes and one $40 High Out prize awarded each season.
VI. SCORING
1. The scorer may not distract the shooter in any way. This includes head & body movement, pointing, talking, calling out scores unsolicited, or staring at the shooter, etc. The scorer shall face the board at all times during the game. If a scorekeeper exhibits distracting behavior or makes three or more scoring errors, the opposing team may request a replacement, from their own team if need be and mutually agreed upon.
2.
The cork:
the scorer shall judge the winner of the cork, or if tied, call for a re-cork.
A) if both players score single bullseyes, or both score double bullseyes,
the result is a tie. In the case of a tie, the player who threw first shall now
throw second, after removing both darts. During re-corks, leaving the first two
darts in their original positions is allowed if both players agree on it.
B) if the first player throws either a single or double bull, the second
player may request that the scorer pull it from its position to allow room for
his throw. The scorer may not move or bend or even touch any dart in
order to determine whether it is closer.
C) if the second dart dislodges the first dart, both players must
re-cork, the first corker now throwing second.
3. Darts must be left in the board until the scorer has acknowledged them. Darts removed before the scorer has seen and acknowledged them will not count nor be re-thrown! Please be sure the scorer has your score correctly recorded before you pull your darts.
4. Upon any shooter’s
(at the oche) request, the scorekeeper shall verbally inform them of their
current numerical score.
Scorekeepers may not suggest out-combinations, doubles or anything else besides
verifying dart positions and scores.
5.
If a player’s score
is incorrectly calculated by the scorer:
a) During an ’01 game, a request for correction must be made
prior to that player’s or his
partner’s next score being tallied.
b) During a cricket game, the request must be made before the
start of the opposing player’s
throw, due to the nature of the game. After this deadline,
the score shall stand as recorded.
Teams are urged to correct scoring mistakes whenever possible
if agreeable to all involved, for the sake
of fair play. Requests for corrections must be made before or after,
but not while any player is shooting.
6.
Tie-breakers: If any teams tie for a division spot (i.e. 2nd
place) the winner will be determined by the most points
in games vs. each other. If still tied, by the most allstars on each
team. If still tied, by highest out by a team
member. If it is still tied, by coin flip. If both teams agree, the
coin flip can be replaced by a 4-player game of 1001.
This game would have to be played at least 4 days before the start of
Playoffs, otherwise the coin flip will decide.
7.
Bye Games & Individual Stats:
If you "win" a singles point by forfeit, do not include
this game in your Win total in the Individual Stats section
If you and your partner win a doubles game against a single opponent, you
each only get 1/2 of a win each.
If you win a doubles game by yourself vs. two opponents, you get 2 wins.
Losing only gets you one loss, though.
ODC ALLSTAR CHART
|
GAMES BELOW |
1 ALLSTAR |
2 ALLSTARS |
3 ALLSTARS |
4 ALLSTARS |
|
301/501/801 |
Double Bull Out* |
141-177 Points |
180 Points |
170 Out |
|
301/501/801 |
101-140 Points |
101-167 Out |
|
|
|
301/501/801 |
61-100 Out |
|
|
|
|
CRICKET |
|
8 Marks |
9 Marks |
6 Bulls |
|
CRICKET |
6-7 Marks |
4 Bulls |
5 Bulls |
|
|
CRICKET |
3 Bulls |
3 Marks + 3 Bulls^ |
3 Marks + 4 Bulls^ |
|
8.
Regarding Allstars, the darts must count toward a score. For
example, 6 bulls only count as 5 bulls if you only
need 3 to close and 26 points to win. In cricket, no stars will count on
points scored once you have exceeded your
opponent’s score by 100 points. If at the beginning of your throw, you
are less than 100 points in the lead, any
allstar combo which surpasses this 100 point difference will be counted
as an allstar. For allstars to be tallied, they
must be listed on both scorecards and initialed by both captains. Triple
and quadruple allstars must be initialed by
all players involved in the game it was scored.
*
In any ’01 game, (not Cricket) if you go out on the Double
Bullseye, add an extra allstar (i.e. 64 out via ‘single 14, DB’ = 2 Allstars),
thusly 170 out is now a QUADRUPLE ALLSTAR!
So, if you have 50 and
shoot the DB, that is a single Allstar.
^ (For example: Triple 15, Single Bull, Double Bull is Double Allstar)
REPORTING YOUR SCORES
Here are some
examples of how to record your Allstars: In cricket, 6 marks = "6M", 3 bullseyes
= "3B". In '01 games, make sure to put "OUT" next to any allstar quality outs.
If not an out, simply write the number as "116" or "1T6".
Circle any triple or quad allstars and have all players in the game it was
thrown initial them.
When filling out your scorecard, please print clearly and legibly, since the fax transmission often tends to distort the text somewhat.
If
you run out of room for your allstars on your side of the scorecard, record any
additional allstars on your opponent’s side at the
bottom, working your way up. Please include a dividing line to separate the
two teams. If you still need more room, (wow!) record them
in the Comments section.
If you accidentally mark a box for a win when you have in fact lost, draw a
little empty box next to it instead of making a big scratch out.
We realize that not everyone will have ready access to a fax machine, so
for those of you who don’t, here are a few alternatives:
1.
Ask your opponent if
they would be willing to fax yours in with theirs or just write your individual
stats on their card's
"Drop/Add" section.
2. Ask your spouse/relative/friend who works someplace with a fax machine to do it for you. Make sure they know you’ll lose points if they forget!!! Also, Kinko’s and Office Depot will fax your scorecard in for you at the bargain cost of around $1.00.
3. E-mail your match scores, individual stats and Allstars to: ORLEANSDARTCLUB@COX.NET
We need the individual stats in order to provide
you with current information and to keep the precise data that allows us to
place teams accurately according to their skill level. If we’re missing your
stats, we can’t credit your players with the correct Allstar totals, Mystery
Out or MVP awards.
VII. PENALTIES
1. IF YOU DO NOT REPORT YOUR MATCH
SCORES AND INDIVIDUAL STATS VIA FAX OR EMAIL NOT ONLY WILL
YOU LOSE 2 TEAM POINTS BUT YOU WILL NOT RECEIVE CREDIT FOR ALLSTARS OR FOR
MYSTERY OUT AWARDS!
2. NOT REPORTING THE INDIVIDUAL STATS SECTION
WHETHER ON THE SCORECARD OR VIA EMAIL
WILL COST YOU 1 TEAM POINT!
3. IF YOU GET 5 OR MORE -2 PENALTIES, ANY SUBSEQUENT PENALTIES FOR NON-REPORTING
INCREASE TO -5
4. IF A TEAM HASN’T PAID THEIR DUES PAST THE WEEK 5 DEADLINE, THEY WILL INCUR A
-10 PENALTY EACH WEEK.
We urge you to get in the habit of
faxing in your scorecard promptly. If we do not receive it by midnight on the
Saturday following your match, a penalty will be assessed to your team. They
add up. Unfortunately, if we didn’t have penalties, we’d get very few
scorecards and this would prevent us from providing you with up-to-date
standings, stats, averages, & allstars.
The ODC does not mail newsletters. Updates, news, special announcements, player averages, Mystery Out lists, Allstar totals and team standings can all be accessed via the Internet at: http://orleansdartclub.com or http://members.cox.net/orleansdartclub
Any player with Internet access and a printer
should print up a copy and bring it to the match for their team.
No newsletters will be delivered to your bar so if you want the latest info,
the webpage is the place to visit.
The webpage is usually updated on Sundays.
E-mail
ORLEANSDARTCLUB@COX.NET to get on the mailing list.
VII. EQUIPMENT
1.
LIGHTING:
All venues are expected to provide lighting of sufficient brightness so as to
provide a well-illuminated dartboard with no prominent shadows. Two light
sources will often be necessary to achieve this. The light sources must be
mounted such a way so as to prevent any direct light from being visible from the
oche, shining into players’ eyes.
2.
FLOORING:
Venues with hard flooring such as brick, concrete or hard tile must provide a
mat or carpet no less than 2.5’ x 5’ to protect falling darts from damage.
Venues with carpet, wood or soft tile floors are exempt from this rule.
3.
DARTBOARDS:
The dartboard used will be the standard English 18” bristle board. Acceptable
brands are NODOR, HAMMERHEAD, HARROW”S, WINMAU, & ACCUDART, just to name a few.
The only types of boards that are specifically banned are shiny, CHROME-WIRED
boards. NO SHINY-WIRED BOARDS MAY BE USED FOR MATCH PLAY. They may be
used for practice boards only. Boards are to be mounted with the center
bullseye 5’ 8” from the floor. The distance from where the face of the board
meets the floor and the oche (throwing line) is 7’ 9¼“. The distance from the
bullseye diagonally to the oche is 9’, 7 3/8”.
4. DARTS: Darts used in match play may not exceed 12”
in length nor 50 grams per dart. A dart shall be defined as having a
recognizable point, barrel, shaft and flight.
CONTACTS
TOM GIROIR : 344-0033 FAX#: 371-5581 Email:
orleansdartclub@cox.net
Please don’t call on dart night. If you need player approval you must call
prior to the Tues. match.