2008 BARRY BRUSH MEMORIAL LEAGUE CONSTITUTION
PREFACE:
1. The BBML will be maintained according to the
rules of this constitution and its
provisions. The commissioner has the power to enforce
and amend the provisions of this
document and will make decisions on any matters not covered
herein. Any provisions of
the constitution as well as the decisions of the commissioner
may be changed by a 2/3 vote
of the active members.
2. All BBML league games will be played using the
Diamond Mind Computer Baseball
Game. Ver. 9.0c or better.
LEAGUE SET UP:
1.1 The BBML consist of 24 teams.
1.2 There will be 6 Divisions of 4 teams each.
1.3 Divisions will be alined randomly for balanced
divisions.
ROSTERS:
2.1 Rosters shall consist of no more or no less
than 35 players at any time after the draft.
2.2 Each team retains those players from season
to season.
2.3 Each team may protect as many unfiled players
as he wishes. Each unfiled player will
count towards his 35 man roster.
2.4 Each manager will maintain a 25 man active
roster from month to month (Although player movement is allowed weekly).
Non-active players will be designated on the manager profile.
2.5 For September games, the full 35 man roster
will be considered active and available
for use. The manager may at his choice farm players
that month so that they may not be overused.
SCHEDULE:
3.1 The schedule will be defined by the commissioner.
3.2 The 2004 season will run 6 months.
3.3 Division, League, and World Series games will
commence immediately following the
end of the season, in early October.
3.4 All regular season series will be 2, 3 and
4 games.
3.5 No game shall be terminated before it is official.
3.6 Games should be played all 9 innings.
3.7 Teams will play an unbalanced schedule.
TRADES:
4.1 Trades will be allowed in any form. The
trade must be reported by both managers
before it is final. All trades will be evaluated
by the office of the commissioner for fairness.
4.2 The commissioner will post trades on the web
site immediately as soon as the trade is official.
4.3 Because of manager turnover, trades for future
year draft picks will not be allowed.
4.4 Trading will begin immediately following the
season. For the trade to be official, both
managers need to report the trade. Trading will continue
until a date set by the league office.
This season, the trade deadline is August 12, 2006 at
11pm pst.
4.5 Both managers have a 24 hour "grace period"
to change their minds on any trades made.
SIGNING AND RELEASING PLAYERS:
5.1 After the end of the draft, any player with 75 ab's
or 40 ip may be signed. This signing period
ends at the trade deadline.
5.2 You may release any player you would like, but remeber
that makes him eligible to be picked
up by another team.
5.3 In a situation where one or more managers would like
to claim the same player, the player will be awarded to the team with the
worst record from the previous season.
5.4 If you sign a player, it will be for that season
only. You will lose that player, and the player you cut at seasons end.
ROOKIE DRAFT:
6.1 Rookie draft will consist of players in current
year's set, not protected on a current roster.
6.2 Batters must have 75 AB's, pitchers 40 IP's
to be eligible for the Rookie Draft.
Players excluded for the draft will remain in the free
agent pool until the year that they meet those requirements.
6.3 Determination of drafting order will be inverse
order of the final standings. In case of
ties, the team with the worse road record gets the better
pick. Next tie breaker would be
head to head, then a coin toss by the commissioner to
break the tie. Each round of the draft follows
the same drafting order.
6.4 The draft will consist of 8 rounds.
6.5 The draft will begin on a date designated by
the commish following the end of the regular season.
6.6 The draft list will be supplied by the commissioner
via the League disk as soon as it is received
from DMB. The updated disk will be sent to all
legally registered owners of the DMB version 8e
baseball game.
REPORTING RESULTS:
7.1 Road instructions must be Posted to the group
site by 1st of each month. When instructions are not received, the
home manager will notify the road manager. There will be one attempt
via email or phone to notify the manager, after which if instructions are
not immediately given, the home manager will notify the commissioner,
and the Manager's Profile will be used to play the series.
7.2 Following the series, the home manager will
return the results to the road manager and the commish.
7.3 Each manager will send to the commissioner
a transfer file of his weekly home results. This may
be sent by email. THE DISK MUST BE IN THE COMMISSIONER'S
HANDS BY WEDNESDAY AND SUNDAY EACH WEEK!
7.4 Games will be played by the commisioner if results
are late....so please do your part!
DEFAULT LINEUP:
8.1 Prior to the season, each manager will make
up a default lineup. This lineup will be made on the Manager Profile
menu of the game. It can be as detailed or sparse as the manager
likes, knowing that
it will be used if he does not send timely instructions
to the league. If a manager does not submit a MP, the manager playing
the game will pick the lineup, and not be responsible for usage problems
or "best" lineups to use.
8.2 Prior to the season, each manager will submit
to the commissioner a 5 man pitching rotation. This will be used
if instructions are not sent on time. This can also be done in your Manager
profile in the game.
PROTEST GAMES:
9.1 A manager ma file a protest with the commissioner
if his instructions were not followed, or his opponent did not follow the
rules of the game or league constitution.
9.2 When filing a protest, inform the commissioner
immediately. You will be asked to provide a
copy of the instructions and scoresheets.
9.3 If an infraction has occurred and warrants
a replay, it will be played by the commissioner. Since
the DMB game does not permit partial replays, the game
will be replayed from the beginning. Make
sure you read the game instructions before starting your
series, make sure all players are rested, the correct players are on the
active roster, the correct MP is loaded, and the correct rotation is used.
PLAYOFFS:
10.1 The playoffs will be the best of 7 games,
with the best overall record of the competing teams as
the team with the home field advantage. In cases
of ties, team with the best head to head record wins, followed by the best
road record. A coin toss by the commissioner will be the final tie
breaker.
10.2 The 6 division winners will be in the playoffs.
10.3 The other 2 teams will be the next 2 teams
with the best record. There will
be 1 team from the American League, and 1 from the National
League. Division winners will be
seeded 1 and 2 by record, road teams 3 and 4 by record.
Team 1 plays team 4, 2 plays 3.
10.4 Playoff games will be played face to
face or head to head.
10.5 Players will be limited to 10% of actual plate
appearances, starts, and innings pitched ROUNDED DOWN. Starting pitchers
may start a maximum of 3 games in each series, and can only pitch in relief
if rated as a relief pitcher.
10.6 Schedule for all games will be first two games
at the park of the team with the best season record, off day, 3 games at
the park of the team with the inferior record, off day, and 2 games at
the park
of the team with the best record.
10.7 As the first round of the playoffs are played,
all games will be played in the same time frame.
Thus, any team that wins the first series in 4 games,
will get extra off days to rest his starting rotation while other divisions
are playing. This will follow through the second round and onto the
World Series. Player rest and injuries will be reset each series,
but starting rotation must be followed, allowing 3 days
of rest before starts.
10.8 Teams will be limited to the same 25 man roster
for the playoffs.
PLAYER LIMITATIONS:
11.1 Any player who has at least 75ab or 40ip must
be used 60% or will be lost.
11.2 Batters will be limited to actual number of
plate appearances (ab, bb, hb, sac, and sf)
plus a 5% cushion (105% or lower). ANY BATTER WITH 600
PA's, CAN BE USED UNLIMITED!
11.3 Starting pitchers will be limited to actual
number of starts.
11.4 Relief only pitchers will be limited to actual
number of batters faced plus 5% (105% or lower).
11.5 Starters with 3 or less relief appearances
are limited to the actual number of starts, and the actual number of relief
appearances. If a pitcher is used in relief, he may not exceed the
innings pitched limitation. In effect, a pitcher who is used solely
as a starter may exceed his actual innings pitched at
no penally. Once he is used in relief, he is limited
to 105% of his innings pitched.
11.6 Starters with 4 or more relief appearance
may be used at the managers discretion, but once he appears in relief he
is limited to 105% of innings pitched.
11.7 In planning a rotation, all starters must
have a minimum of 3 off days between starts.
11.8 Starting pitchers must pitch at least 4 innings
or give up 3 runs before being removed.
11.9 Players may play any position that they are
rated on the current DMB disk. The commissioner
will modify the disk to allow outfielders to play all
3 outfield position. centerfielders will have the same range, arm, and
error rating at the corners, unless given separate ratings by DMB.
Corners moving to center will lose one range grade.
11.10 All ejections last for the length of that
series only.
11.11 The BBML uses the Designated Hitter.
Review the Major League Baseball rules as far as substituting a DH and
position players.
11.12 Players will be given 200% usage against
one hand of a pitcher. This can be either lefties or righties.
The total appearances can not be over 105%. The DMB 8 games tracks
per percentage of use based on plate appearances. You should check
your usage each month to make sure you do not go over those 2 limitations
for all players. YOU ARE RESPONSIBLE FOR YOUR OWN USAGE. If
you are
in doubt, do not use the player on the road, only at
home where you can monitor his playing time.
11.13 PLAYER USE WILL BE STRICTLY MONITORED AND
ENFORCED. ANY QUESTIONS MUST BE BROUGHT UP AS SOON AS THE MONTHLY
DISK IS RECEIVED. WHEN THE MONTHLY DISK IS SENT OUT TO EACH MANAGER,
IT SHOULD BE REVIEWED BY YOU. ANY PLAYER(S) OVERUSED ON THE DISK
WILL BE INELIGIBLE FOR THE REST OF THE SEASON, AND RETURNED TO THE FREE
AGENT POOL AT THE END OF THE YEAR. THE BEST ADVICE IS TO PLAY TO
100% AND ERR ON THE SIDE OF UNDERUSE INSTEAD OF
OVERUSE. A TEAM THAT OVER USES A PLAYER AND DOES NOT
MAKE THE PLAYOFFS WILL LOSE THE PLAYER(S). A TEAM THAT OVERUSES A PLAYER
AND MAKES THE PLAYOFFS WILL LOSE THAT PLAYER IMMEDIATELY. PLAYER LOSS WILL
BE DETERMINED BY THE COMMISIONER BASED ON INTENT!!!